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Are you ready to face some lovely creatures on the battleground? Can't believe it's already October! The official Release date is approaching very quickly!
Are you ready to face some lovely creatures on the battleground? Can't believe it's already October! The official Release date is approaching very quickly!
#LostEidolons makes it very tactical with terrain effects! Elemental spells and skills will let you leverage the train and create your own strategy!
The Tactician’s Guide To Artemesia #1
Hello to all the brilliant Tacticians waiting to test out their wits in Artemesia!
Your friendly neighborhood ODS GeeK here. In case you don’t know me: I am the Digital Content Manager at Ocean Drive Studio, and am mostly known for my appearance on the monthly dev chat streams, as well as my heavy use of cat GIFs in our Discord server.
That goofy guy on the left, that’s me.
We are now officially a week out from Lost Eidolons’ PC launch, so the team at Ocean Drive Studio decided to run a series of brief posts to help you get ready for the journey you are about to embark on. You know, the Eidolons should be the only ones that are lost.
Today, I’d like to briefly touch on the various combat situations you can find in Lost Eidolons. You’ll encounter different scenarios on the battlefield, and each time you are faced with choices. Just like real life, right?
Here are some examples:
- You can rush the gate while being singed, take it slow for a harder siege, or…
Viturin must be a blazer of trails…
- Keeping Andrea undetected to reach the objective is an option… but you know you can always fight the enemy head-on.
Am I the only one who wants to give Andrea a cardboard box?
While I am only sharing a couple examples here, I hope you get to enjoy the full spectrum of all the different settings our battles come in! We put a lot of thought into creating them.
Seasoned tacticians will be able to employ various tactics and weather through these different combat scenarios with ease, while a rather reckless one (like the man writing this blog post) may make some irrecoverable mistakes. Well, I guess it’s time to undo my last 5 turns… and 5 paragraphs.
ODS GeeK out.
The Tactician’s Guide To Artemesia #2
Greetings all.
I’m ODS ThorThor, Ocean Drive Studio’s Communications Director, which is just a fancy way of saying I work a little bit on all the mediums used to present and talk to you about our games. Exciting, I know.
But today, I’m happy to be left alone at my desk to discuss the broad topic of characters in Lost Eidolons.
I’d much prefer to be alive, please.
If you’ve read this far, I think it’s safe to assume you’re interested in the game so you already know who Eden is and how he’s the protagonist of Lost Eidolons. You probably also have seen him in his gold-plated armor looking very commander-like, swinging a sword, and maybe crashing a thunderbolt or two down on someone’s head.
And yes, that is our hero Eden. However, you can just as easily swap out his armor with a mage’s robe, put a grimoire in his hand, and have him cast healing spells. Or maybe put him in the furry shorts of a berserker and charge directly into the fray swinging a battle axe.
You see, in Lost Eidolons, no character is bound to any particular class.
There are five different archetypes (Hunter, Warrior, Wizard, Priest, and Knight) that are split into four tiers of classes for you to choose from.
Eden, of course, has a special final class that would be easier to unlock through the advancement of the knight class but I prefer him in the berserker make myself.
All the characters you add to your army, through either natural story progression or recruit by cajoling and/or bribing, may say they’re naturally this or that class. Don’t listen to them. You’re the commander of this army, they will be what you mold them to be!
The business of advancing through the classes is a serious one. You have to be a certain character level and meet the mastery requirements of your weapon and armor. Just because everyone is equipped with a bow as a secondary weapon doesn’t mean you will master it enough to become a ranger. You really have to work on it both on and off the battlefield.
So when it is finally time to advance, an Advancement Ceremony is held where the advancing characters are announced and they trade in their old lowly armor to fancier duds.
I must admit that Francisco and Klara are my favorite playable characters. And aside from the story, my motivation to keep playing is to have them wear the outfits of each class.
But hey, Eden glows up pretty nicely too.
Though nobody will ever out-style Lord Pompom (real name: Lord of Pomelde). The man is the embodiment of fashun.
Now, though I named Francisco and Klara as my favorite playable characters, if I were to consider the entire roster, Balastar and Chelcia will be in my top three. Sorry Francisco, but something about badassery tugs at my heart.
You will see plenty of Balastar and Chelcia both on and off the battlefield even if they’re not playable characters. If Eden has Klara, Balastar has Chelcia. Eden also has Marchelle and Balastar has Elena…but maybe I’ll save that for another day.
Did I mention these characters really come alive because they’re fully dubbed (in English)?
As someone who’s seen the game pre-VO and can compare to post-VO, the impact is truly amazing thanks to the talented cast I now list in no particular order.
There you have it–my ramblings of characters in Lost Eidolons. I wonder if I’ll be invited back to write again…
Character Actor Eden Stephen Fu Klara Jennifer Losi Chelcia Cassandra Morris Balastar Chris Tergliafera Francisco David Cooley Gilbert Keith Silverstein Andrea Colleen O’Shaughnessey Godfrey Evan Michael Lee Guillermo Jordan Reynolds Isoro Christopher Smith Marchelle Brittany Cox Leon Joe Zieja Robin Billy Kametz/Ricco Fajardo Albrecht Chris Hackney Merten Keith Silverstein Maurin Mick Wingert Robere Bill Millsap Johanna Suzie Yeung Linard Ernesto Jason Liebrecht Guard Captain / Karl / Imperial Army Captain Christopher Bevins Kaspar Jarred Kjack Cristobal Jason LaShea Eris Suzie Yeung Hector Jason LaShea Elena Erica Mendez Elias Richard Epcar Roth Jordan Reynolds Viturin Jarred Kjack Merchant Porter Daman Mills Edie Erica Mendez Fontaine Evan Michael Lee Gio John Matthew Josh Daman Mills Sera/Cloaked Woman Mara Junot Abramo Daman Mills Ludivictus Richard Epcar Pavlo Daman Mills Aurelio Ernesto Jason Liebrecht Envoy Christopher Bevins Lady Esperanza Mara Junot Lord Abelard Rick Zieff Lord Carlos Evan Michael Lee Lord Enrique Jason LaShea Lord Rodrigo Jordan Reynolds Lord Royce Mick Wingert Ms. Wells Colleen O’Shaughnessey Old Puppeteer Rick Zieff
Bye!
ODS ThorThor
Breaking the Battlefield
What up, Ocean Drivers?
…Eidol-heads? Lost-o’s? I don’t know, we’re a new company, the verbiage is still a moving target.
My name’s Brandon. I’m the Localization Editor on Lost Eidolons, which means if you open the game and read some words in English, I probably touched ’em. (Unless you don’t like them, in which case…uhhhh…I didn’t touch those ones. It was a different guy. Who lives in Canada.)
ANYWAY. Today we’re here to talk about something that will make the dorky tactics nerds out there get all hot and bothered:
TERRAIN EFFECTS
Okay, so, you know how in a lot of turn-based RPG’s, you’ve got like 5,000 different elemental spells, but mostly all they do is deal damage (and, occasionally, deal slightly more damage)?
Magic in Lost Eidolons is built different.
As those of you who took part in the betas can attest, combat in this game is suuuper melee-heavy, with mechanics designed to imbue movement and positioning with greater strategic depth.
For example, you know that silly flanking-leapfrog thing other SRPG’s make you do? Yeah, there’s none of that here.
I’m lookin’ at you, Yasumi Matsuno >:0
Making that design philosophy work means taking a slightly more reserved approach to magic. This is not a game where your spellcasters will be whipping out 9-tile Thundagas 5 hours in. In fact, players may be surprised to discover that there are very few multi-target spells in the game at all.
So, what gives? How do you make your spellcasters melt the dumb sword guys?
That’s where elemental synergies come in.
In addition to doing damage, the majority of elemental spells in the game also have terrain-related aspects, altering the battlefield as you fight.
Welcome to nightveil.
Naturally, elemental hazards will bestow punishing status effects on any enemy dumb enough to walk through them. But they also create the opportunity for clever 1-2 combos, and these serve as the primary means of doing area damage in Lost Eidolons.
Maybe that means shocking that puddle you just created, to zap a bunch of guys all at once.
Linard and Albrecht with a tag-team special.
Or extinguishing an obstacle some other jerk set.
FIRE SEASON’S CANCELED.
The result is a combat system where nuking multiple enemies with a single spell is intentionally a bit of a pain to pull off — but when you actually do it? It can swing the whole battle. And feels AWESOME.
Discovering these and other interactions is half the fun of progressing the magic classes. And in true SRPG fashion, your spellcasters become flesh-liquefying gods of death by the endgame.
That said, spells have a limited number of uses per battle, and spellcasting classes tend to be on the squishy side, so they won’t be winning the day on their own. But with a bit of clever play and careful planning, they’re a crucial tool for turning the battlefield itself to your advantage.
And trust me: you’re gonna need all the help you can get.
The Tactician's Guide to Artemesia #3
Breaking the Battlefield
What up, Ocean Drivers?
…Eidol-heads? Lost-o’s? I don’t know, we’re a new company, the verbiage is still a moving target.
My name’s Brandon. I’m the Localization Editor on Lost Eidolons, which means if you open the game and read some words in English, I probably touched ’em. (Unless you don’t like them, in which case…uhhhh…I didn’t touch those ones. It was a different guy. Who lives in Canada.)
ANYWAY. Today we’re here to talk about something that will make the dorky tactics nerds out there get all hot and bothered:
❄ TERRAIN EFFECTS ❄
Okay, so, you know how in a lot of turn-based RPG’s, you’ve got like 5,000 different elemental spells, but mostly all they do is deal damage (and, occasionally, deal slightly more damage)?
Magic in Lost Eidolons is built different.
As those of you who took part in the betas can attest, combat in this game is suuuper melee-heavy, with mechanics designed to imbue movement and positioning with greater strategic depth.
For example, you know that silly flanking-leapfrog thing other SRPG’s make you do? Yeah, there’s none of that here.
I’m lookin’ at you, Yasumi Matsuno >:0
Making that design philosophy work means taking a slightly more reserved approach to magic. This is not a game where your spellcasters will be whipping out 9-tile Thundagas 5 hours in. In fact, players may be surprised to discover that there are very few multi-target spells in the game at all.
So, what gives? How do you make your spellcasters melt the dumb sword guys?
That’s where elemental synergies come in.
In addition to doing damage, the majority of elemental spells in the game also have terrain-related aspects, altering the battlefield as you fight.
Welcome to nightveil.
Naturally, elemental hazards will bestow punishing status effects on any enemy dumb enough to walk through them. But they also create the opportunity for clever 1-2 combos, and these serve as the primary means of doing area damage in Lost Eidolons.
Maybe that means shocking that puddle you just created, to zap a bunch of guys all at once.
Linard and Albrecht with a tag-team special.
Or extinguishing an obstacle some other jerk set.
FIRE SEASON’S CANCELED.
The result is a combat system where nuking multiple enemies with a single spell is intentionally a bit of a pain to pull off — but when you actually do it? It can swing the whole battle. And feels AWESOME.
Discovering these and other interactions is half the fun of progressing the magic classes. And in true SRPG fashion, your spellcasters become flesh-liquefying gods of death by the endgame.
That said, spells have a limited number of uses per battle, and spellcasting classes tend to be on the squishy side, so they won’t be winning the day on their own. But with a bit of clever play and careful planning, they’re a crucial tool for turning the battlefield itself to your advantage.
And trust me: you’re gonna need all the help you can get.
The Tactician’s Guide To Artemesia #4
ODS Orbit here! I’m one of the newest members here at Ocean Drive Games, so hello there! I was also told that I wouldn’t get my daily food rations if I didn’t write a blog post. I’m hungry so uhhh..HERE I AM! At this point, you may have seen some of the nonsensical stuff I’ve posted on our social media channels.
I’d like to apologize for them.
I would typically be in charge of telling you to visit and add us on our social media channels like our Twitch, Instagram, Twitter, and Facebook pages, but not today (sort of)! I’m here to drop some knowledge on the campgrounds in Lost Eidolons! Don’t worry, there are no bears or mosquitos to bother you in our camps.
But fair warning. You might have to worry about mosquito-bears.
Trust me, they didn’t hire me for my photoshop skills
I’ve been a life-long fan of Tactical/Strategy RPGs so I would consider myself a veteran of the genre. This means I have played a TON of these over the years. While the turn-based combat and the character customization is the main course of TRPGs, it’s nice to take a little break from all the pixelated and polygonal violence!
“Peace was never an option” – Albrecht, probably
In Lost Eidolons, the campgrounds can be considered a “hub area” where you take on side-activities and manage your troops. Here, you have direct control of Eden and can run around the camp to speak to NPCs and merchants.
Drones were invented in this universe much earlier
However, one of the most important functions of the camp is the training grounds. Any character in the game can be ANY class in Lost Eidolons. We don’t limit your role-playing goals! Do you want to have Francisco (a “Tank” archetype) be a priest and fling around holy spells to smite your enemies? You can do that! The only limiting factor is the character’s equipment mastery level. You level up your character’s equipment mastery simply by using the assigned equipment during battles. So in the example above, Francisco would need to use Light magic spellbooks to gain experience and meet the required level to unlock the Priest class. However, you can expedite the process by placing characters in the training grounds! After a battle, the characters you’ve set in the training window will earn some EXP once you head back to camp. That’s free mastery EXP!
The single player campaign is a long and challenging one, but you can also partake in optional missions as well! These optional missions are unrelated to the main story and take you to the battlefield. It’s the perfect way to grind some levels to boost up your troops without advancing the storyline! Keep in mind that there are a limited number of optional battles. We do want you to do the main campaign eventually.
As a leader, you must also look over your camp’s needs and wants. Between battles, you can spend Leadership points to initiate special camp activities with NPCs. Having meals with your allies and giving them gifts for example require Leadership points. Spending time with the various characters in the game is quite important as it ties in with the Rapport system. Rapport is quite important, so we’ll cover this more in a future blog!
The most important thing to note is that Leadership points get fully restored each time you come back to camp and any unused points will not carry over, so make sure to spend them in-between chapters!
Overall, there’s much more to Lost Eidolons than just the battles. Recruiting allies, setting up training for your troops, and completing optional battles is just part of the various activities you can do. You’ve taken on a leadership role in this rebellion, and it’s your duty to manage your troops effectively in the camp!
The Tactician’s Guide To Artemesia #5
ODS ThorThor reporting back for duty.
Hope everyone’s off to a good start to the week on this fine Monday! As for myself, it’s actually Sunday night as I write this, and I am a bit tired as I sit here trying to be coherent.
Thankfully, ODS Orbit went over the big topic of the Camp so I get to zero in on the Rapport System. If you haven’t read that blog, highly recommend you give it a read so what I write here makes a little more sense.
Please excuse my breaking out the dictionary as if I were a middle schooler writing my first essay, but Meriam Webster defines “rapport” as: “a friendly, harmonious relationship. Especially a relationship characterized by agreement, mutual understanding, or empathy that makes communication possible or easy.”
So like, “friendship” but upgraded to sound cooler in-game.
IRL or in Artemesia, life is better with friends. And when you’re Eden, a budding general tasked with somehow leading a ragtag group of misfits into battle and winning a war, life is safer with allies by your side.
There are four states of rapport: Peer, Acquantaince, Close Ally, and Trusted Friend. (Though you’ve been life-long buds with your mercenary pals like Francisco, you still start as peers. Go figure.)
There are a few different ways to build rapport. You can share meals, chat and run side quests, have spar sessions, and if all else fails you can’t go wrong with bribing…errr…gifting them some neat stuff you’ve collected.
Sparring is a risky proposition. You risk bruising your ego by failing super simple finger DDR.
But the other ways of escaping the peer zone like sharing meals and gifting will only cost you time, Leadership Points, and the items you had saved in your inventory.
Why should you bother with building rapport, you ask? In real life, so that people will actually like you. In Lost Eidolons, so you can unlock things like new chats, quests, and rewards that will not only help you on the battlefield but will enrich the story. Well, some of them will anyway. Choose your friends wisely.
It’s release week for us this week. Hope you check out Lost Eidolons and stop by our Discord to build some rapport with us Ocean Drive peoples.
And on that rather cringe note–bye!
ODS ThorThor
The Tactician’s Guide To Artemesia #6
FANTASY FACTS FOR WEIRDO NERDS
What up y’all? I’m Brandon, Localization Editor at Ocean Drive studios, and today I’ve been strong-armed politely asked to bring you some piping-hot Content about something no self-respecting RPG would be complete without:
L O R E
For those who haven’t been following the game since its wee baby days on Kickstarter, Lost Eidolons is a turn-based tactics RPG set in a fantastical medieval world which has recently come down with a bad case of mass feudal warfare.(<– that’s you)
In building the continent of Artemesia, where the game takes place, the team strove to create a setting that felt at once evocative and familiar, suggesting a world and history expansive enough to support a franchise, without burying players under a wall of made-up dates and proper nouns.
Cuz, yknow, some people enjoy a game with a good story, but they’re not here for a whole fictional history lecture.
These people are cowards. I do not respect them.
Nonetheless: to satisfy such individuals, Lost Eidolons keeps the worldbuilding brisk and broad. There’s an Emperor, Ludivictus. There’s an evil empire named after him, staffed up with crappy little lordlings and corrupt bureaucrats. Twenty years ago, there was a big war about all this. Lots of folks are still salty about it. And now that Ludivictus qualifies for the senior discount at Denny’s, they’ve decided to take another crack at killing him.
Isoro of House Feniche, leader of the Benerian rebellion.
But for all the sickos out there who ENJOY reading fantasy tax policy and academic arguments about the origins of magic, we’ve got a codex with around 150 entries that unlock over the course of the game, ready for citation in the Reddit argument of your choosing.
LAP IT UP NERDS. (It’s me, I am nerds.)
There are also around 70 in-game documents written by various characters, which you can find strewn about the game’s camp sections.
Heck, we even have codex entries ABOUT the in-game documents!
you LIKE that?? you FREAK???
The goal is to present a game with a story that operates like a swimming pool: a shallow end for those who just want to splash around a bit, and a deep end for the weird kids who like to blow out all their air and hang out down on the bottom. Sitting. Contemplating sunbeams. Thinking about time. It’s so peaceful down there, away from the world. These mortals. The constant ping of their Jira tickets. Alas, the flesh is weak, and cries for air . . .
ANYWAY, ENJOY THE GAME
Where are you getting this? The characters, both male and female, look like the most generic stock Poser models I can imagine, and judging by the cast list fewer than 25% of the named characters are female. Furthermore, it's a fantasy SRPG - if you use the female party members at all, you decide their role, and can use them as strictly healers or support units if the idea of a chick using a sword when she fights a giant serpent monster bothers you. I just looked through the entire thread and the dev twitter account to be sure and didn't see a shaved head anywhere, can you point it out for me? And it looks like only male models are used as filler for the battle scenes, so I assume the female characters are strictly plot-relevant recruits.Half of soldiers are women, all have California tranny face structure and California cancer patient haircut, which was popularized to zoomies. Koreans are heavily under Western zeitgeist influence, and feminist political party in South Korea used to hunt down males on streets, and force them to smell their bloodied tampons. Not exaggeration. South Korea is demasculanized, feminine, woke country which is allowed to only hate America's enemies
Changes Since Beta
Hello, Tacticians!
From the Kickstarter campaign to our launch on October 13, we’ve come a long way, and we would like to thank everyone that’s supported us from day one. If you have been with us since the beginning, you’ve seen how Lost Eidolons has undergone countless improvements, and your feedback has been tremendously helpful in that process.
Today, we would like to highlight some major changes we’ve made since the Betas.
The look:
First and foremost, we’ve made huge changes to how our game looks and feels, from the start screens, to the battlemaps, and even the user interface in the settings menu. We’ve also made numerous visual changes to how the story and dialogue is presented in the game’s main campaign.
Start screen in Beta 1:
Start screen now:
Victory screen in Beta 1:
Victory screen in Beta 2:
A typical dialogue scene in Beta 1:
And now:
The battlefield is another area where we’ve put a lot of focus. In addition to gameplay and visual changes too numerous to count, the development team has radically overhauled the battle UI.
Battlefield during Betas:
Battlefield now, with improved texture and details:
Gameplay controls during Betas:
Gameplay controls now – Ability to use WASD to move around the battlefield added:
Languages
Another aspect of the game you might not notice is the fact that we’ve added language support for several languages. We now support the following languages:
Voiceover
As mentioned in a previous post, we’ve had some serious help from some serious actors to give our game the audio treatment it deserved.
A few of our major standouts are:
Stephen Fu as Eden
Jennifer Losi as Klara
Chris Tergliafera as Balastar
Keith Silverstein as Gilbert
Brittny Cox as Marchelle
Colleen O’Shaughnesssey as Andrea
Billy Kametz and Ricco Fajardo as Robin
…And so much more!
The game has undergone way too many changes to include in a short post like this, as you’ll see for yourself once you play it. From the bottom of our hearts, we’d like to thank the community for the role you’ve played in the game’s development. Your feedback, whether positive or negative, has been instrumental to us in getting the game to the highest level of quality we can, and we hope that you’ll enjoy the results.
See you all on the battlefield!
– ODS Roy
The Game Is Almost Here! Counting Down The Hours To Launch
Hello Tacticians,
It’s tomorrow! Thank you so much for supporting Lost Eidolons and we cannot be happier that we finally get to announce more details about tomorrow’s release!
We are releasing a 1.0 version of the game, meaning it’s not early access, it’s the full game. In case you are wondering what the game offers:
[Game Content]
Please don’t forget to read the last bullet! We consider the official release as a starting point and will share plans to add more content to the game!
- 30+ hours of content!
- 27 Chapters of Single Player campaign
- In-game rendered cutscenes with voice acting in English (subtitle for other languages)
- Main Battle along with optional Side Battles, Main Story Quests, Side Quests
- Three Different Game Modes: Story/Regular/Hard mode with optional permadeath (Maniac Mode)
- Camp content between main battles, which includes training, rapport system, recruiting system, and more
- Class, Equipment, Elemental Synergy, Weak Point System, Zone of Control for Strategic Battle
- Full Controller Support
- And more to come after the official release!
[SKU Plan]
- Base Game: 34.99 USD / 34.99 EUR with regional pricing
- Art Book (170 pages!): 11.99 USD / 11.99 EUR
- Soundtrack: 5.99 USD / 5.99 EUR
- Digital Deluxe Bundle: Base Game + Art Book + Soundtrack at 15% discounted price – 45 USD
[Official Release Time]
(If your local time is not listed, please use online time converters like THIS or anything similar.
- North America
October 13th, 8 am PT, 11 am ET- Europe
October 13th, 3 pm GMT, 4 pm BST, 5 pm CEST- Asia
October 14th, 12 am KST
October 13th, 11 pm CST- South America
October 13th, 12 pm BRT- Russia
October 13th, 7 pm MSK
[Official Release Event]
We have a free DLC gift to celebrate the first month of the release!
Please redeem your free DLC while you can!
Finally, the reviews of Lost Eidolons are starting to roll in! We’d like to share some with you while you are waiting for the game to get released.
Check them out! We really love these and appreciate them!
YouTube:
Press:
- ACG: https://youtu.be/jD9NUohJIgw
- Mortismal Gaming: https://youtu.be/YH2TJSiC30A
- Davidvinc: https://youtu.be/01sz6_XNsYA
- Anoriand: https://youtu.be/jh68wCl1-cw
If you have any questions, please leave it in the community section or join us on Discord!
- TechRaptor: https://techraptor.net/gaming/previews/lost-eidolons-has-shot-at-fire-emblems-throne
- TwinInfinite: https://twinfinite.net/2022/10/lost-eidolons-review/
- IGN France: https://fr.ign.com/lost-eidolons/62212/review/test-lost-eidolons-un-t-rpg-solide-et-surprenant
Discord: https://discord.gg/sNAqA9eHnK
Eden and crew eagerly await your presence!
ODS Team
Update On Collector’s Edition Production
Greetings, Tacticians.
With the PC launch of Lost Eidolons on October 13 upon us, we bring you an interim update on the collector’s edition today.
Collector’s Edition Schedule
The global supply chain issues led to unforeseen delays in production. We are still in talks with the manufacturer of the physical edition to secure a concrete schedule. What we can share at the moment is that the collector’s edition of Lost Eidolons will be delayed by several months and we are now looking at delivery in mid-2023.
The design work is completed, but it has been extremely difficult to secure the schedule for the actual print production. Please note that this delay only affects the delivery of the physical copy and not the digital copy. If you ordered the collector’s edition, you will get the digital version of the game upon release (no time lost!), and the physical copy later.
Collector’s Edition Preview
Since the design of the artbook and the vinyl are done, we were able to share some snippets during our last dev chat stream. In case you missed it, here are some images to give you a sense of how the extra content would look like when you actually get it in your hands.
Design for the vinyl, sporting awesome artwork inside and out!
Illustrations used in the very opening sequence of the game,
telling you the tale of the iron-fisted emperor Ludivictus
Familiar faces to those who played through our beta and demo,
as well as definite proof that there are dogs(?) and cats(?) in Artemesia
We know this delay in production may come as a disappointment and we are very sorry to have to deliver the news. We are continually discussing with stakeholders to get the issues resolved and secure a concrete schedule as quickly as possible. This delay is also costing us more as the cost to print is rising all around the world. We promise to provide you with further updates as we get more details confirmed.
Once again, please note that this will not delay your access to the game or the digital assets (artbook and OST). It will only delay the delivery of the physical package containing the LP vinyl.
If you have any questions or concerns, please do not hesitate to reach out to us via Kickstarter DM or our Discord server. We thank you for your continued support for Lost Eidolons and Ocean Drive Studio!
– The ODS Team