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KickStarter Mafia 4 is coming, once again in Italian sauce

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,823
https://segmentnext.com/2019/11/11/new-mafia-4-leak/

Last Vegas of '70
back to Italian mobs
same studio responsible for Mafia 3 :decline:


just make it less bugridden and more story focused this time without parroting Ubicrap

meanwhile get some boogie
tenor.gif

giphy.gif
giphy.gif
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
What's so difficult about making a gta clone set in the 20s?

Is it a combination of the inability to code and the lack of gay feminist blacks in the mob?
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,957
What's so difficult about making a gta clone set in the 20s?

Is it a combination of the inability to code and the lack of gay feminist blacks in the mob?
Mafia was never a simple gta clone.It was always a cinematic tps with a world you can explore but won't really find much or even has any real impact on the game play.
The writing and the atmosphere/attention to detail is what made the first game special.
You can make better graphics/atmosphere with today's tech but you can't bring back the writing quality.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
What's so difficult about making a gta clone set in the 20s?

Is it a combination of the inability to code and the lack of gay feminist blacks in the mob?
Mafia was never a simple gta clone.It was always a cinematic tps with a world you can explore but won't really find much or even has any real impact on the game play.
The writing and the atmosphere/attention to detail is what made the first game special.
You can make better graphics/atmosphere with today's tech but you can't bring back the writing quality.
car destruction was great in the first
 
Self-Ejected

A_boring_GOG_bot

Self-Ejected
Joined
Dec 29, 2018
Messages
338
If 2K games can’t give us a Mafia 4, we gamers should be given at least a remaster of the classical Mafia or Mafia 2 with enhanced gameplay and graphics. Heck, a Mafia remaster with multiplayer support would be super amazing.

What an idiot . :roll:
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,957
What's so difficult about making a gta clone set in the 20s?

Is it a combination of the inability to code and the lack of gay feminist blacks in the mob?
Mafia was never a simple gta clone.It was always a cinematic tps with a world you can explore but won't really find much or even has any real impact on the game play.
The writing and the atmosphere/attention to detail is what made the first game special.
You can make better graphics/atmosphere with today's tech but you can't bring back the writing quality.
car destruction was great in the first
The cars were always the highlight for me.
I loved driving the racing car through the night while trying not to crash and the little trips you made to the mechanic to learn how to jack new cars.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
What's so difficult about making a gta clone set in the 20s?

Is it a combination of the inability to code and the lack of gay feminist blacks in the mob?
Mafia was never a simple gta clone.It was always a cinematic tps with a world you can explore but won't really find much or even has any real impact on the game play.
The writing and the atmosphere/attention to detail is what made the first game special.
You can make better graphics/atmosphere with today's tech but you can't bring back the writing quality.
car destruction was great in the first
The cars were always the highlight for me.
I loved driving the racing car through the night while trying not to crash and the little trips you made to the mechanic to learn how to jack new cars.
Yep, even the mini side quests to steal them were pretty nice. The police chases were great as well, because they'd put up actual road-blocks, and since the car physics were realistic it was always fun to see how much damage your car'd take in any given situation. The windows would be shot out, the tyres would deflate etc.

Fuck that racing mission though :mixedemotions:
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
No games are good.

If 2K games can’t give us a Mafia 4, we gamers should be given at least a remaster of the classical Mafia or Mafia 2 with enhanced gameplay and graphics. Heck, a Mafia remaster with multiplayer support would be super amazing.

What an idiot . :roll:
"uh-huhhuh Wii gaymurz huh huh"

All journos need killing.
 
Last edited by a moderator:

Shinji

Savant
Joined
Jan 10, 2017
Messages
313
They got some nerve making a Mafia 4 after the 3 disaster. Even 2 was already bland and unnecessary.

This is why:
More than 4.5m copies of the open-world crime game were shipped during its first week on sale

https://www.eurogamer.net/articles/2016-11-03-mafia-3-is-2ks-fastest-selling-game-ever

Even though the article mentions *shipped* copies -- not sold copies -- on SteamSpy it estimates 1~2 million owners, which is more than enough to secure a sequel to any franchise.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Mafia 1 had great story and atmosphere, but the gameplay was pretty meh because of annoying combat, a shit save system and long sections of errands. Mafia 2 had the same strengths with pretty average popamole cover shooting, which was an improvement since at least the gameplay wasn't actively annoying. Haven't played 3 yet, wonder if it's better all patched up than you guys memory of it.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,823

is that true?
Mafia 2 wasn't liked by stupid gamers because it wasn't another GTA clone with open world?
lmao
It was like horse armor - they say one thing but throw money at something else - worse and with bigger, negative impact that develop through the years
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
Mafia 1 had great story and atmosphere, but the gameplay was pretty meh because of annoying combat, a shit save system and long sections of errands. Mafia 2 had the same strengths with pretty average popamole cover shooting, which was an improvement since at least the gameplay wasn't actively annoying. Haven't played 3 yet, wonder if it's better all patched up than you guys memory of it.
Mafia 1's combat was great. Replacing it with dull cover shooting was the worst mistake they did with the sequel.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,070
Location
Okie Land
Nah. If it's going back to Italian mobs, then get ready for strong Italian womenz who run their families with an iron skillet... I mean fist.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,518
Location
Romania
What I liked a lot in Mafia 1, besides the writing and atmosphere was the fact that the game somehow managed to make you pay attention. In what way?
Well, combat system was basic, at best, and you didn't swim in ammunition so each shot had to count. Headshots were not lethal. I believe they dealt more damage than body shots. I remember the mission at the docks, I had to restart that whole thing because I missed some of my shots and I didn't have enough for the rest of enemies. Also the mission in the beginning where you go collect protection money and reach the gas station and the following pursuit.
Another way was the fine system. You could break the driving rules but you had to pay a fine if the police saw you. Since you didn't have too much money you had to be careful, play it safe, obey the rules. If you chose to engage the police in a gunfight, at the end of it, if you were somehow still alive, instead of paying with your money you payed with your health and ammo, which were more valuable than money.
This is where immersion comes from, by paying attention to the game and its rules, understanding them and choosing when to obey and when to break them and dealing with the consequences, not from 16k photorealistic UHD VR crap.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
All Mafia games are "meh" at best. Proper popamole retradtred bait.

Not really. In 1 you couldn't auto-pilot the combat, like you can in popamole games. You lost a lot of health when shot, and the autosaves were very sparse. The guns had a lot of kickback to them, so you had to pause between each shot, or drag the mouse down when shooting an automatic. You can also get 'stun-locked' from a single shotgun blast, which meant you were as good as dead. And the fuckers with shotguns had a penchant for forcing the issue by rushing your position, giving you little time to reload or to change your position.

The mission variety was fantastic, for an action game, as well. A stealth mission where you break into a mansion, an assassination mission on a boat, car chase sequences, a bank robbery etc. Only the voice acting was a let down.
 

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