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Ludus Mortis - party-based dungeon crawler from The 7th Circle devs set in dark fantasy Roman Empire

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
Here is a gameplay video: you can see the character creation phase and the exploration of the first dungeon.
Let me know what you think about it ;)



note: skills are barely sketched, so you will not see many of them in the video and what you see is missing sound effects and animations.


engine?

also do you have an artist for the 2d sprites
 

68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
Here is a gameplay video: you can see the character creation phase and the exploration of the first dungeon.
Let me know what you think about it ;)



note: skills are barely sketched, so you will not see many of them in the video and what you see is missing sound effects and animations.


engine?

also do you have an artist for the 2d sprites

Construct 3. Yes, I have an artist that is working on the characters
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,870
Strap Yourselves In Pathfinder: Wrath
Here is a gameplay video: you can see the character creation phase and the exploration of the first dungeon.
Let me know what you think about it ;)



note: skills are barely sketched, so you will not see many of them in the video and what you see is missing sound effects and animations.


engine?

also do you have an artist for the 2d sprites

Construct 3. Yes, I have an artist that is working on the characters


And here I used your steam forum, when you are here...

I'm generally interested. An updated Demo for the full release would be appreciated I do not support the practice of EA, even if I understand it's highly valuable for feedback for the indies.
 

68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
Here is a gameplay video: you can see the character creation phase and the exploration of the first dungeon.
Let me know what you think about it ;)



note: skills are barely sketched, so you will not see many of them in the video and what you see is missing sound effects and animations.


engine?

also do you have an artist for the 2d sprites

Construct 3. Yes, I have an artist that is working on the characters


And here I used your steam forum, when you are here...

I'm generally interested. An updated Demo for the full release would be appreciated I do not support the practice of EA, even if I understand it's highly valuable for feedback for the indies.

You are right, I'll try to update the demo in the next few days but I can't promise it.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
1,951
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
Game is a lot of fun, it has complex systems but is very intuitive to learn. Now I wish I hadn't bought BG3 Early Access and instead bought 4 copies of this to gift to people.
 

68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
Game is a lot of fun, it has complex systems but is very intuitive to learn. Now I wish I hadn't bought BG3 Early Access and instead bought 4 copies of this to gift to people.
eheh thank you. Please, consider writing a review, it's very important for me in this phase, thanks ;)
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Just a small typo, but the Currently Equipped popup comparison tooltip says Weigth.
 

SpoonFULL

Educated
Joined
Dec 7, 2021
Messages
75
Location
Above ground
Congratulations on the release. I would like to try the game but the demo did not work on Windows 7.

I do realise that this is an old operating system, but many games released recently do support it and I don't think it would detract from your game if it can be supported (it also indicates that your game can run on low hardware requirements which is always a plus).
 

68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
Congratulations on the release. I would like to try the game but the demo did not work on Windows 7.

I do realise that this is an old operating system, but many games released recently do support it and I don't think it would detract from your game if it can be supported (it also indicates that your game can run on low hardware requirements which is always a plus).
Thank you. You are right, but adding compatibility for older system is not always easy and it is something that requires more tests and more time...and I'm doing everything by myself, so I have to sacrifice something, sorry
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
I think the in-dungeon map's secret count is not working right, I am in the Catacomb of Callixtus and started at something like 0/5 or 6 secrets don't remember then checked the map later and it said I had found 4 of 4 secrets. Then I found a further secret and the count dropped to 3 of 3. I am fairly sure this was happening in other dungeons as well I just didn't pay much notice to the discrepancies.

Edit: Seems the secret count on that dungeon in particular is off even on the Enter Dungeon map overview says I've found 4 out of 3 secrets.
 
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68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
I think the in-dungeon map's secret count is not working right, I am in the Catacomb of Callixtus and started at something like 0/5 or 6 secrets don't remember then checked the map later and it said I had found 4 of 4 secrets. Then I found a further secret and the count dropped to 3 of 3. I am fairly sure this was happening in other dungeons as well I just didn't pay much notice to the discrepancies.

Edit: Seems the secret count on that dungeon in particular is off even on the Enter Dungeon map overview says I've found 4 out of 3 secrets.
yes you are right, I've fixed the secrets count for that dungeon (the actual number is 5)
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Hotfix has introduced a minor bug, when you get gear a border pops up and stays on screen after the item popup has faded and it persists through combat but goes away when you open your inventory.
 
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68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
Hotfix has introduced a minor bug, when you get gear a border pops up and stays on screen after the item popup has faded and it persists through combat but goes away when you open your inventory.
I should have fixed now, update the game again, thanks
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
The passage (map transition, barred door) in the Catacomb of Abdon and Sennen just locks the game up for me, party comes out the other side to a black screen with ui on top of it with no choice but to close the game.
 

68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
The passage (map transition, barred door) in the Catacomb of Abdon and Sennen just locks the game up for me, party comes out the other side to a black screen with ui on top of it with no choice but to close the game.
let me know if it happens every time
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
ok thanks, I'll try to fix it ASAP
Well actually I just used the Space Bar to access the transition and it went through fine. Using the mouse to click the door causes the game to black screen from the starting transition but strangely enough using the mouse to click the other end of the transition goes back just fine.

Less severe issue in the Catacomb of Abdon and Sennen, I can't seem to activate that switch with throwing, the rock just hits the crate in front of me:
r1C2cYp.jpg
 
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68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
ok thanks, I'll try to fix it ASAP
Well actually I just used the Space Bar to access the transition and it went through fine. Using the mouse to click the door causes the game to black screen from the starting transition but strangely enough using the mouse to click the other end of the transition goes back just fine.

Less severe issue in the Catacomb of Abdon and Sennen, I can't seem to activate that switch with throwing, the rock just hits the crate in front of me:
r1C2cYp.jpg
Whoops, that chest is in the wrong place. I will remove it.

I don't know what is causing the issue with the door: in the last update (0.9.27) I've speed up the transition, but I don't know if it helps because I can't reproduce the bug. Let me know if it happens again.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Just a few minor issues:
1) If you get your agility to 21 (and above probably) action points and round order modifier roll back around to the lowest values. Edit: Perception does the same at 21. Haven't confirmed other stats do the same.
2) There may be some issue with chest generation, I found a chest with a lockpick level of 51. I doubt that even maximized lock picking and four thraex could open it but barring that it still probably shouldn't show up in a level 12 dungeon I assume.
tZlmMt5.jpg
 
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