Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Making of Divinity: Original Sin 2 Documentary by Gameumentary


I post news
Staff Member
Jan 28, 2011
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: David Walgrave; Divinity: Original Sin 2; Jan Van Dosselaer; Larian Studios; Swen Vincke

Gameumentary have followed up on their Larian documentary from October with an additional 50 minute documentary about the making of Divinity: Original Sin 2. This one is more focused on the rank-and-file developers, showcasing the areas where they tried to improve over the first game - writing and reactivity, art and music, combat and area design.

It's a fun watch, but lacking the historical breadth of the first documentary, probably not as essential. The most interesting part begins 35 minutes in, where they talk about the game's last few months of development. It turns out the undead player race really was only added at the very end, something which required a lot of last minute dialogue rewriting.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom