Grunker
RPG Codex Ghost
Same for me currently, the Soldier is awesome. What it needs is skill points and some help, but if you make sure to focus some coins and exploration bonuses for it, it's just great.
Lvl 24. Right, thats enough, no more.
It went from great to good to godawful. Continuing playing feels like a chore.
Yeah I've found the same my Arcane Soldier by far my best single target damage dealer....No one else comes even close....I basically lvled no mage skills so far other then flaming strike. On bosses arcane soldier borderline op. When I killed the last witch (the 3rd one) my arcane soldier stacked up about 180ish burning and 30 bleed in a couple rounds.
First impressions, worth a full read.Almost two years ago, when I was in the midst of Tangled Tales, an anonymous poster commented and said that, inspired by my blog, he decided to create an RPG called Lords of Xulima. He linked to the blog of the studio developing it, Numantian Games. I was suspicious of the comment, given that the linked site (worth reading) referred to my blog as a "book." As it violated my comment rules anyway, I deleted the post and suggested that "it felt a lot like the author had simply plugged my name into that location and then tried to use my blog for free advertising."
Two years later, I feel kind of bad about that:
It turns out that the "book" thing was just a mistranslation (the developer is Spanish) and the developer really is a big fan. In an e-mail exchange a few days ago, Numantian Games director Jesús Arribas said that if not for my blog, "Lords of Xulima wouldn't exist." He also offered me some free Steam keys, so I absolutely had to check out the game. [...]
In basic design, Xulima feels a lot like an Infinity Engine game, with an oblique angle view as you march across some absolutely gorgeous terrain. Although you really need a mouse for fine-tuning, most of the commands have comfortably redundant buttons and keyboard shortcuts. Any part of the terrain--chests, corpses, plants, tree stumps, wells, and so forth--can have some kind of loot or encounter tied to it, so you have to move your cursor around to find those that you can interact with. Some people find this interface torturous, but I rather like it; it feels like you're truly exploring as you move around.
So i picked it up again, continued where i left off after a break. The mages are getting even better with the aoe, and since i got a lot of spare points, i managed to level up their passives. almost lvl 30 now, clearing the 3rd castle. Gaulen still a massive shitter in combat, since i still got to lvl his OTHER passives first
That witch - Yoranwa - is she on the actual Velengard map?
So i picked it up again, continued where i left off after a break. The mages are getting even better with the aoe, and since i got a lot of spare points, i managed to level up their passives. almost lvl 30 now, clearing the 3rd castle. Gaulen still a massive shitter in combat, since i still got to lvl his OTHER passives first
Wouldn't hurt to put like 5 points to Venom Strike, and then Gaulen becomes great in combat. The rogue's the massive shitter in combat except when he's throwing stars, (which still misses occassionally) but they're not unlimited.
Why not just use cheats? What's the difference?
Why not just use cheats? What's the difference?
Hmmm, I have a strong deja vu feeling that I've already seen you using the same exact phrase somewhere in these threads... Too lazy to search, though.
Anyway, it doesn't really make you OP
Iluvcheesecake said:its a MASSIVE bonus.
I have no idea why, since I've never said anything like that, but I am of the belief that using exploits to make games significantly easier so that they pose no challenge is the same things as cheats. I don't look down on it or anything, you can do whatever you want with your game, I just don't get why people think exploits and cheats are different (and thus don't get people who enjoy doing one but think it cheap to do the other).
Seriously? It is not that hard...I have no idea why, since I've never said anything like that, but I am of the belief that using exploits to make games significantly easier so that they pose no challenge is the same things as cheats. I don't look down on it or anything, you can do whatever you want with your game, I just don't get why people think exploits and cheats are different (and thus don't get people who enjoy doing one but think it cheap to do the other).
Seriously? It is not that hard...I have no idea why, since I've never said anything like that, but I am of the belief that using exploits to make games significantly easier so that they pose no challenge is the same things as cheats. I don't look down on it or anything, you can do whatever you want with your game, I just don't get why people think exploits and cheats are different (and thus don't get people who enjoy doing one but think it cheap to do the other).
Cheat = Making the game easier in an artificial way without playing it
Exploit = Making the game easier by playing it in a certain way not intended (but not prohibited) by the developers
Not that hard, is it.