I desperately try to recapture Majesty every so often... but it just never works.
Usually if something is descriebed as Majesty-Like - I'll get excited, try it, and have less fun than if I had just played a reliable citybuilder - something about seeing badly shared DNA is worse than no shared DNA at all - The only exceptions that were still good games were the Dungeon Keepers, but I include them because of seeing them on other people's list - I like DK, but not because it's like Majesty.
Things I've seen called "Majesty-like" in half a dozen threds throughout the years
Dungeon Keeper - The campaign of DK 1 has a VERY slow start and kinda drip feeds you mechanics (the entire level to teach you one mechanic thing kinda hurts) has good missions toward the end and with Deeper Dungeons, but DK2 is mostly a better starting point.
Dungeon Keeper 2 - Still a good game to this day but it feels like its own thing rather than "like Majesty"
Driftland - Disapointment with too much RTS - can produce some fun and greatest sin is blandness rather than the things wrong with some of the later things I'll list.
Evil Genius - - this is a game I will give 5/5 stars for theme, but gameplay it just doesn't let you be creative - on the first 1/3rd of the game it might trick you into thinking you can play however you want, but once you get to the 2nd island the "endless siege" will basically begin - you either put up with it or you cheese it with an infinite trap loop. Has a sequel coming up that may or may not fix the originals mediocrity.
Stratos - abondoned Github prototype by one of the biggest members of the "old cyberlore forum" comminty - Lot of promise for whats there tbh
Majesty 2 - vsynch on - Every level even from early on campaign is an endless siege but game is till playable by stacking stun and pre-leveling heroes by putting first guild for the 1>5 to whack a monster lair before monsters come out.
Majesty 2 - vsynch off - The real prolem with Majesty 2 isn't vsynch bugging out the spawn rate -- It's that the heroes have a LOT less personality, especially in terms of "wanderlust" basically every heroe of every type "technically" has the freedom of Majesty 1 heroes, except they are heavily weighted toward staying near their own home when not going for a reward flag - compared to Majesty 1 it basically feels like EVERY HERO in the entire game is a rouge (in terms of personality).... Beyond this Majesty 2 uses a completely revamped and terrible combat system - Their is not longer "accuracy" in the game so every attack lands (so hey rangers can kill skeletons now) - The game also has savage numbers bloat - Strong monsters in Majesty 1 have 80 HP, and the final boss has 500.... The FIRST boss in Majesty 2 has 10,000 HP by comparison... Majesty 2 has a much more direct "tiering" of heros - the Temple heroes in Majesty 2 are now basically mandatory in every level after being availble due to literally getting 5X the HP and stats of a normal hero of the same level as them (again due to bloat)... Majesty 2 techincally has a base game + 3 expansions (the last being the monster expansion) the expansions are not fully translated from russian regardless (typically objectives = translated, flavor dialog = russian or broken text strings) crash on a dime, and other than easy-difficuly monster expansion, are ridiculously tedious even by Majesty 2's own standards.
Medieval Conquest(2004) - Avoid like the Plauge - It's kind of like the negative approach to indirect unit control - rather than not having it (ala majesty's decision tree/hero personality system) you DO have unit control, except, it's "bastard" unit control - you right click something and your group of units will all vageuly saunter at it, and will then generate their dozen or so own errands along the way - you can gradually get them across the map by force.
Hearthlands(2017) - Caesar cClone, not a Majetsy clone.
Tzar:Burden of the Crown - BAD Age of Empires RTS - Good music - Unique among other BAD Age of Empires RTS in that the reason it is bad is that this game just decides that production timers aren't neccesary for the genre - Things are obviously very wrong with click to place building at full health and being able to spawn as many units from a barracks in a single second as you have money for.
Rise to Ruins - Rimworld clone, not a majesty clone.
Globulation 2 - This is more an experiment than a game - It's also an intelligent RTS foremost above all else - the worker behavoir and the auto retreat to hospital, etc behaviour is entertaining, but you are mostly directing things as normal.