Optimist
Savant
- Joined
- Jun 18, 2018
- Messages
- 344
So, this game exists. The Switch doesn't have a cornucopia of tactical games for it, but for the longest time, I didn't want to approach this one, simply because I thought that inclusion of Ubisoft's Rabbids™ would interfere with my enjoyment of the game too much. Still, recently it was on a pretty big sale, so I decided that for the cost of a bottle of wine I might as well take a look at how bad it is. Turns out I was right - the little shits were horribly annoying at the start (only slightly growing on me as the game progressed), but I think that it is a testament to the quality of the game that I actually had fun playing through it.
I'd be glad to share a bit more of my impressions if anyone's interested, but all in all, I'd recommend it. Due to its highly abstract style of movement and fairly deterministic combat system, it feels as though it draws more inspiration from board games than great classics, but it does so with enough savoir-faire to be pretty interesting to play. Not terribly difficult, though: you can stroll through most of the game without difficulties, the problems begin once you start battling through challenges and postgame superlevels. It still feels like more of a tactical game than Switch's hyped Three Houses.
As for graphics: if it wasn't for the forced inclusion of the Rabbids™, it would be a perfect love letter to the Mario franchise from a western developer. Audio's on point too. It's weird how one of the more soulless studios managed to create such a lively title despite brass's interference, only for it to be quickly forgotten.
It also has a Donkey Kong themed DLC, which is worth getting - it might offer somewhat less content than the original game but has more competent mechanics and interesting missions. It went on sale together with the base game, so I grabbed it - although if you're not sure about whether you'll like it, you might start from the base game. The DLC doesn't interact with the basic game's content in any way. In that way, it's more of an old-fashioned expansion pack.
I really hope we get Mario (-Rabbids): Kingdom Battle one day, and see bigger teams of Mario characters blasting Goombas and Koopas rather than some Leperidae (see? I can come up with shitty wordplays too).
I'd be glad to share a bit more of my impressions if anyone's interested, but all in all, I'd recommend it. Due to its highly abstract style of movement and fairly deterministic combat system, it feels as though it draws more inspiration from board games than great classics, but it does so with enough savoir-faire to be pretty interesting to play. Not terribly difficult, though: you can stroll through most of the game without difficulties, the problems begin once you start battling through challenges and postgame superlevels. It still feels like more of a tactical game than Switch's hyped Three Houses.
As for graphics: if it wasn't for the forced inclusion of the Rabbids™, it would be a perfect love letter to the Mario franchise from a western developer. Audio's on point too. It's weird how one of the more soulless studios managed to create such a lively title despite brass's interference, only for it to be quickly forgotten.
It also has a Donkey Kong themed DLC, which is worth getting - it might offer somewhat less content than the original game but has more competent mechanics and interesting missions. It went on sale together with the base game, so I grabbed it - although if you're not sure about whether you'll like it, you might start from the base game. The DLC doesn't interact with the basic game's content in any way. In that way, it's more of an old-fashioned expansion pack.
I really hope we get Mario (-Rabbids): Kingdom Battle one day, and see bigger teams of Mario characters blasting Goombas and Koopas rather than some Leperidae (see? I can come up with shitty wordplays too).