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According to treave, the Gieloth have some method of short-range communications.
Yup, it's called talking and writing.
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According to treave, the Gieloth have some method of short-range communications.
That depends on the tower happening over a pitfall trap large enough for it to get stuck in. What if it avoids them or rolls right over because they are too small?Traps will still be effective even against the tower. All it takes is for one wheel to fall into a pit and given the weight of the thing they will never get it out in time.
But they will when we light the fire traps. They'll get "funneled" straight in.Yes, there is a clear path to our gates, but they don't know that.
We actually don't know that the general is the one who's truly in charge here. He could just lead the troops into battle and the guy in the tent is the genius formulating all the plans.This general guy is smart - not at all lazy like we thought and probably a big factor in their success so far.
We would need clarification on that to be sure, but I very much doubt these pits are that small. They are probably deep trenches, wide enough to prevent enemy to just walk over them - it's definitely easier to dig out something like that then many smaller pits (especially in the sand). If the tower hits something like that, it's done for. A single wheel will get it stuck, if not tip it over. One way of dealing with towers in the dung ages was precisely to dig out trenches in front of the wall and fill them with soft earth, so the tower gets stuck - those things are fucking heavy. We didn't fill them with earth, but they are hidden some other way.That depends on the tower happening over a pitfall trap large enough for it to get stuck in. What if it avoids them or rolls right over because they are too small?Traps will still be effective even against the tower. All it takes is for one wheel to fall into a pit and given the weight of the thing they will never get it out in time.
So don't light them until the tower is neutralized. The tower won't head directly for our gates anyway - the whole point of it is to open another front during the assault. It will head for our walls instead (and hopefully right over our pits). If they really decide to advance in the cover of the tower (an otherwise sensible option unless the terrain prevents it - which is probably what their general is checking out now) the tower could easily get stuck early on.But they will when we light the fire traps. They'll get "funneled" straight in.Yes, there is a clear path to our gates, but they don't know that.
True, we don't know that he's the one calling the shots. But something tells me that when it comes to military matters he's the guy that is going to give us problems. Notice that he's scouting our defences himself - just like we are. I think the other Gieloth is probably a sorcerer of some kind, and not the person with skills necessary to successfully adapt their strategy when the siege tower gets taken out. And taking the general guy out will be a crushing blow to their morale. But I admit, that is just speculation.We actually don't know that the general is the one who's truly in charge here. He could just lead the troops into battle and the guy in the tent is the genius formulating all the plans.This general guy is smart - not at all lazy like we thought and probably a big factor in their success so far.
Even if he is the smart one and we take him out, his plan will still be carried out virtually unchanged. B forces the enemy to radically alter their strategy.
Well, it says it in the choice description, so you're justified. I'll admit you have a good argument, but it all depends on the tower not going to the gate and also getting stuck in a pitfall trap. Neither of which are in our power to control.And taking the general guy out will be a crushing blow to their morale. But I admit, that is just speculation.
treaveMaybe we can get some confirmation from treave as to just what kind of pits we have dug out.
A little clarification please: The way leading up to the gate - does it have pitfalls? It didn't sound like it as we'd need have a clear route for the chariot charge...Pretty big ones. If the tower rolls into one it won't be getting out soon... at least from what you can see from this distance.
And not a packed up trebuchet or worse... Whatever it is it must be important for them to transport it all the way here.Assuming that it is a siege tower.
Then in order to bypass the moat they'd probably go straight for the gate.Also there is no bridge. The moat doesn't close off the fortress entirelyIt It was built so that any incoming men would have to go through the gate unless they fancied a swim.
Oh crap. That means that the tower will head straight for the gates as well (otherwise they'll have to deal with the moat). If it does that, is it likely it will hit the pits or not? Just what is the direction of the untrapped corridor where we plan to saw chaos with our chariot - it's not leading directly away from the doors at the right angle, is it? I mean, that would be silly, since that would be the most likely direction the enemy troops would take as well.Pretty big ones. If the tower rolls into one it won't be getting out soon... at least from what you can see from this distance. Also there is no bridge. The moat doesn't close off the fortress entirelyIt It was built so that any incoming men would have to go through the gate unless they fancied a swim.
Traps will still be effective even against the tower. All it takes is for one wheel to fall into a pit and given the weight of the thing they will never get it out in time. Yes, there is a clear path to our gates, but they don't know that. And if we take out their scouts now, they won't even know there are traps at all - they will send in the tower first, and their troops in cover behind it - right into our traps. There is also the matter of our moat - they will need to fill it up before getting that thing to our walls. Not an easy task with our men throwing stones and arrows at them, not to mention those crocodiles.
This general guy is smart - not at all lazy like we thought and probably a big factor in their success so far. We need to take him out now - yes, he has 5 bodyguards, but we do have element of surprise and our weapon on our side. Those 5 bodyguards won't last a few seconds against us, and then it will be one on one. A general against general. It's the best odds we'll get to take that bastard out.
If they decide to... Makes me wonder if it is a siege tower after all and not a gieloth magiced-up tebuchet...Partially yes to the pitfalls. That is, they don't block off the path entirely. It would be funny if, say, you had to jump over the pit every time you went out. There's another trick about the pits to do with their layout that Ean is holding in reserve.
Good chance of the tower hitting a pit if they decide to drive it up to the gates. You haven't really realized it yet, but that thing is big.
Well, if Ean knows it then shouldn't we? We are in his head you know...The path channeled by the fire doesn't run directly straight. More of a slight twisty path. Again there's another trick that Ean has in reserve.
lol Oh, please let it be a clown car. Good point though. Let's not be greedy.You want to be able to both kill the general right now and destroy the siege tower/ballista/clowncar/whatever with our traps tomorrow, and I feel that's impossible given the circumstances. It's one or the other for now, and we shouldn't get greedy this early in the game.