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Development Info Making of Gothic Remake - Chapter 2: Old vs. New

Infinitron

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Tags: Alkimia Interactive; Gothic (THQ Nordic Remake); THQ Nordic

https://thqnordic.com/article/gothic-1-remake-new-journey-begins-respect-original-and-vision-future



Barcelona, Spain / Vienna, Austria - April 15, 2025: Today, developer Alkimia Interactive has revealed new insights into the Gothic 1 Remake. The development team offered another in-depth look, as part of their making-of-series, into the creation of their ambitious project: This remake of the cult classic will not only deliver a complete visual overhaul but also introduce systemic and narrative refinements that aim to elevate the beloved original into a modern experience.

"Our job was to find out what elements should stay exactly as they are and what elements should be expanded," explains Reinhard Pollice, Alkimia Interactive's Studio Director. Throughout the production, the developers found themselves constantly navigating between honoring the original while thoughtfully enhancing it with new ideas to make the experience even more compelling. Gothic 1 Remake aims to stay true to the original’s core narrative, while addressing long-standing issues: Plot holes, contradictions, and logical inconsistencies have been carefully reviewed and rewritten.

Creating a believable, breathing open world is one of the remake’s central design goals. The team implemented a detailed living world simulation where characters follow daily routines, witness player actions, and dynamically respond to events, even when the player isn’t nearby. "We’re not just configuring NPCs’ homes or schedules.", says Javier Untoria, Lead Game Designer. "We are creating a living world with a lot of character."

Another exciting part of the remake is how the development team expands existing areas and and found inspiration in elements that were originally cut. The development team looked at areas that were empty in the original and fleshed them out. From mysterious dungeons to hidden paths and deeper interactions with orc culture, many of the game’s lore-rich aspects are being given space to truly shine.​
 

Falksi

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Climbing? FFS.

Here's a brilliant classic, which literally just needs a few aesthetical and quality of life upgrades, and we'll shoe-horn climbing in there because we're fucking retarded.

Fuck off.
 
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LMAO at the autistic economics guy: "the player should not be the central bank of the economy".

I don't hate these guys, they seem pretty solid, but 20 years ago they would be making their own game, which seems to be what they really want to do--and what I want them to do. I don't want to play a copy pasted Unreal Engine Gothic that "fixes" all the plotholes and has perfect balance, I want a new Gothic-inspired game that gets it right.
 

Outlander

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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
LMAO at the autistic economics guy: "the player should not be the central bank of the economy".

I don't hate these guys, they seem pretty solid, but 20 years ago they would be making their own game, which seems to be what they really want to do--and what I want them to do. I don't want to play a copy pasted Unreal Engine Gothic that "fixes" all the plotholes and has perfect balance, I want a new Gothic-inspired game that gets it right.
Did you play Archolos?
 
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LMAO at the autistic economics guy: "the player should not be the central bank of the economy".

I don't hate these guys, they seem pretty solid, but 20 years ago they would be making their own game, which seems to be what they really want to do--and what I want them to do. I don't want to play a copy pasted Unreal Engine Gothic that "fixes" all the plotholes and has perfect balance, I want a new Gothic-inspired game that gets it right.
Did you play Archolos?

A Gothic game about cholos? O mój Boże!
 

Momock

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How to fix Gothic (in a realistic manner): take quests and exploration from the later chapters and springle them around the good chapter, the one where you're still working out witch faction to join. Then do 3 really different endgame quests with 3 endings, based on the faction you joined.
 

Momock

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Okay, my brain needs fixing.

But let's be real: when you replay Gothic you do it for the two first chapters that makes you interract more with all the systems of factions, characters schedules, stealth, mutliple choice/ending quests, discovering the map, etc. Then you drop it. Like you drop Bloodlines when your reach the megasewers, Deus Ex after Hong-Kong, Dark Souls after Laurel and Hardy, etc...
 

Maxie

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3 endings based on which faction you choose (or a 4th neutral like already exists).

That's all that's needed for Gothic.

Nothing else.
No, and fuck you for suggesting it. Ending slides hinting at something that theoretically could've happened but you had no say in what transpires are robbing the player of agency. Thankfully, Gothic was designed by competent people, not you, and they understood that the end of the game is the end of your adventure, which you fail to grasp.
 

ShiningSoldier

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"We want to fix all the things that were bad in the original" - probably this is what the creators of the abomination called "Netflix Witcher" were also saying...
 
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3 endings based on which faction you choose (or a 4th neutral like already exists).

That's all that's needed for Gothic.

Nothing else.
No, and fuck you for suggesting it. Ending slides hinting at something that theoretically could've happened but you had no say in what transpires are robbing the player of agency. Thankfully, Gothic was designed by competent people, not you, and they understood that the end of the game is the end of your adventure, which you fail to grasp.
I didn't say ending slides though, did I? Fucking mentally stunted weeb lmao

Gothics ending robs you of agency. Instead of being forced to destroy the barrier, I want to kill Gomez and become the new head baron. PLAY IT. Not read it.
 

Maxie

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3 endings based on which faction you choose (or a 4th neutral like already exists).

That's all that's needed for Gothic.

Nothing else.
No, and fuck you for suggesting it. Ending slides hinting at something that theoretically could've happened but you had no say in what transpires are robbing the player of agency. Thankfully, Gothic was designed by competent people, not you, and they understood that the end of the game is the end of your adventure, which you fail to grasp.
I didn't say ending slides though, did I? Fucking mentally stunted weeb lmao

Gothics ending robs you of agency. Instead of being forced to destroy the barrier, I want to kill Gomez and become the new head baron. PLAY IT. Not read it.
Your guy's goal and what he strives to achieve in that shithole colony is to - get out. It's not a sandbox, it's an RPG. It has a campaign, with a win scenario.
 

mondblut

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I'm going to reserve judgement on this until I see whether there are still scantily clad slave girls scrubbing floors in the castle.

mVKcgXU.png


Now you can freely judge it for the wokeslop it is.
 

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