Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,268
~ Part 31 ~
So, for the time being i better avoid Bayle. Plus, i'm determined to get this bloody map since i can't explore efficiently without it.
I port to where the forlorn ghost was, and it is good that i took screens of his dialog as it is going to be useful up ahead.
There's a small section with a Furnace Golem, who drops a tear that basically gives you infinite stamina for a short while. Not bad depending on how "short" we are talking about.
There's a bunch of golden giant sheeps all over the place, including one that is just rolling around on its own. I manage to catch the bastard with dragon breath and he was basically guarding a lighting perfume bottle. I like the concept of those things but i'm just not compelled to use them. Those kind of items are generally too weak for PvE. Why use something like this when you can just obliterate everything with dragon breath. They might be useful for PvP though i don't know.
Anyway, eventually i reach the place:
Pretty if anything. There's graves everywhere and ghost guys that drop purple lilies. Every cluster of graves has this strange stone in the middle of it though:
Is that a fingerprint or something? In some cases, those stones are covered with regular grave stones:
I assume this means those large gravestones with the finger hole or whatever that is are much older, and that those other graves came later. There's a few messages about a boss fight so i just decide to get it over with before i begin to explore around and it's a ghostflame dragon. I was disappointed at first as this DLC has been pretty consistent in at least adding some kind of gimmick to make reused bosses not be exactly the same thing. The first ghostflame dragon is by himself and the only point of interest aside for the fact this is a new dragon is that there's a dead samurai next to it. The second ghostflame dragons is in the middle of a battle with Messmer's army, which offered a cool spectacle. This one felt like he was just a plain ghostflame dragon which was boring, until around 20% health he raises a bunch of skeletons from the ground. I guess that was the gimmick, i just did so much damage to him with holy i barely got to see it lol. Oh well, at least they tried.
Anyway, i finally get to see those things upclose:
But more importantly, i finally get my hands on the map. At last!
"Drifted" hey?
This one warrants pictures from every possible angle, but i'm gonna look for one that is more exposed this is partially sunk into the ground and i can't get the sun to shine on the roof of it.
I check my right and in the distance i spot one those horrifying shades that are mind controlled by bugs. Time to switch to an holy get up, and also time for cheap tactics because fuck those things:
Sacred Order works with the twinblades but for some reason you get no holy effect on them like you get on the big hammer, which is very disappointing, as it completely destroys the drip of it. In the distance i spot another one standing next to a withered tree facing an island with a mausoleum. This time out of curiosity i decide to trade blows with it, which was a terrible idea. We both have hyperarmor which means we basically slugged at each other, face tanking every hit and i only came out on top by an hair. Anyway, pretty, isn't it?
Next to the tree i now find a new kind of book, a Grave Keeper's Cookbook. The book allows me to craft a bunch of "Piquebone" ammunition, arrows or bolts. No idea what the hell a piquebone is, but i'm reading the description now and i think those might have come in handy for something that happens later. Ho well, heh:
That's what i get for being lazy. Still very specific use though.
Anyway, i jump down to see if there's a way to reach that island and near damn felt into a hole, which ironally happens to be the way to the island. Dropping down there's a cave with two paths. One of them leads on the roof of one of those "coffins" where there's a Great Grave Wort (they all have a wort of some kind). Still not a good candidate for taking pictures. The other side of course leads to the small island. There's lobsters, there's crabs i'm honestly non-plussed by those things at this point. Fought so many finger memory dealth with all with zero effort. On top of the island, i find this thing:
Sure enough, Ranah is the boss of this mausoleum:
I port to where the forlorn ghost was, and it is good that i took screens of his dialog as it is going to be useful up ahead.
There's a small section with a Furnace Golem, who drops a tear that basically gives you infinite stamina for a short while. Not bad depending on how "short" we are talking about.
There's a bunch of golden giant sheeps all over the place, including one that is just rolling around on its own. I manage to catch the bastard with dragon breath and he was basically guarding a lighting perfume bottle. I like the concept of those things but i'm just not compelled to use them. Those kind of items are generally too weak for PvE. Why use something like this when you can just obliterate everything with dragon breath. They might be useful for PvP though i don't know.
Anyway, eventually i reach the place:
Pretty if anything. There's graves everywhere and ghost guys that drop purple lilies. Every cluster of graves has this strange stone in the middle of it though:
Is that a fingerprint or something? In some cases, those stones are covered with regular grave stones:
I assume this means those large gravestones with the finger hole or whatever that is are much older, and that those other graves came later. There's a few messages about a boss fight so i just decide to get it over with before i begin to explore around and it's a ghostflame dragon. I was disappointed at first as this DLC has been pretty consistent in at least adding some kind of gimmick to make reused bosses not be exactly the same thing. The first ghostflame dragon is by himself and the only point of interest aside for the fact this is a new dragon is that there's a dead samurai next to it. The second ghostflame dragons is in the middle of a battle with Messmer's army, which offered a cool spectacle. This one felt like he was just a plain ghostflame dragon which was boring, until around 20% health he raises a bunch of skeletons from the ground. I guess that was the gimmick, i just did so much damage to him with holy i barely got to see it lol. Oh well, at least they tried.
Anyway, i finally get to see those things upclose:
But more importantly, i finally get my hands on the map. At last!
"Map of the southern shore of the Gravesite Plain. A captivating vista of brilliant blue flowers, intermingled with colossal stone coffins of unknown origin that seemingly drifted to this place. To the east, the jagged peak thrusts upward into the clouds."
"Drifted" hey?
This one warrants pictures from every possible angle, but i'm gonna look for one that is more exposed this is partially sunk into the ground and i can't get the sun to shine on the roof of it.
I check my right and in the distance i spot one those horrifying shades that are mind controlled by bugs. Time to switch to an holy get up, and also time for cheap tactics because fuck those things:
Sacred Order works with the twinblades but for some reason you get no holy effect on them like you get on the big hammer, which is very disappointing, as it completely destroys the drip of it. In the distance i spot another one standing next to a withered tree facing an island with a mausoleum. This time out of curiosity i decide to trade blows with it, which was a terrible idea. We both have hyperarmor which means we basically slugged at each other, face tanking every hit and i only came out on top by an hair. Anyway, pretty, isn't it?
Next to the tree i now find a new kind of book, a Grave Keeper's Cookbook. The book allows me to craft a bunch of "Piquebone" ammunition, arrows or bolts. No idea what the hell a piquebone is, but i'm reading the description now and i think those might have come in handy for something that happens later. Ho well, heh:
"Arrow whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item."
That's what i get for being lazy. Still very specific use though.
Anyway, i jump down to see if there's a way to reach that island and near damn felt into a hole, which ironally happens to be the way to the island. Dropping down there's a cave with two paths. One of them leads on the roof of one of those "coffins" where there's a Great Grave Wort (they all have a wort of some kind). Still not a good candidate for taking pictures. The other side of course leads to the small island. There's lobsters, there's crabs i'm honestly non-plussed by those things at this point. Fought so many finger memory dealth with all with zero effort. On top of the island, i find this thing:
"A small bottle wrapped in a bright-red cloth. Filled with flammable perfume oil. Uses FP to spout flames forward. The dancers of Ranah keep these concealed as they dance, marking their height of their passion with an explosion of searing flame and sweet, enticing scents."
Sure enough, Ranah is the boss of this mausoleum:
Another unique boss that drops of all its gear. I'm impressed. Sure she wasn't super hard but i honestly wish the base game had done with something like this for all the caves, catacombs etc. Not bad not bad, let's go on:
All of the gear pieces have the following description:
Meanwhile this is the sword, which she also drops:
Hey, it's something better than a reused field enemy that drops an ash of war or something. This boss is so easily staggered which makes it trivial to kill in co-op, meaning this is an excellent spot to farm rune arcs.
Moving on, i now come across another of those monkeys:
"Bright-red hood of the Ranah dancers. Enhances the power of dancing attacks. The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on. To see the passion fade is to see the dancer's flame extinguished."
Meanwhile this is the sword, which she also drops:
"Decorative swords ablaze with impassioned red. A pair of weapons made to be wielded in both hands. Used by the dancers of Ranah. Strikes enemies with a dancing assault when executing a strong attack."
Hey, it's something better than a reused field enemy that drops an ash of war or something. This boss is so easily staggered which makes it trivial to kill in co-op, meaning this is an excellent spot to farm rune arcs.
Moving on, i now come across another of those monkeys:
All the messages seem to suggest this is the "master". This actually hyped me up a bit and decided to use a set up i had in mind for the original fight before i ended up going for parry instead. He goes down incredibly easy which means he cannot be the master, right?
Not that i expected the fight to be any different even if he were.
After some thought, and after reading the spirit ashes of Yosh again, i think i may have got it:
After you kill Yosh there's a body around in there which obviously has to be Onze. The description in the ashes give no indication there's anything unique about either Onze or Yosh. It's a fair assumption that the star lined sword is one of a kind but there's nothing specifically saying that it is. Yosh is not only the apprentice of Onze but also his "fellow study" of the "starry blade". The procession of stars, btw, is something mentioned by that wierd pope mage in the cathedral near the Shadow Keep. Given how creepy he was, his relation to the finger creepers (possibly their creator?), the finger creepers as alternative to the two-fingers or the various fingers related to the Greater Will in the original game (there's the Two-Fingers, the Three-Fingers but also a bunch of dead ones you see throughout the game), and given those gigantic pillars in the shape of fingers, including that massive structure that looks like a giant finger creeper, how old they may be etc shows there's a great deal going on with this "procession of stars" and there might be a great deal going on with Onze if he thought he could actually stop it.
This all sounds like a lot of leaps of logic, right? But wait, there's more! There's a whole bunch of demi-humans here, and some new items, both likely related to those mysterius Grave Keepers, a Polter Stone:
And a Spirit Sword:
But eventually, i reach an open area with a giant coffin "marooned" on a beach and a demi-human queen boss fight which might have gone slighly easier if i had known about those arrows which i could have used to peel the demi-humans off her, but it wasn't that bad even without it:
"Onze, once a master swordsman who devoted himself to the star lined sword, realised that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, his apprentice and fellow study of the starry blade, stubbornly refused to heed his masters' words, and remained with him in defiance of his self-imposed seclusion for the rest of his life."
After you kill Yosh there's a body around in there which obviously has to be Onze. The description in the ashes give no indication there's anything unique about either Onze or Yosh. It's a fair assumption that the star lined sword is one of a kind but there's nothing specifically saying that it is. Yosh is not only the apprentice of Onze but also his "fellow study" of the "starry blade". The procession of stars, btw, is something mentioned by that wierd pope mage in the cathedral near the Shadow Keep. Given how creepy he was, his relation to the finger creepers (possibly their creator?), the finger creepers as alternative to the two-fingers or the various fingers related to the Greater Will in the original game (there's the Two-Fingers, the Three-Fingers but also a bunch of dead ones you see throughout the game), and given those gigantic pillars in the shape of fingers, including that massive structure that looks like a giant finger creeper, how old they may be etc shows there's a great deal going on with this "procession of stars" and there might be a great deal going on with Onze if he thought he could actually stop it.
This all sounds like a lot of leaps of logic, right? But wait, there's more! There's a whole bunch of demi-humans here, and some new items, both likely related to those mysterius Grave Keepers, a Polter Stone:
"Contrivance of the grave keepers made from spiritgrave stone.
Craftable item.
Creates noises imitative of human presence where it lands when
thrown.
Said to have been used by the solitary grave keepers to distract
themselves from their longing for company."
Craftable item.
Creates noises imitative of human presence where it lands when
thrown.
Said to have been used by the solitary grave keepers to distract
themselves from their longing for company."
And a Spirit Sword:
"Sharp blade sculpted into a twisted shape. A sword that has seen many years of use in the gravesite. Said to serve as a medium for communion with spirits."
But eventually, i reach an open area with a giant coffin "marooned" on a beach and a demi-human queen boss fight which might have gone slighly easier if i had known about those arrows which i could have used to peel the demi-humans off her, but it wasn't that bad even without it:
At last, we get the Star-Lined Sword!
Description runs thus:
This all seems random but hold on a second. First, the line of stars is fashioned with pieces of "crude" glintstone. This suggests this is a primitive weapon, crafted by a primitive people, like the demi-humans themselves. The text also indicates there are more than one swordsmen, who upon being bestowed this sword by their queen, devote their lives to discovering what lies at the end of the procession of stars (with Onze being the one who succeded and ended up not liking what he found out). I assume this is the pinnacle of the demi-human relationship with magic. Crude that their society may be, they succeed in reaching the very pinnacle of all those who follow magic and study the stars.
Meanwhile, the demi-human queen happens to be called "Marigga". A bit close to Marika to just be a coincidence wouldn't you say? Lastly, there's the question of why the demi-humans are even here, which finally brings us to those boats:
Or arks i should say because that's what they look like. The forlorn ghost guy outright says that he was once told that "a coffin could convery its passangers upon a gentle cruise", to "the velvet garden of deepest purple".
Indeed, there's one where you can actually see the bottom which shows they are essentially boats (don't forget all my pictures were taken at 1440p so by all means zoom in as you like):
Which also doesn't mean they aren't coffins as well. They are covered in reliefs, and i'm sure the community is having a field day trying to figure them all out. There's that very prominent bull, which has a symbol in its chest i can barely make out:
The arch in the frontal facade seem to rapresent. There are trees and what apears to be large creatures, a giant winged lion and a bird, while the top rim there are what appears to be snakes, also seen elsewhere. Not sure if this is meant to rapresent some kind of chronological hiearchy (first snakes or dragons, then crucible, then men etc):
There are two symbols underneath the bull:
The one at an angle kinda looks like the one from Radagon Soresereal. The one in the front appears to be two winged lions holding a chalice, with two birds of prey underneath, and i swear i must have seen it somewhere.
There's also a row of strange guys with their arms held high, also seen better elsewhere on the boat.
Going down there's a series of alcoves all rapresenting the same picture of what looks like a woman with child, and something else again, posibly a bird?
A the bottom there is a row of bearded figures, likely priests:
Further down still, but also on the side where i was able to get a very clear shot, there is a carving of two figures, male and female:
Also this dude, whatever this is:
Lastly, among the more abstract carvings, which look animalistic though it is hard to tell, there are also clear humanoid figures, that of a saint, a man with bird wings that looks like an angel and a sainted bird:
Finally, in case anybody was under the assumption that because those coffins are giant they hold giants inside them, the roof has stairs that appear to be regular human size all leading to an altar with the bull again:
All around those things btw there's some kind of bug with this description, which may or may not mean anything:
In either case, those coffins seem to hold the secret of an entire civilization! And they must contain scores upon scores of the deads of whatever this culture was.
Anyway i gotta stop here there's still quite a bit to explore of this zone i wonder how much of this will be explained, if anything.
"Sword encrusted with a line of stars fashioned from small pieces of crude glintstone. Weapon of the demi-human swordsmen. When bestowed with this weapon by their queen, the swordsmen swear to find the truth that lies at the end of the procession of stars."
This all seems random but hold on a second. First, the line of stars is fashioned with pieces of "crude" glintstone. This suggests this is a primitive weapon, crafted by a primitive people, like the demi-humans themselves. The text also indicates there are more than one swordsmen, who upon being bestowed this sword by their queen, devote their lives to discovering what lies at the end of the procession of stars (with Onze being the one who succeded and ended up not liking what he found out). I assume this is the pinnacle of the demi-human relationship with magic. Crude that their society may be, they succeed in reaching the very pinnacle of all those who follow magic and study the stars.
Meanwhile, the demi-human queen happens to be called "Marigga". A bit close to Marika to just be a coincidence wouldn't you say? Lastly, there's the question of why the demi-humans are even here, which finally brings us to those boats:
Or arks i should say because that's what they look like. The forlorn ghost guy outright says that he was once told that "a coffin could convery its passangers upon a gentle cruise", to "the velvet garden of deepest purple".
Indeed, there's one where you can actually see the bottom which shows they are essentially boats (don't forget all my pictures were taken at 1440p so by all means zoom in as you like):
Which also doesn't mean they aren't coffins as well. They are covered in reliefs, and i'm sure the community is having a field day trying to figure them all out. There's that very prominent bull, which has a symbol in its chest i can barely make out:
The arch in the frontal facade seem to rapresent. There are trees and what apears to be large creatures, a giant winged lion and a bird, while the top rim there are what appears to be snakes, also seen elsewhere. Not sure if this is meant to rapresent some kind of chronological hiearchy (first snakes or dragons, then crucible, then men etc):
There are two symbols underneath the bull:
The one at an angle kinda looks like the one from Radagon Soresereal. The one in the front appears to be two winged lions holding a chalice, with two birds of prey underneath, and i swear i must have seen it somewhere.
There's also a row of strange guys with their arms held high, also seen better elsewhere on the boat.
Going down there's a series of alcoves all rapresenting the same picture of what looks like a woman with child, and something else again, posibly a bird?
A the bottom there is a row of bearded figures, likely priests:
Further down still, but also on the side where i was able to get a very clear shot, there is a carving of two figures, male and female:
Also this dude, whatever this is:
Lastly, among the more abstract carvings, which look animalistic though it is hard to tell, there are also clear humanoid figures, that of a saint, a man with bird wings that looks like an angel and a sainted bird:
Finally, in case anybody was under the assumption that because those coffins are giant they hold giants inside them, the roof has stairs that appear to be regular human size all leading to an altar with the bull again:
All around those things btw there's some kind of bug with this description, which may or may not mean anything:
"Cricket that produces a raspy cry. Material used for crafting items. Mainly found near stone coffins. The sound of these crickets are often taken to be the rustling of the restless dead, or sometimes the sound of their calling voices."
In either case, those coffins seem to hold the secret of an entire civilization! And they must contain scores upon scores of the deads of whatever this culture was.
Anyway i gotta stop here there's still quite a bit to explore of this zone i wonder how much of this will be explained, if anything.
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