Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 19,261
From discord:
Hey guys here's a first look at Events. They are semi-random but connect in dynamic ways to form stories. Let me explain:
Every Event has a bunch of trigger percentages -- if worker dissent has risen above a threshold, if you hold any POWs, if any unit has a certain Trait, if you have constructed a certain building, etc. And many events also check the outcome of *prior* Events. So your choices stack up over time and hopefully create stories in organic ways.
In this screenshot you basically have 3 options: prioritize the workers, the war effort, or the research. And your decision will affect the chance of seeing other future Events. For example, if you prioritize research here, there's a greater chance you'll trigger another hacking-related Event down the line. But it's not a guarantee like in an RPG. It's just a higher chance for a trigger. So the system only makes loose connections.
Overall, my goal is to have many Events because they are quite common so I want good variety. Events are the main manifestation of worker support or dissent. So if you are keeping your people happy, you are more likely to get a positive event. If you are pissing them off, they might hit you with a strike or worse.