Bros, here is something important to keep in mind: the only real differences here are in A and B. Let's forget the variations in A1/A2/A3 and just consider our actions, not our motivations for a second. Let's consider the long-term ripples that our choices will have.
First, let's look at A: This strengthens Kurze and pulls us deeper into his world, allowing the Great Work to begin. Eventually, this would lead to the locked door being unlocked, but the question is... do we really want that? He keeps Alia around, in part for sex, but also in part to serve as a confidante. The only thing that I am somewhat confident in is that the Great Work might involve us and Alia bearing a child bearing the same blackfire that we do.
My other guess is this: we heard a high-pitched keening sound on the other side of the barred door. This sounds like a wail of some kind, maybe in grief, so it could be some sort of monster or entity that is kept in a cage until the time is right. Maybe they've been feeding it all those sacrifices.
As for Alia, we need to throw her into the meat grinder, I think. We've already had two chances to befriend her, and we've missed out on both in favour of other opportunites. To make matters worse, we abandoned the prospect of knowledge in favour of powergaming, so we really don't know shit about our surroundings either. This is very bad. So by letting Kurze in on the Ashguard, we're basically advancing his plans.
Putting her out of the picture means that Kurze becomes grief-stricken, more vulnerable, and therefore more dependent on us. I think that if we pick A3, it will just mean that Kurze will pat us on the head like a good boy, then tell us to fuck off. Basically, it does little to advance our position or make us indispensable. Getting her out of the picture will do both, all the while leaving our hands clean.
I just don't see the merit in the long-run of A. A1 is an utterly stupid redemption, A2 doesn't work because Alia is probably too far gone at this point, and A3 relies on us sucking up to Kurze and hoping that he graces us with a cure. A3 puts us at Kurze's mercy - he doesn't really have to do shit for us, and we don't even know that he is even aware of a cure:
I have found, however, that if I try to manifest the black flame the arm becomes alive again, if even for a few seconds. I browse all grimoires endlessly, looking for a cure, whereas Kurze merely scoffs and says it is a consequence of the great work we are undertaking.
Yep, for Kurze our rotting form is simply the price you pay for
true knowledge. This is somewhat reminiscent of our initial sacrifice in the shrine: we had the chance to give up our eye so that we could truly see. So I don't think Kurze is bothered by our arm becoming a stump.
root, I'm assuming that Ashguard have a Detect Evil ability of some sort, correct? Would they be able to detect our PC's corruption instantly? At this point, could an average Joe off the street tell that there's something wrong with us spiritually by the look of our arm?
B