Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Looking for something like Fallout 1 but more dialogue

  • Thread starter Lilliput McHammersmith
  • Start date

Lilliput McHammersmith

Guest
I just finished my first playthrough of Fallout 1 and I really enjoyed it. However, I think it started to lose its steam close to the end. I was hoping for more dialogue with the Master and with Morpheus. I think the game has a very strong start with Shady Sands and Junktown. I want more of that. I want more grey morality and more dialogue. I enjoyed the combat, but I want more crazy people to talk to. Obviously Planescape has this in spades, but I’ve already played that. I haven’t played Fallout 2 yet, but I usually try to space out games in a series so I don’t get burned out. Any ideas?
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,513
Location
Poland
I just finished my first playthrough of Fallout 1 and I really enjoyed it. However, I think it started to lose its steam close to the end. I was hoping for more dialogue with the Master and with Morpheus. I think the game has a very strong start with Shady Sands and Junktown. I want more of that. I want more grey morality and more dialogue. I enjoyed the combat, but I want more crazy people to talk to. Obviously Planescape has this in spades, but I’ve already played that. I haven’t played Fallout 2 yet, but I usually try to space out games in a series so I don’t get burned out. Any ideas?

Arcanum?
 

Lilliput McHammersmith

Guest
I just finished my first playthrough of Fallout 1 and I really enjoyed it. However, I think it started to lose its steam close to the end. I was hoping for more dialogue with the Master and with Morpheus. I think the game has a very strong start with Shady Sands and Junktown. I want more of that. I want more grey morality and more dialogue. I enjoyed the combat, but I want more crazy people to talk to. Obviously Planescape has this in spades, but I’ve already played that. I haven’t played Fallout 2 yet, but I usually try to space out games in a series so I don’t get burned out. Any ideas?

Arcanum?
Yeah? Lots of good dialogue there?

My favorite part of Fallout 1 was talking to Old Harold. He was my favorite character.
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,513
Location
Poland
I just finished my first playthrough of Fallout 1 and I really enjoyed it. However, I think it started to lose its steam close to the end. I was hoping for more dialogue with the Master and with Morpheus. I think the game has a very strong start with Shady Sands and Junktown. I want more of that. I want more grey morality and more dialogue. I enjoyed the combat, but I want more crazy people to talk to. Obviously Planescape has this in spades, but I’ve already played that. I haven’t played Fallout 2 yet, but I usually try to space out games in a series so I don’t get burned out. Any ideas?

Arcanum?
Yeah? Lots of good dialogue there?

Lot's of dialogue and the game was made by some of Fallout devs. It's bigger than Fallout but also less polished.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,150
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Arcanum is like Fallout³, just bigger and better in every way.

ATOM RPG is also bigger, with tons of dialogue if you like that, but it's made by Russkis and you'll enjoy it more if you have some knowledge of Russian/Soviet culture.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,911
Location
Frown Town
You want dialog eh. Sit down buddy we're gonna talk. First of all, I will hit you in the gut. When this is done, you will tell me extensively about your feelings, until I hit you again.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,209
Well if you want dialogue-heavy, obvious options are:

Torment: Tides of Numenera
Disco Elysium

And many others, but those two are the heaviest (apart from PST which you already mentioned).
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,598
Location
So Below
Oh, and it's not the closest to Fallout on the RPG Spectrum, but in terms of raw appeal vested in quality dialogue KOTOR 2 still reigns amongst the best.
 

Lilliput McHammersmith

Guest
Oh, and it's not the closest to Fallout on the RPG Spectrum, but in terms of raw appeal vested in quality dialogue KOTOR 2 still reigns amongst the best.
It does, of all the RPGs I’ve played, KOTOR 2 and PST have the best dialogue. I haven’t played all of the greats yet, though.
 
Self-Ejected

Atlet

Self-Ejected
Vatnik
Joined
Nov 11, 2017
Messages
1,610
I am on cellphone, now, but ATOM is the best rpg of the last years, at least for me. And it's fallout 2.0 in a russian setting. Lots of dialogues options.
 

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,605
Shadowrun DragonFall (or any of the three, but the other two are just « good » while DragonFall is exceptional)

Arcanum, but combat are really bad. I did not have issue with location issue, unlike DraQ

Disco Elysium is only dialog, but best writing I know.

I did not find Age of Decadence dialogs to be any good though yes it is a Late Roman Era fallout.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
Arcanum is like Fallout³, just bigger and better in every way.
Other than combat mechanics. And graphics. And location design...
I'd really love to love Arcanum.
:negative:
You wouldn't know what location design IS in Arcanum (apart from Tarant) - You admitted to not playing it IIRC. If I'm wrong then accept my sincere apologies.

Some minor criticism of Fallout 1 incoming. I know on the Codex there are people allergic to it. Be warned.

In Fallout 1 you have some bad locations as well and considering the relatively small size of the game, it's telling something. Vault 15 might work from story perspective - though even then it fails at shoving as how an empty ex-vault could look like. OTOH from gameplay perspective as sort of a dungeon it's bad. Three tiny levels or corridors and rooms with almost nothing (+ some rats).
The other thing to mention is that there is no location as big and ambitious, with so much content, as Tarant - in Fallout. You might not like it from graphic perspective but from gameplay one - it is not bad at all. As much as "big" cities in CRPGs go, it is good. Granted the bar is very low, but what can you do.

As to graphics, Fallout is much more consistent and makes better use of its assets and is simply more stylish, that's for sure. On the other hand, the graphics in Fallout are IMO less varied, a bit simpler, there is less variation of graphic assets. The characters animations are nice in Fallout though.
What is also worth considering is that creating a location with some huts, some simple houses and similar stuff is easier than "showing" a supposedly big, civilised city. Overall Fallout wins in graphic department but Arcanum isn't terrible. Its disadvantages come more from the design, not the technical or aesthetic quality of the graphics themselves.
In short if you are not affected with a case of graphic whore-ism then there shouldn't be a problem in accepting Arcanum from graphic perspective. There are good thins about it alongside the bad one. The look of items and inventory or portraits - not only pretty good but adds to the atmosphere. There is some nice variation in characters look in iso perspective. A few nice done locations, etc...

Having said that, it is true about combat mechanics. In Fallout as simple as they are, they actually work and the combat itself is enjoyable. Not so much in Arcanum. I guess this is the same problem as with the graphics. In Arcanum they tried to be more ambitious than in Fallout where it comes to combat (magic, the RT/TB hybrid,...). Despite aiming for more and putting some additional work towards that goal - the end result was the opposite. Overall Fallout 1 (and 2, yes !) win by far with Arcanum.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
You wouldn't know what location design IS in Arcanum (apart from Tarant) - You admitted to not playing it IIRC.
I have played it to the point where I reached Tarant, derped around it a bit, IIRC was hit by a quest bug of some sort and visited some other location.

I would still like to play it through some day, but when I think about it, I immediately see blocky, soulless Tarant (and no, not in a "its soulless by design, hurr...." kind of way), garbage combat, especially gun mechanics, and shit tier filler enemies that only dilute worldbuilding.
If you cannot into mechanics make a fucking visual novel or something.

In Fallout 1 you have some bad locations as well and considering the relatively small size of the game, it's telling something. Vault 15 might work from story perspective - though even then it fails at shoving as how an empty ex-vault could look like. OTOH from gameplay perspective as sort of a dungeon it's bad. Three tiny levels or corridors and rooms with almost nothing (+ some rats).
Haven't noticed significant problems with V15 other than it not having the kind of size and living space needed for its population, but that's easy to dismiss as videogame scaling and if criticized the critique should start at V13.

The other thing to mention is that there is no location as big and ambitious, with so much content, as Tarant - in Fallout.
Quantity != quality.
And I don't give a fuck about content if location feeling profoundly wrong prevents me from enjoying it.

What is also worth considering is that creating a location with some huts, some simple houses and similar stuff is easier than "showing" a supposedly big, civilised city.
True, but there have been contemporary and earlier games doing much better job at that. And "gamedev is teh hard" is not a valid excuse.

Overall Fallout wins in graphic department but Arcanum isn't terrible.
It kind of is because it tries to improve on Fallout's graphics, uses more advanced tech and more resources, yet ends up looking worse.

There are good thins about it alongside the bad one. The look of items and inventory or portraits - not only pretty good but adds to the atmosphere.
True, but I'm probably going to spend more time looking at the world graphics than in my inventory (if not, there are some BIG issues with inventory system).

A few nice done locations, etc...
Which you won't see if you quit around Tarant.

In Fallout as simple as they are, they actually work and the combat itself is enjoyable.
Fallout actually has pretty bad combat (even though it uses some very valuable concepts), but it can still be fun and feels right - firearms are fired and reloaded, enemies get Swiss-cheesed etc.

Not so much in Arcanum. I guess this is the same problem as with the graphics. In Arcanum they tried to be more ambitious than in Fallout where it comes to combat (magic, the RT/TB hybrid,...).
RT/TB hybrid was a ludicrously misguided idea from the start, combat UI is much worse (try performing called shots without consulting the manual), failing to carry over or replicate capacity and reload mechanics from Fallout was... I don't know what, TBH - maybe evidence of entire team suffering simultaneous stroke?
 

Lilliput McHammersmith

Guest
You wouldn't know what location design IS in Arcanum (apart from Tarant) - You admitted to not playing it IIRC.
I have played it to the point where I reached Tarant, derped around it a bit, IIRC was hit by a quest bug of some sort and visited some other location.

I would still like to play it through some day, but when I think about it, I immediately see blocky, soulless Tarant (and no, not in a "its soulless by design, hurr...." kind of way), garbage combat, especially gun mechanics, and shit tier filler enemies that only dilute worldbuilding.
If you cannot into mechanics make a fucking visual novel or something.

In Fallout 1 you have some bad locations as well and considering the relatively small size of the game, it's telling something. Vault 15 might work from story perspective - though even then it fails at shoving as how an empty ex-vault could look like. OTOH from gameplay perspective as sort of a dungeon it's bad. Three tiny levels or corridors and rooms with almost nothing (+ some rats).
Haven't noticed significant problems with V15 other than it not having the kind of size and living space needed for its population, but that's easy to dismiss as videogame scaling and if criticized the critique should start at V13.

The other thing to mention is that there is no location as big and ambitious, with so much content, as Tarant - in Fallout.
Quantity != quality.
And I don't give a fuck about content if location feeling profoundly wrong prevents me from enjoying it.

What is also worth considering is that creating a location with some huts, some simple houses and similar stuff is easier than "showing" a supposedly big, civilised city.
True, but there have been contemporary and earlier games doing much better job at that. And "gamedev is teh hard" is not a valid excuse.

Overall Fallout wins in graphic department but Arcanum isn't terrible.
It kind of is because it tries to improve on Fallout's graphics, uses more advanced tech and more resources, yet ends up looking worse.

There are good thins about it alongside the bad one. The look of items and inventory or portraits - not only pretty good but adds to the atmosphere.
True, but I'm probably going to spend more time looking at the world graphics than in my inventory (if not, there are some BIG issues with inventory system).

A few nice done locations, etc...
Which you won't see if you quit around Tarant.

In Fallout as simple as they are, they actually work and the combat itself is enjoyable.
Fallout actually has pretty bad combat (even though it uses some very valuable concepts), but it can still be fun and feels right - firearms are fired and reloaded, enemies get Swiss-cheesed etc.

Not so much in Arcanum. I guess this is the same problem as with the graphics. In Arcanum they tried to be more ambitious than in Fallout where it comes to combat (magic, the RT/TB hybrid,...).
RT/TB hybrid was a ludicrously misguided idea from the start, combat UI is much worse (try performing called shots without consulting the manual), failing to carry over or replicate capacity and reload mechanics from Fallout was... I don't know what, TBH - maybe evidence of entire team suffering simultaneous stroke?

Since creating this thread, I have tried to play Arcanum, to no avail, unfortunately. The misses, reloading, called shots, etc. probably would bother me more, if I wasn't so bothered by the actual combat piece itself. I don't even really care so much about the TB/RTwP. As a comparison to Fallout, you know when you miss because there is some meat and weight to the combat animations and sound. If you miss with any weapon, the enemy dodges and you hear a distinct "miss" sound effect. Arcanum may have a higher graphic fidelity, but they really missed the mark with combat animations. Not to mention, Fallout has the text combat log on the side that tells you everything that happened. Arcanum is much more cryptic. Similarly, when you make a hit in Fallout, you know, because of the animations and the sound effects. In Arcanum, the only reason that I knew someone was successfully hit was from the health bar going down. Once an enemy was knocked to the ground, it became clearer when I would hit or miss, but I was honestly disappointed in how they handled the combat. Say whatever you will about the rules or anything else, the combat is not clear enough for a player to have a good understanding of what is happening.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
1,890
Titan Outpost. Unique setting, memorable characters, lots of choices, and you don't have to worry about shitty combat because there isn't any.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,160
Location
Germany
Atom RPG is exactly what you want, Soviet post-apocalypse with a lot of text that is sometimes really sad and then incredibly funny. Combat is also better but you can get pretty far without firing a bullet by choosing the right dialogue options.
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
408
Atom RPG is exactly what you want, Soviet post-apocalypse with a lot of text that is sometimes really sad and then incredibly funny. Combat is also better but you can get pretty far without firing a bullet by choosing the right dialogue options.

Choosing the right options, or having the right skills?
I want to believe.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom