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[LP CYOA] Pilgrimage

Discussion in 'Choose Your Own Adventure Land' started by Holy Cow, Jan 8, 2013.

  1. Esquilax Arcane

    Esquilax
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    Why not engage the hobos in combat in hopes of drawing out their hobo brethren, then toss the firebomb once they're out of the fortress?

    :troll:

    This option reminds me of playing Myth: The Fallen Lords and killing off entire armies with molotov wielding dwarves. Meh, I'd rather not pick 5) just yet - strikes me as a little lulzy, and I think the girl might serve as a decent guide. She's been around these people presumably for a while, so she might have learned the lay of the land from overhearing them. Our guy is good at picking herbs and plants, so I don't think we'll be too fucked for food sources even if we get her to tag along (we might just say "tough shit, you're on your own" after saving her, tho)
     
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  2. Zero Credibility Arcane

    Zero Credibility
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    3. 2. How quick acting is the poison anyway - could be used on the blade? Firebombing would only serve to draw everyone alive (or not) to us. I could understand the risk if it is to save the woman, but it's not. So, what's the point? We will kill a couple of (probably low-level) monsters only to get the attention of all of their friends. We would be better off avoiding them completely.
     
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  3. Gondolin Arcane

    Gondolin
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    This is a root LP. If we save her, the girl will stab us in the back and eat our soul. If we don't, she will prove crucial to the plot and we will die a bad death later on.
     
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  4. Esquilax Arcane

    Esquilax
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    Heheh, you might be right, Gondolin.



    :troll:

    Maybe these hideous swamp-dwellers were trying to execute an evil witch, and we're just going to set her free this way. I dunno, metagaming speculation is just kinda silly. I'm sure the choices are different enough, otherwise there wouldn't be five of them. In any case, I'm certain that there's more to her than just being a damsel in distress.
     
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  5. Gondolin Arcane

    Gondolin
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    I'm not implying just a fake choice, but also GRIMDARK choices which ever way we go. THERE ARE NO INNOCENT DAMSELS IN DISTRESS IN ROOT LPS!
     
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  6. treave Arcane Patron

    treave
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    Codex 2012
    Who's learning to be a hang(wo)man in the best tradition of her Papa's work.
     
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  7. Azira Arcane Patron

    Azira
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    I see people voting for the REDEEMER option here. That worked a charm last time. :roll:
     
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  8. Zero Credibility Arcane

    Zero Credibility
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    Yeah, can we please leave that stuff to the W40k LPs? This setting might not be as grimdark as that.


    OK, not even I believe that. For all we know, this is the W40k setting. But seriously, what is option 5 supposed to do? We kill these two in such an obvious way to get more of them on our back? And we haven’t saved the woman, and we have used some of our (very limited) supplies not doing so. Anything is better then that.
     
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  9. Boris Educated Queued

    Boris
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    1. ruuuuuuuuuuuuun

    Btw, I voted 3. before but it seems the garbos wont let me post.
    When times are a cometh they will pay.
     
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  10. Monty Arcane

    Monty
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    Yes, a great racket which nailed us perfectly. And makes one wonder whether the hanged men were those who came back insane from the mountain or those who tried to break the oath.

    I also don't get the point of option 5, apart from the lulz. We attract maximum amount of attention (when we've been trying to avoid it), use up all our supplies, and don't rescue anyone who could be of use to us as we burn everyone.

    Unless we're just trying to create as evil a character as possible it's a ridiculous choice.

    Voting 2.
     
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  11. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    2 obviously
     
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  12. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    3. Although if possible we should ingest some herbs that will block out their foul stench before leaping to battle.
     
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  13. Azira Arcane Patron

    Azira
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    Troglodyte diplomacy!!

    Option 4

    :yeah:
     
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  14. Baltika9 Arcane

    Baltika9
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    I just can't see how choosing this
    over this
    Is a good idea. The texts pretty much say which one we're better at. Besides, first we kick troglodyte ass and if the woman is a witch, we use her to distract their buddies, since she'd be heretic and all. If not, we just hightail it together.
     
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  15. Storyfag Perfidious Pole Patron

    Storyfag
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    2. I would prefer 3, but 2 is the best option to avoid 5 at the moment.
     
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  16. Zero Credibility Arcane

    Zero Credibility
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    Unfortunately same reasoning for me.
     
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  17. Monty Arcane

    Monty
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    True, if you are willing to entirely trust the description. The 'abominations' look weak, does that guarantee they are weak?

    And if the darts fail and we attract their attention, then we have to take them on with the knife anyway. Might as well give the darts a go.
     
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  18. Baltika9 Arcane

    Baltika9
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    ...or we kill the one we're trying to save, or they call for backup. Personally, I'd rather take "have some skill" over "don't know what you'er doing."
    As for the "never killed before," no time like the present, so might as well start preparing with the low-level degenerates for the trials that will come ahead.

    I don't think we've played a paladin/priest character yet, so fighting/burning them is the right place to go here for that.
     
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  19. Gondolin Arcane

    Gondolin
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    4 - for the hell of it.
     
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  20. Omicron Scholar

    Omicron
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  21. ScubaV Prophet

    ScubaV
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    A quibble: I found the jumping between first and second person perspective kind of jarring, but otherwise a very atmospheric update.

    Let me see if I can guess the consequences:
    1) We stumble through the deeper swampwater and fall on a spineback toad. Ruptured spleen!
    2) We miss with the darts and attract their attention. In a panic we accidentally poke ourselves with the curare. Paralyzed!
    3) The abominations are deceptively strong and we struggle to kill them. Broken arm!
    4) They are too far gone for diplomacy. We spend the next 3000 years being tortured (oh wait, wrong LP). Bad stuff!
    5) We ignite the abominations and the woman who held plot-critical information. Every beast in a 5 mile radius is attracted. Chase scene!

    :smug:

    Seriously though, I'll vote 2. 5 seems needlessly wasteful and a big risk for attracting unwanted attention. 3 seems like a better choice than 2 for this update, but I like the potential character-building ramifications of 2 more than 3.
     
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  22. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    The choices we make right now are defining our character. Going with the blowgun hopefully means it will be more effective in the future.
     
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  23. Rumsfeld Scholar

    Rumsfeld
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    2 : If we were in the middle of nowhere I might consider the 'love the smell of napalm in the morning' option, if that was the way we wanted to develop our character. But we're right next to a fortress, whose attention we're trying avoid. And we're seriously contemplating a molotov cocktail?
     
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  24. m4davis Scholar

    m4davis
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