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From Software Lyric Suite's own Sekiro corner

Joined
Dec 17, 2013
Messages
5,570
Dark Souls 3 is trash.

Sekiro has the best combat of all From Software games, but the world is less interesting and well designed compared to DaS1.

Dark Souls 1 > Sekiro/Dark Souls 2 >>>>>>>>>> Dark Souls 3/Elden Ring
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
59,650
~ Sekiro: The Dark Project (Part 2) ~
Alright, after taking out a guard that foolishly walked out of the gate towards me, i circle back and it's now time to take out that cannon dude!



Covertly making my approach, i cannot help but admire his... well endowed ballistic instrument (i know ya'll were thinking it so i figured i might as well just get it out of the way):




Alas, he did not know that rogues do it from behind!



(erm, could also be that he was waiting for that the whole time. I better move on i think)

After dispatching the remaining guards, who apparently were just having a silent or mock conversation:



(so not every guard i see talking has a conversation you can hear, good to know)

i press forward, only to be confronted with what appears to be another little hidden throve of goodies:



Getting down there was slightly trickier than usual, and not entirely sure what the significance of this little guy is but i'm sure i'll find out soon enough (maybe):



After looting some item discovery consumables (noticed enemies drop random consumables wonder if they also drop something else), i suddenly realize this is no mere hidden spot but an alternative path. Going forward, i stop in my tracks when i encounter something that sends shivers down my spine:



I now regret coming down this way and i'm not at all eager to meet whatever it is that shed its skin and left it hanging here. With a sense of dread, i push forward:



Until i come to an impasse of sort. In the distance, i see further shrines, but my immediate attention is focused on this game's first actual difficult jump:



I guess every FromSoft game has to have one and by some miracle i manage to clear this one without plunging down the cliff (my first death in Dark Souls 2 came after failing to make that stupid jump in the tutorial lmao. Likewise in Dark Souls 1 my first death after hitting the Firelink Shrine came after failing to make the jump onto the underbelly of the bridge. Always felt i was cursed with this shit but i guess the curse has been lifted).

Looking ahead i spot some ugly mofo chained down with two guards in front of him:



Fairly certain he is a boss, but as i turn around i glimpse something in the corner of my eye, and lo, a Sculptor's Idol! Praise the light!

Filled with new confidence, i drop down, ready to make my way toward the guards, when something else catches my eye, and apparently it's a ghostly memory of Kuro and Emma:



It seems Kuro and Emma are also of Hirata, as was the blinded man i met earlier:



And it's all connected to this Dragon's Heritage:



As i contemplate this i decide to make a covert approach towards the guards and the chained boss, and sure enough, true to tradition when it comes to Ashina, the guards just drop a big clue on how to defeat the boss:



Feeling brave, i decide to try to get a closer look, but as soon as i kill the guards the boss starts making scary noises:



Not feeling like dying in nasty ways, i decide to bravely turn my tail and flee. Not having at all soiled my armor, and as i beat my very brave retreat, i chance to spot something familiar over yonder, and sure enough, it appears to be another merchant!



This one, apparently, claims to have seen me on that fateful night, which is fortunate for him, since he appears to be not at all a merchant, but a merchant to be, being broke and able to trade only in information.

He narrates a tale where he talks of raiding the Hirata estate as part of a group of thieves at a time in which the Hirata clan must have been engaged in war, and he claims to have seen me there, looking for "something", the irony not being "lost" on the game:



I guess Wolf is just constantly losing shit, whether it's moon children or who knows what else.

After dropping a few more coins into his empty coffers, he trades another tibit of information, something which i'm sure has no relation to what was just mentioned by the guards earlier:



With this, i decide to take my leave and head back to the Dilapidated Temple, to collect myself and prepare for the imminent battle with the chained demon. There, i am informed my friendly zombie trainer has new techniques he'd like to share, which is sure to come handy for the imminent battle.

I then turn to Emma and ask her about the ghostly vision i just encountered, but apparently my Sekiro must have lost some brain cells when he was resurrected because he starts asking very stupid questions like where is Kuro (you were just told earlier and spend the last entire day breaching the very place he is being held in. what the hell):



Yeah, apparently i'm a brainlet now. Or perhaps i always was which is likely the reason i keep looking for shit i lose.

Likely overtaken by pity, Emma plays along with my stupidity and starts giving me very obvious pieces of informaition. Like, Kuro is being held at the Ashina Castle (she JUST told me that earlier. It was the entire point of my last mission). I also tell her that i died, heard Kuro's voice in my brain, and was alive again, upon which she starts to explain in excruciating detail what resurrection means to Wolf. Wolf apparently doesn't believe its possible, despite having gone through the very thing, as Emma in frustration tries to tell him:



Unable to continue further, finding my new condition unbearable to behold, she tries to distract me by changing subject and talk about that nice little bell i got:



Isn't it pretty? It makes ring ring noises! She then tells me to be a good child and just take that shit to the Sculptor so i can get out of her face.

So i head inside to talk to Lyric Suite, i mean the Sculptor, who promply gives me an esoteric book:




(i guess now i understand what the bar was that kept filling after killing enemies) and after mentioning the true Sculptor again he tells me to go pray, which i do:



But after i wake up from my meditations i discover the old man shanghaied me into a completely new place, probably something he plotted with Emma to get rid of me and my mental infirmity. I guess the chained demon will have to wait!
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,658
Making me want to replay Sekiro. Such a supremely phenomenal game. There is really nothing like it.
Yes, which is why I think the constant comparisons to Dark Souls are superficial and misleading. Sure you have the estus proxy, resting at posts, and fairly complex level design (which FS were doing before Souls anyway), but the meat of the game, the combat model, is a whole different thing. And it's better for not just being Sengoku Souls. The art direction is chef's kiss, btw.
The lock-on camera that stares down more and more towards the ground as you get closer to an enemy, until you can't see ahead of you anymore, is the same too.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
59,650
BTW, the new info the zombie guy gave me has me worried a bit, namely the part about certain enemies being hard to stagger or whatever the game calls it so you have to rely on vitality damage. That means i'll have to learn what works for a given enemy, probably through trial and error.

His little exchange at the end was interesting. Told him i was grateful for his sacrifices. Not sure if it makes a difference down the line. Starting to like the little zombie dude.
 
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Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,811
Location
The Eye of Terror
That means i'll have to learn what works for a given enemy, probably through trial and error.
Yes, but not really in the way you think. The part about vitality (or rather, posture) applies to practically all bosses (you’ll see the ones for which it doesn’t soon enough).
 
Joined
Dec 17, 2013
Messages
5,570
Jokes aside, it probably varies for different people. I died a lot more times to Lady Butterfly than to Genichiro. By Genichiro, I was already in Sekiro mindset, but LB was my first Sekiro true boss, and I was kinda still in Dark Souls mode, and she wrecked me many times.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
59,650
~ Dark Project II: The Metal Age (Part 1) ~

Alright, one last stealth commentary, since this area is just too perfect for that. I just learned this game has various skill trees, some of which devoted to stealth (which makes it more of an RPG than what i was led to believe, not the least because there is no respec option), but i suspect once i go that way it'll make stealthing trivial so for the sake of challenge i decided to make a full ghosting attempt without any special abilities, just what i have now.

And so it begins, time to confront my past! What happened here though, seems somebody has already set the Hirata Estate on fire:



Isn't this the corpse i looted my shuriken arm thingy from? Or maybe he is just wearing the same get up. He mentions my father, whom i had forgotten up to now, and tells me the Hirata Estate is being raided by thieves:



Wolf is up to his usual shenanigans by pulling a Jumanji on this poor guy, which confuses the hell out of him:



After coming to terms with the fact he is reliving the past, Wolf appears to be dealing with the oddity of time travel with the greatest of ease! (for the zoomers here, this was a Bill & Ted quote).

Either way, time to get to work. Assessing the situation, i begin to lay out my infiltration plan. The first patrol seems easy enough, but in the corner of my eye i spot something that makes me unseasy. Last thing i need now is sharks:



Dispatching the first guard is a breeze, and i cleverly use the body (lel, like there's a choice since you can't hide them or move them around) to lure and distract the second one, which allows me to move in for the kill undetected:




At the end of the bridge there's a guard posted whose gaze is fixed in my direction. There appears to be no way to bridge (get it?) the distance while avoiding detection, therefore the only option appears to cross the bridge from underneath, but how?



I begin to hatch out goofy plans like trying to rope my away across the lenght of the entire bridge like Tarzan, until i remembered the shark thingy, which suggested that unlike Elden Ring, it's actually possible to swim in this game!



Lmao why the fuck wasn't this in Elden Ring? Suddenly, i turn around and see that shark thing is almost on top of me, but, as soon as he sees me, he actually begins to swim away. I catch up with him and kill him, and he drops some scale or something. So i guess this thing isn't actually dangerous at all. Sort of disappointing to be honest.

Eitherway, i swim across to the other side, and fucking hell there's dogs, and those frikking bastards can smell you a mile away. I barely poked my head around the corner and the thing was already coming after me. So much for ghosting everything. I kill the damn bastard, but even though the guard was alerted, it didn't actually see me yet, and i was able to avoid detection after all and stealth around him:





Now that the coast is clear (GET IT?), i make my way around and spot something in the distance:



On my way there, i chance upon another of those carp things, one that apparently was hidden as it didn't appear until i was on top of him. In the distance, i see another one circling around this small island. This yields a total of four carps (one was just a secret i found earlier). After getting the loot, i turn around and see a jar nearby, and what in the shit the thing starts talking to me:



So i barely got the chance to discover those carp scale thingies that their use is already revealed to me. This game is a bit less cryptic than Dark Souls to be honest. That red medicinal bottle seems interesting since it refills with resting and i'm a stingy bastart when it comes to using consumables so something that just replenishes reguarly is attractive but for now i'm going to keep my scales and see if more come my way. There may be more hidden around like the one i just encountered but for now i don't feel like combing the waters looking for it. Gonna do that another time.

So, i now make my way towards the gate and come on now, what in the shit:



I inch my way towards them and get as close as possible, and start trying to come up with a way to get past this bullshit. I know i said i wanted to make a full ghosting run but this is just bull crap so i figured, ok, i'll sneak in to kill the guard undetected and then just kill the dogs normally. I guess i'll just make an exception for them. So i brace myself for a quick stealth attack and the fucking things spot me before i even make two steps lmao. This really ended in disaster holy shit:



So out of frustration i just decided to reset the whole thing and do it over. I tried to experiment on the lone dog on the shore but it's really impossible. If the thing is facing you, he can spot you before you can even get close enough to get a lock on and he spots you instantly, no time to move away to avoid detection. It's a bit better from behind but it's still not easy as the thing just goes back and forth. My plans for a Thief ghosting experience having been twarted, i just throw a shuriken at it, which alerts the nearby guard but he doesn't actually spot me, just like the first time. This gives me an idea. After taking out the guard on the coast, i use the rope to clear the three dogs and land on the canopy capping the gate. Sure enough, this alterts the dogs but it seems they didn't actually see me and don't know i'm there on top of them. I kill each one in turn using shurikens. This alterts the guard now but he is also unaware of my location, so i just make a leap and get my stealth kill:



I don't know if there's a better way to deal with dogs or if there's skills you can get that you can use to avoid being seen by them but for now this is close enough. I consider my ghosting run to be still on fuck it.

I'm now facing the compount, and my mouth begins to salivate at the prospect of what i'm up against:




Sadly, i gotta get to work, so i'll have to do this later on.
 
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Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,918
You guys should try not to reference difficult encounters too much, as he'd like to be as blind as possible going into these runs, and building anticipation around certain bosses kind of messes with that.

Also, Elden Ring is a fantastic game and you hipsters can suck a dick.
 
Joined
Mar 18, 2009
Messages
7,893
This thread has made me finally start this game. Thanks men.
I'm itching to replay it myself now. :lol: Though last run wasn't even that long ago, less than a year I think. If done too often these playthroughs tend to be more like fly-throughs now. It's a pretty short game once you become a proper shinobi.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
59,650
~ Dark Project II: The Metal Age (Part 2) ~

Heh, alright, as promised here's my attempt at clearing out the outer camp while "ghosting" everything. Obviously i don't mean ghosting in the same sense as in Thief since this is a different game and you HAVE to kill guards as that's the whole point, and it would also be pointless since unlike Thief if you just wanted to avoid detection while leaving all the guards alive you can simply leap your way out of the entire level which makes the game redundant.

So by ghosting i simply mean i'm going to try my best to avoid detection, by which i mean the red triangle. Yellow triangle or alertness is also necessary to lure guards away and stuff like that. I don't think it counts if they get suspicious just as long as they don't make my position. That's going to be the challenge. I made this one longer than usual because i really wanted to convey the feel of doing the whole mission in one swoop like this. Maybe it's because i'm still new to the game and i still haven't figured out how to cheese the AI yet (i remember how much better Thief was for me before i got gud at it lmao) but i really had a blast. I always wondered what stealth in Souls would look like if it had been implemented more completely and i guess this is as good as it gets in that respect. Stealth games are an obsession of mine so this is just my bread and butter here.

Anyway, onward then!

First order of business, we take out the first guard. Just discovered that you don't always need to throw those ceramic things, sometimes you can lure enemies just by body pulling:



I easily dispatch him unseen, but now comes my first hurdle, double guards:



I slowly creep along the ledge to try to flank them from the other side but i was about to get spotted so i had to climb down in a hurry. I was still able to catch a glimpse of what appears to be a breach in the opposite wall. Perhaps coming through that might present a better opportunity:



So i decide to begin my infiltration from the periphery rather than the main gate. Steering clear of the big house with the three guards for the moment (who knows how many more inside), i reach the third quarter towards the end of the outer wall, but from what i see this spot isn't any easier to infiltrate. It might in fact be harder, but i guess at this point it doesn't matter which side i pick so i might as well try to make a breach here. As soon as i drop on a house, there's some guy standing on a roof who is already about to spot me. I quickly drop down then use the hook to pull myself up on a branch, where to my relief i discover i'm out of view of the guard in question, but i instantly spot a guard with two dogs trailing after him making a round below me:



Boy am i glad i jumped up here. I kill the dogs with shurikens (apparently dogs drop Spirit Emblems too, which is cool), which alerts the guard below but my position remains uncompromised, and i'm now able to get a full view of what's going on, which isn't pretty:



I decide to sneak around those houses, so i drop down, and end up falling right in front of some guy sleeping, where i freeze into position, but apparently it is too late as the drop makes him stand up. To my luck however, he appears to be too drunk to even notice me:



I slowly back away, and decide to climb on the ledge on the outer wall to try to make my way around him as i'm afraid he might still see me if i walk right in front of him, but the second i make my first jump, without even hooking myself on the ledge, i damn near got spotted by the rooftop guy again. The yellow triagle went up so quickly i'm afraid that even if i dash as fast as i can towards the drunken guy the rooftop guy may still make my position, so i think the best course of action is to backtrack and try to take him out.

I decide to circle all around the other way, and i spot the damn bastard, but there's another guy next to the house with a torch i need to take out first before daring to get close. I try to throw a couple of shurikens to see if i can also use those to lure enemies, but it doesn't work, so i had to risk body pulling him but apparently i'm outside the peripheral vision of the rooftop guard so i think i'm in the clear. I run back and wait for the guy:



As soon as he turns i dash and kill him unseen, and i'm now in full view of that fucker:



It is now time for bravery so i make a leap of faith and just..., well, leap on top of the roof while praying for the best, and succeed in positioning myself for a daring kill:



The guys below seem to have a jolly good time and this certainly sounds familiar:



With another leap of faith, i dash forward and so long to this fucker:



I then leap back and succeed in remaining unseen, ho yeah baby. Now i feel i got the run of the place so i retrace my steps to clear out the trash. First, the drunken guy, then i follow up with the guard that was patrolling with the dogs:



I then make a round on the other side of these row of houses and i spot another drunken idiot, and boy, today is not his lucky day, ain't it:




Now comes the fun part, how the hell do i take out those guys:



As i begin to consider various possible approaches in my head, i suddenly spot something grey in the distance. I had to creep all the way around the ledge in the outer wall to see it and motherfucker there was another dog, and not only that, he got alerted even though i wasn't anywhere near the damn thing:




I don't know if it was because it was on alert or if the thing was literally going down that way but i had to follow it all the way where i killed the first two dogs:



After getting rid of it with a ninja star, it is now time to kill the guards around the camp:



Eventually, i just decide to simply throw one of those ceramic shards at the nearest one and dash my way around the house. Somehow, this actually works as the two guards i'm facing turn around in unison to investigate the commotion, which allow me to make a quick dash around the house and kill the one sitting down, too drunk to stand up:



With adrenaline pumping in my body i dash back to my previous spot, just in time to get the closest one of the two, the first one having made his way back to the fire already:



Sadly, i was finally spotted by the third guard, and had to kill him in a sword match. So close, but despite my goal to remain undetected as much as possible, there was no way in hell i was going to restart all of this, so i let it go. Time to claim my prize of course:



Moving on to where the dogs were, i find the path blocked by a guard and a whole other area behind him. Just how big is this place?



I guess that is my next mission. For now, i decide to round back and finish what i left. On my way back i spot two Spirit Emblems inside a couple of houses, which i had almost missed. I observe the house i skipped before and from the looks of it there was only those three guards afterall. I check out the first and i decide to try to pull it with a ceramic stone, but i don't like this position:



I make my way inside the house from the back, and spot some loot in a corner, and holy crap i almost got made by some guy hiding behind a wall partition:



I now manage to lure the guard with the torch without alerting the other two, which is great:




Now only two left, which ought to be easy. I rely again on a ceramic thingy, and while they both get alerted this time i manage to kill them both separately without being seen:





Finally, i manage to reach that original breach, and to my dismay i see there was a guard leaning against the exact wall close to where i spotted the hole originally:



I was basically forced to make my way around all the way back, climb the same ledge before alerting those two original guards and destroy his face on the way down in one fluid series of motions:



Now that i completed my assassinations unseen and untouched, i feel free to liberally murder the two main guards just to release my pent up violence i had to hold in check this whole time:



Man did this feel good.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
59,650
why every new game has to have dumb stealth mechanics?

This kind of retarded comments shows that sometimes Codex against is really just a mix between paranoia and try hard retardation.

No you retard, it's not about "every game" having to have stealth. You are literally playing a ninja (shinobi same shit), on a game that was originally supposed to be a follow up to a series where the word "stealth" was literally in the title. How could this game NOT have stealth?
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
59,650
Sekiro doesn't really have much stealth mechanics, I dunno why OP is playing it that way, it's a game about fighting shit.

I explicitly stated I was going to explore stealth for a while. I even made a funny reference to Thief in the titles.

Besides, i don't see what's so bad about stealth in this game.
 
Joined
Mar 18, 2009
Messages
7,893
Stealth in Sekiro seems to me pretty much standard popamole stealth not that much unlike the kind you'd find in something like AssCreed games. I do use it occasionally to thin the herd a little but playing this as straight up stealth game just seems unfun to me. Not that I mind you avoiding gitting gud as much as possible, more entertainment potential for us. You won't avoid learning to fight either way.
 
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