Chapter 3.21: Battle for Tjaru
“… and out in the desert, I met the Babylonian general and slew him. These are the marks of my battle! He was a tough foe, but he is now dead, and tomorrow you face a snake without its head!” Your men cheer as you say that.
You had managed to get back to Tjaru, even in your broken condition. Your massive gut wound had closed up on the stumbling journey back, but it is still giving you tremendous pain. You could barely walk, let alone run. In addition to that, you are having a hard time utilizing your powers – they appear to be drained, and although you can use them, they’re not as strong as they should be. The voices run a check on your body, and tell you that this condition should clear up in a day or two. You hope that the battle tomorrow will go well…
***
A loud horn jolts you from your rest at dawn. All around you, soldiers are rushing to their positions: the Babylonians have arrived. You get up and begin making your way to the walls gingerly; you still feel weak and dizzy. At the top of the walls, you see the Babylonian army arrayed before you, resplendent in all their glory. The tower was there, looming over the army at the back of their formations. The sun rose behind them. They had picked a good time to begin their attack – the glare of the rising sun would throw off the aim of your archers. You see Netzi walking up and down the walls, giving orders to the archers. You are confident he will find the proper timing to unleash the arrows.
With a roar, the Babylonians began their charge. More than half their number came forward on foot, shields at the ready. They approached courageously and quickly, all caution thrown to the air. Clearly they were not expecting any traps… and so they walked right into it. The pits did their work. Men tumbled into the stake-lined pits, rushing headlong into their doom. Within the first few minutes of arriving in the trapped area, you could sense the Babylonians beginning to falter. A few of them begin turning to run. You watch as another thousand men came forward to help their comrades from the traps; this time they approach more cautiously. You wait… and once they are within range, you raise your hand and gesture at one of your officers. He holds up his bronze mirror, facing the sun, and gives the signal.
From the flanks of the battle, a dozen foolhardy men of yours, who had camped beyond the protection of the walls last night, lighted the fire. The flames sprang up as if from nowhere, running along channels hidden under grass and sand. More than six thousand Babylonians were trapped in the sea of flames, unable to move. This battle was yours to lose, and you haven’t even committed any of your forces to it.
Then, the skies darkened. You felt a stirring of power from the tower, which had remained still since the start of the battle. The platform at the top of the tower was empty before, but now you see a man… no, a Gieloth there, encircled by the weird metal rods you had spotted before. His hands appear to be gripping the rods. Then, the rain falls. Slowly at first, but surely getting heavier, and then – the fire subsides. The Babylonians begin to cheer, but their shouts of joy are cut short and they fall silent, all at once.
From the Gieloth at the top of the tower, you could feel thousands of psychic extensions leading to each and every soldier in the Babylonian army. The disturbingly silent soldiers begin to move towards the fortress again. A line of men spread out in front of the bulk of the forces and marched quietly in perfect precision and total synchronicity. They marched without any instinct of self-preservation, as the entire line was almost wiped out by your traps – and were promptly replaced by another, and another. The Gieloth must be controlling his army manually from the top of that tower. You hazard a guess that it might be amplifying his powers, similar to how your Honourblade increases yours. This might be troublesome…
The Babylonians would reach your walls soon. They had brought along ladders, and would likely bridge the moat with the ladders and then use more ladders to swarm up the walls. There was too many of them for you to pick off if they mounted a direct assault. Though their numbers have diminished, there was still more than five thousand at the front, with nearly two thousand held in reserve in front of the tower.
***
A. You lead a daring chariot raid against the tower. Even in your weakened state, you should have enough telekinetic power to damage or topple the tower once you get into range. You might get caught by the two thousand men guarding the tower if they move from their position, but you’ll just have to fight your way out. Your men are already shaken by the sudden rain and self-sacrificing nature of the Babylonians. Having them actually engage with a numerically superior army that appears to know no fear would be even more disastrous - if they flee the walls, Tjaru is lost.
B. Your walls are strong and you can still reduce their numbers as they march. You will just have to trust in your men to hold the walls as you fight along with them. You will not allow yourself to be swayed into changing your plan just because the enemy Gieloth can now puppet his army around. You have confidence in your soldiers. The Babylonians might not break, but they still die like normal men. You will slaughter them as they attempt to climb Tjaru.
C. You have kept a last resort, a trump card of a sort. The voices had told you about a fault line near Tjaru while you were digging the pits. You had then lined up the pattern of the pits in such a manner that you could more easily nudge the fault line with your elemental manipulation. By using the Honourblade to amplify your powers again, you can cause the land to quake and rupture, creating a fissure that would not only swallow up most of the Babylonian army, but also drop the tower along with the Gieloth into the bowels of the earth, ending the battle in one decisive move. However, in your weakened state, you have no idea what pushing your limits further would do to you…