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Incline Magna Vinland Ragnarök

Discussion in 'Codex Workshop' started by Cassidy, Jun 30, 2013.

  1. Cassidy Arcane

    Cassidy
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    Several events use Lucky Nations to apply them on a global level. As in only triggering for them, but for the sake of affecting other countries. Otherwise they'd be far more CPU-intensive. Those events will stop working, and they include ITZ.

    Wish "Lucky Nations" wasn't hardcoded, so I could do the convenient workaround of assigning it to irrelevant One-province minors.

    *Edit: AI Vinland can colonize the entire east coast of Kwanzania way before England or Britannia or Great Britain can. Should I keep it that way to make things more challenging for a human player controlling one of those three or should I do something to restrict their expansion?
     
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  2. Cassidy Arcane

    Cassidy
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    NEW VERSION:

    http://www.mediafire.com/download/wvtdecqohekkn00/MagnaVinland04.zip

    Highlights: Slavic Pommerania, Chinese Madagascar, Croatia, Dracula as Elector Prince of the HRE in Hungary, Zoroastrian Persia, Defenestrations and Hansa fixed.

    Code:
    Magna Vinland Ragnarok 0.4 modmodmod for Mare Apertum and Magna Mundi Platinum 2
    
    Magna Vinland Ragnarok is a modification built over a mix of alternate history, low fantasy
     and cosmic horror that includes a 400-year old Norse colonization of North America that 
    westernized neighboring natives, a pagan revival in Northern Europe, much more dangerous 
    Turks and five new religions fully integrated in the Dei Gratia submod.
    
    This changelist obviously may contain spoilers. See changesragnarok02.txt for more details
    
    NEW SCENARIO CHANGES
    
    
    Africa 
    
    * New Country: Mada, formed by the descendants of the shipwreck of Zheng He expedition 
    in Madagascar, that gave birth to a diverse frontier country far more westernized
    and modern than the Ming. They are very small, but extremely safe at the beginning, and with
    natural potential for colonial expansion because of their ideas and mercantile superiority over
    the right centers of trade of Asia, and thus recommended as a "tutorial country".
    
    * The Ming start the game with one colony in continental East Africa and more in the islands and
    in some islands of the Indian Ocean. Note: The Chinese Admiral Zheng He actually reached East 
    Africa, but historically the Ming never had any colonial interests. In the case of America, 
    however, Zheng He reaching it is as likely as the existence of the lost city of Atlantis.
    
    Central and Eastern Europe
    
    * Fixed the events related to the formation of Teutony, the "German Prussia" in this Alternate
    History.
    
    * All members of pagan Nordland are now completely playable and able to form Germany. Any
    other country within that has grown powerful and prestigious enough can take the title of 
    "Emperor by the grace of the gods" from Cleves through a political decision, but a Dutch 
    country will be forsaking the formation of the Netherlands if this choice is made.
    
    * A significant number of cities start as Hansa Cities
    
    * New Country: Pommerania. Failing to defend itself, Lithuania was forced to abandon their
    protection of Pommerania and now the Wend Pommerania, the last bastion of Slavic paganism, 
    must try  to survive on their own, while surrounded by fanatical knightly orders.
    
    * Lithuania lost Gdunsk to the Teutonic Order.
    
    * What is left of Hungary is ruled by a Romanian dynasty, and by 1453, their king 
    is the infamous Vlad III Dracula. Hungary also is an elector of the Holy Roman Empire.
    
    * Pommerania, Friesland, Holland and Bremen are members of the Hansa.
    
    Balkans and Middle East
    
    * Croatia starts as an independent country and member of the Holy Roman Empire. A Bogomil 
    Crusade happened, which although not entirely victorious for the HRE, it still forced 
    Serbia to abandon all territories with a Catholic majority and allow them to join the 
    Holy Roman Empire as Croatia.
    
    * New Country: Persia. The Komnenos Restoration gave a slim chance for the last Zoroastrians to 
    reclaim their defeated country, and they succeeded, but not completely, and the later Mongol
    invasions would greatly reduce their territories. Under Xerxes III, they dream of reviving their
    long lost empire and their dying Zoroastrian religion.
    
    America and Scandinavia
    
    * Two civilized native cities are part of a new and more powerful Hansa: the Hansatlantic League.
    
    * The Republic of Vinland starts as the presiding member of the Hansa. However, they will lose 
    their membership if they start expanding
    
    * Odinhóll was renamed to Garðinn (The City)
    
    * Turku, Reykjavík and Eiriksfjord are Hansatlantic Cities
    
    General
    
    * Being Catholic and not having at least 1 of tolerance to heretics while having any hussite
    presence will cause some defenestration during monarchical successions. Thuringia and Hungary
    in particular are vulnerable to this, and new Hussite Wars may and will happen.
    
    * Meanwhile, the Protestant Reformation has become much more dangerous and impactful than it
    historically did. The Papal States may and will have to wage wars to force countries to convert
    and/or to conquer the Holy Land to keep the Catholic faith relevant outside of Rome.
    
    * Draculesti Hungary has an unique modifier, aptly named "The Lord Impaler". This is one of 
    many unique national traits yet to come.
    
    * Several new religious decisions for the Rodnover(Slavic Pagan) faith
    
    * The historical Hanseatic League became something greater, that spans over the entire Baltic
    and North Antlatic from Europe to North America. However, many of their members are also growing
    too large for the Hansatlantic League to survive, and those who aren't are threatened by
    powerful enemies. Plus, the Hansa is identified as a mostly pagan institution, and is naturally
    reviled by the Christian aristocracy.
    
    * Zoroastrians can build three different fire temples in succession by provinical decision. The
    last of these temples can only be constructed after the coming of the Saoshyant.
    
    * The ruling dynasty of Zoroastrian Persia can achieve the status of Saoshyant, the prophecized
    savior that will bring the final purification of the world according to their faith, but it
    won't be easy, for it requires transforming Persia into a true empire again.
    
    * Mass desecration, slaughter and/or destruction may happen if Zoroastrians conquer Mecca, 
    depending on which fate Persia chooses for the city. Pagans on the other hand will gain an 
    enormous quantity of gold if they conquer Rome, from the looting of Papal States coffers and 
    razing of churches.
    
    * Added Exploration: The Pacific Coast of the New World for sufficiently westernized Ming, Japan
    or Mada, that will allow them to colonize California, Alaska and anything that isn't already 
    colonized. Likewise, after this colonial route is concluded, it will be possible for any of 
    these countries as long as it is not too backwards to chart Australia or New Zealand by
    decision.
    
    * Several regions in the world map have been altered to serve decisions that rely on their
    existence.
    
    * Several other new events and decisions for some of the new countries and some of the old ones.
    Old decisions and events with issues were fixed.
    
    * General optimization of events inherited from Magna Mundi. Redundant script lines were removed,
    typos and errors fixed, among other things possible thanks to a nifty tool called Audax 
    Validator for checking mods for all Clausewitz engine games.
    
    Planned changes(If mods don't fix Europa Universalis IV enough for this mod to jump to the 
    new game before they get done):
    
    * Have narrative events that explain all major points of divergence for all countries which 
    history was changed.
    
    * Unique mercenary companies that will be possible by using extra country tags with an exclusive
    land unit tech tree, updated by event to match the technology of their time, and a decision that 
    adds a core of such nonexistant "country" to the player's capital at the expense of greater land 
    maintenance costs to allow these unique units to be recruited. These unique mercenaries will 
    oftenly be superior units to their contemporary, but the way they increase land maintenance 
    and the fact they can only be recruited from the capital will limit their use. They can be 
    disabled by decision to return land maintenance costs to normal, but disabling them will disband
    all their units.
    
    * If Rome falls to heathens or heretics, remaining for decades in their control, and Jerusalem 
    isn't in Catholic hands, after the reformation already happened, the spread of other Christian 
    faiths(minus Orthodox, unless Constantinople was reconquered by an Orthodox country) will rise 
    dramatically and the Catholic religion will begin to suffer a sharp decline.
    
    * Complete overhaul of the espionage system. It is currently worthless unless you resort to 
    excessive save/load scumming or have more gold to fabricate cores than infamy to spare and 
    want to conquer the HRE, because of over-nerfing.
     
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  3. oscar Prestigious Gentleman Arcane

    oscar
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    Why is the capital of Persia in Tabriz? It's Kurdish and Muslim.
     
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  4. oscar Prestigious Gentleman Arcane

    oscar
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    In addition, how do I get the 'Persia Restored' flag that lets me get the strategic goal event (I looked through the Persia events)? I have all the Persian and Kurdish provinces.
     
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  5. Cassidy Arcane

    Cassidy
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    The capital of Persia should be Mazandaran. If it isn't, something is wrong.




    Oh damn I missed a "_", which means that event will probably not even work.

    Open Persia.txt in events. Look for, right after the first lines:

    Code:
    country_event = { #Restoration of Core Persia
    
    id = 831002
    
    trigger = {
    	religion = zoroastrian
    	primary_culture = persian
    	war = no
    	NOT = { has_country_flag = zoroastrian_persia restored }
    Change that last line to :

    Code:
    NOT = { has_country_flag = zoroastrian_persia_restored
    With that fixed, click on the Region Mapmode. You need to own every province marked as belonging to "Persia" for that event to happen, and not only those with Persian culture. Among those are culturally Pashtun provinces as well. Funnily Magna Mundi included Kandahar as part of "Persia". The primary advantage of conquering all of that is gaining immediate cores to all the provinces in that region.

    Also I forgot to add a flag for a possible country. Fixing that is quite simple: from the mod main folder, go to \gfx\flags and rename ROM.tga to DAC.tga

    I'll update the file with these fixes soon.

    *Edit: done and updated in OP

    http://www.mediafire.com/?81771lhx8ftfa86
     
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  6. Imperator Scholar

    Imperator
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    Seleukeia is a ortodox nation?
     
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  7. Cassidy Arcane

    Cassidy
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    As Orthodox as it is Greek. It was the result of a second division within the Eastern Roman Empire that, although not by itself alone, doomed the westernmost and European portion of it to a slow but sure death accelerated by the arrival of the Turkic invaders from Eastern Europe
     
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  8. Imperator Scholar

    Imperator
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    And they have a decision to recreate the byzantine empire if retake Constantinople and Greece?
     
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  9. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Goddamnit, I want to make sweet love to this mod but it will take days to fix my pc! I want to drive the Moor back to Africa and colonize the new world! To make a new World Empire and destroy Spaniards, ITZ and Muslims wherever they are!
     
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  10. Cassidy Arcane

    Cassidy
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    Any country with Greek culture and a Christian religion can recreate the Byzantine Empire.

    Also, I'm putting further development of this at a halt. It was one final mod for a game about to have a sequel. If the sequel proves to be much worse than it appears, I may resume, but there is little motivation, and I'm getting burned out with the EU series as a whole.

    And one more thing:

    The ITZ slow downs late game to a crawl. You may wish to disable it in-game if you want to play all the way to 1820
     
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  11. oscar Prestigious Gentleman Arcane

    oscar
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    Convert this to EUIV man
     
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  12. Cassidy Arcane

    Cassidy
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    As soon as Paradox decides to not be assholes thinking everyone is too dumb and manboon to install manually a patch in a DRM-free game. They politely told me and the other "only 5%" who didn't buy Paradox games from Steam to fuck off, so I'll return the favor and never buy or waste my time playing any of their games again. They are always more of the same, if not worse.

    Besides, do you have any idea of the effort converting essentially the entirety of Magna Mundi Platinum 2, Mare Apertum and this to EUIV would entail? I'm done with modding in Paradox games.

    ~Qwinn
     
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