Cyberarmy
Love fool
Yup, 2 handeds are way to go for apllying status effects with help from skills. The moment I realized this I gave up my paladins shield for a 2 handed mace with extra stunning effect.
Yes, I was thinking of throwing away the shield on my paladin as well.I don't know what you guys are talking about. Stun+high speed is OP. OK, speed is OP by itself, the best stat in the game, but add stun to it and the enemy doesn't even get a chance to hit you. I mean I only had one dedicated stunner in my party, a soldier, and all I had to do was increase speed and strength. The mage helped also a bit with his lightning stunning, but it can't be compared to the stun from the mace. Sure, shuriken bleeding and poison ended the fights much faster and yeah, wounds helped a lot in that regard too, but not getting hit back is a big plus imo. By the point I tackled the last of the titans they barely had a chance to perform an action against me.
I come to wonder if people who complain about the weakness of any status effect (that I argue are relatively well-balanced against each other) use 1h weapons with shields.
Because 1h+shield combo in LoX is absolutely, 100%-proof much worse than using a 2h weapon.
2h weapons deal much more damage (and status effects) than their 1h variants, and the shield provides extra armor at the cost of extra weight at the same ratio as other armor pieces, so it can be safely discarded in favour of heavier (and better-protecting) armor to compensate.
The only shield-using characters I had in my party had been spellcasters with no weapon in hand. I gave them the lightest shields with stat boosts I could find (in the endgame those were something like 5 weight with "King's" enchantment. Good stuff.).
I checked and I'm on the highest difficulty - the game's been fucking hard but required no knowledge of me apart from learning I should put all points into speed. My lowest point was really getting locked out of the first village after killing the road guard and having no money and no food to get through the fucking asshole corrupt guard back to into the village. I killed them on like my 10th try but it felt so good, uh uh !!!!!!!!!!!aaahThe default movement speed (at 100% movement ratio, which will be lower on harsher surfaces and 200% on the roads) is basically "1 step = 1 minute". The game doesn't count seconds.I have no idea how the game counts the time. What's 1 second?
Should I play on the hardest difficulty rather than veteran? I'm at 11-12 with the first temple cleared (clearing the shrooms after having been blessed made my party). I can see things being a little mindless going forward.
But will the hardest level force me to make better decisions or just take a lot more time? That's the concern. Thanks.
I haven't palyed on the hardest difficulty, but as far as I understood, it requires quite a good knowledge of the game mechanics and a certain degree of min-maxing, because it's very unforgiving to player mistakes.
Also, the food management aspect is more pronounced, such as harsher environment locations will really tax your food supplies.
Thief and bard are both great shield users since they have enough HP and access to defensive skills to survive in the front, but they contribute to fights through something other than weapon attacks.
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The encounters will become numerous pretty soon and you will be able to tackle many of them thus making them a bit tedious but there's always a bigger challenge ahead of you so that makes it at least a little satisfying. I don't think the characters have many (or any) options to diverge from what they are at the start, it's the classes that matter.I picked this up from GOG due to the sale. I've only played about 4 hours, but it seems pretty great so far. Art design is high fantasy done right, and the limited number of encounters suggests the game has the potential to keep up the brutal difficulty. My only complaint so far is the lack of character customization, but I'm also only around party level 6, and it seems like char builds might branch out shortly.
All in all if this game continues to deliver it's a for 10 bucks. All God-fearing Codexians should do their duty and buy a copy.
I picked this up from GOG due to the sale. I've only played about 4 hours, but it seems pretty great so far. Art design is high fantasy done right, and the limited number of encounters suggests the game has the potential to keep up the brutal difficulty. My only complaint so far is the lack of character customization, but I'm also only around party level 6, and it seems like char builds might branch out shortly.
All in all if this game continues to deliver it's a for 10 bucks. All God-fearing Codexians should do their duty and buy a copy.
. One of the best things about LoX is the introduction of skills like Hunting, Knowledge of Terrain, Knowledge of Herbs and Camoflage which don't exist in many other games but are sort of essential here.
I don't understand what's essential about it. It just saves you walking a few steps to lift the fog. Entirely pointless, as far as I could tell.Knowledge of Terrain is also essential to explore certain areas, but no need to max out entirely, leave a few points empty in case you find books later down the road.