The purpose of this mod is to overhaul spells, skills, character progression and general combat behaviour to alter certain aspects of it that were unsatisfying, tedious or boring.
Almost all combat abilities in Lords of Xulima cost a lot of power and power management is almost non-existent. Combined with an abundance of easy fights, it leads to a certain mindset of just getting the fights over with, with as little strategy as possible. Where we should be asking the question "Which awsome spell am I going to use against that foe?", it often ends up as "Is it worth wasting half my power bar for this fight?"... and the answer to the second question is always the same.
When building your character there is often a similar problem. Most spells are just replaced by a better spell soon after, leaving spellcasters with the constant feeling of wasting their skill points. Instead of asking ourselves "Which awsome spell am I going to improve?", it usually ends up "Is it worth learning this spell for the 2-3 hours of playtime I'll actually be using it for?" Again, the answer to the second question is almost always the same.
In addition to skill changes that (hopefully) make characters more interesting to build and play in combat, monsters have seen some heavy rebalancing as well. The intent is to take out as many easy "grind" fights and replace them with more challenging encounters.
Keep in mind this mod is primarily balanced around hardcore difficulty, though it is not my intent to create an "Ultimate Challenge" kind of mod. A last word of warning: this mod plays a lot better with a balanced party. Healing and mitigating damage are a lot more important now. Wounds, support-healing and defense/evasion are required to survive the rebalanced encounters.
The changes listed on this front page are only highlights. For a more in depth description af changes visit the discussion section.