Hey you autistic bigot. There are few people having fun killing time, so post some news of Andromeda to discuss of or fuck off.Please move the terrible fan fiction discussion to an appropriate thread. This one is for lowering our expectations for Andromeda.
Thanks for rewording my post.Hey you autistic bigot. There are few people having fun killing time, so post some news of Andromeda to discuss of or fuck off.Please move the terrible fan fiction discussion to an appropriate thread. This one is for lowering our expectations for Andromeda.
Feel we got common ground eh? That's nice. It sometimes happens when people converse, not everyone have any idea what's actually being discussed so not everyone is actually having a same conversation but such is life.Thanks for rewording my post.Hey you autistic bigot. There are few people having fun killing time, so post some news of Andromeda to discuss of or fuck off.Please move the terrible fan fiction discussion to an appropriate thread. This one is for lowering our expectations for Andromeda.
I liked it how BW dev who was in charge of combat posts about combat, gets it wrong herself and disappears.Whenever I see ME sequels/prequels I am reminded of this thread which beautifully demonstrates just how retarded the average Biodrone is:
http://fextralife.com/forums/t249068/why-were-biotics-made-useless-in-me2/?start=40
Mass Effect: Andromeda director Mac Walters explains the dialogue system replacing Paragon / Renegade
Mass Effect's Paragon vs Renegade morality system was one of the series' hallmarks - a way of defining your character that felt entertaining rather than uninspired. But it won't be a part of BioWare's next adventure amongst the stars. Speaking with Official Xbox Magazine, Mass Effect: Andromeda creative director Mac Walters explained why:
"So, Paragon and Renegade is gone. The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist," Walters said.
"What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, 'I’m gonna play Paragon,' and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time."
I don't know about you all, but personally, I can definitely relate to that. When playing through Mass Effect 1 - 3, I usually held the thumbstick up and to the right, ready to select whatever the Paragon option was. I didn't really pay attention to what I was saying, just that it was the "right" thing to say.
Walters continued: "With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that."
Walters also said that you and other characters will be able to respond in specific tones of voice. "We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways. And I think that gets back to that more traditional role-playing sort of feeling which is less about 'Do I want to be good or bad,' and more about 'How do I want to express myself?'"
Andromeda's trailers and gameplay videos so far have focused a lot on combat and exploration. And that's fine! But for me, the draw of the ME series was always its characters and story. If these new dialogue systems help flesh those out, maybe we won't even miss choosing whether or not to push that jerk out of a window.
http://www.gamesradar.com/mass-effe...e-dialogue-system-replacing-paragon-renegade/
Mass Effect: Andromeda director Mac Walters explains the dialogue system replacing Paragon / Renegade
Mass Effect's Paragon vs Renegade morality system was one of the series' hallmarks - a way of defining your character that felt entertaining rather than uninspired. But it won't be a part of BioWare's next adventure amongst the stars. Speaking with Official Xbox Magazine, Mass Effect: Andromeda creative director Mac Walters explained why:
"So, Paragon and Renegade is gone. The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist," Walters said.
"What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, 'I’m gonna play Paragon,' and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time."
I don't know about you all, but personally, I can definitely relate to that. When playing through Mass Effect 1 - 3, I usually held the thumbstick up and to the right, ready to select whatever the Paragon option was. I didn't really pay attention to what I was saying, just that it was the "right" thing to say.
Walters continued: "With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that."
Walters also said that you and other characters will be able to respond in specific tones of voice. "We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways. And I think that gets back to that more traditional role-playing sort of feeling which is less about 'Do I want to be good or bad,' and more about 'How do I want to express myself?'"
Andromeda's trailers and gameplay videos so far have focused a lot on combat and exploration. And that's fine! But for me, the draw of the ME series was always its characters and story. If these new dialogue systems help flesh those out, maybe we won't even miss choosing whether or not to push that jerk out of a window.
Fucking Christ. How do these specimens even manage breathing without an awesome button?in the trilogy it’s like, 'I’m gonna play Paragon,' and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time."
I don't know about you all, but personally, I can definitely relate to that. When playing through Mass Effect 1 - 3, I usually held the thumbstick up and to the right, ready to select whatever the Paragon option was. I didn't really pay attention to what I was saying, just that it was the "right" thing to say.
Shepard wouldn't recognize bad ass if it sat on his face. His most renegade antics could at best be passed off as an uppity teenager and he had all the personality of a brick. He was a shit character. Only reason he's recognizable is because he is the ME franchise.Shepard is one of the best and most recognizable human characters in modern gaming.
The nailed the bad ass space Jesus look... The new character looks like a pampered man child.
Shepard did a lot of bad ass things...Shepard wouldn't recognize bad ass if it sat on his face. His most renegade antics could at best be passed off as an uppity teenager and he had all the personality of a brick. He was a shit character. Only reason he's recognizable is because he is the ME franchise.
That the new metrofaggot manchild somehow manages to be even worse isn't a very good reason to start praising the old.
ftfyHe had sex with several different bad cosplayers
I agree, it was creepy as hell. Not to mention the cringe. Oh god, the cringe...He had sex with several different alien species, who can say they have done that? Except Kirk.
It's not only that, his armor makes him look stronger and manlier. New Guy's design seems to be a faggy boy scout imo.
It's not only that, his armor makes him look stronger and manlier. New Guy's design seems to be a faggy boy scout imo.
Manly? Who gives a shit about your patriarchal supporting views?
Doughy characters are all the rage.
There is, and with every release Bioware finds some new way of straying even further from his light.There is no God