Been playing this a bit more, mixing in sessions when I am exhausted with Khazan.
I'm level 52, have focused on the Vanguard class and dipped into the Assassin tree for some of the easy to grab generic, non-dagger specific, melee skills. As flushfire says, there only seems to be a single weapon specific skill and 2 or 3 generic melee skills, but you can easily spec into certain magic trees and take the passive/utility skills that don't require a relic (this games' catalyst) in the offhand. The path to these skills also has universally useful stats like Endurance and Vigor, so you won't be gimping a melee build by being forced to take magic focused stats. Quite clever that, but I would still prefer to allocate stats myself rather than the POE style skill tree they went for.
I quite like the crafting system and levelling your crafters, one of the very rare games I have seen that in, I remember SWTOR 1.0 and maybe Guijan 3 having similar systems. There was a post earlier in the thread about having to craft loads of shit you don't need to level the crafters up and I agree with that criticism, at least you can sell the stuff you have just crafted (for a loss).
The game seems to have taken inspiration from Lords of the Fallen 2023 as well, you get a lamp that lets you enter rifts to another dimension. Have only done a couple of those, but they seem to have varied purposes, you have to do these sections to enter certain parts of the map to progress the main story and they are also used for timed challenges for loot and special items. The rift sections change up the gameplay a bit and keep things fresh. These sections are all hard timed, as in you die if you don't complete the objective in time, so not like LotF in that respect where it just gets progressively harder and tougher mobs spawn if you stay too long in the umbral realm.
I've been favouring mobility over protection in my playthrough so far and it seems to be working fine. Class skill trees force you into taking various class related stats to get to the skills, so for a Vanguard you will always have enough vigor to equip heavier armor if need be and stay reasonably mobile. Its decline that they don't seem to trust players to be able to build their characters themselves, there is even a respec option that looks completely free to use, so no idea why they didn't keep it more open ended.
Bosses have been pretty disappointing so far, there are repeating mini bosses as well. On the positive side, I just done the Braer Castle area and the Marionette boss fight was excellent, best so far by a distance. Beat the Tome Mistress as well, the runback was an interesting addition, have seen loads of bitches crying about it online, obviously not DS2 veterans.
Art direction and graphics are nice, nothing mind blowing but competent dark fantasy visuals. VO is serviceable, dialogue is quite sparse, but well written with no modernity I have come across so far. The jeweler seems to have had a lesbian relationship with a dryad, so some interspecies gayness like BG3 I guess. One thing that does annoy me is every set of armor and many weapons so far seem to have a purple, pink and light blue colour scheme

. Thankfully there is a transmog system so you can look however you want.