Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Mass Effect (PC).. first impressions; can't say I hate it

Discussion in 'BioWare' started by DefJam101, Jun 3, 2008.

  1. Kingston Arcane

    Kingston
    Joined:
    Jan 13, 2007
    Messages:
    4,388
    Location:
    I lack the wit to put something hilarious here
    I've already commented on "the big choice" and silliness of the storyline. But I will have to counter Volourn's comment, because it really is the shortest Bioware game. Took me around 15 hours including a few planetary sidequests. Even if it were longer, it feels really short, because they are packing all these huge planets and big areas into tiny spaces and segments, so it has a slight rushed feel.

    Most of the game bored me, unfortunately, I found the ending pretty fun, but I doubt I'll replay the game just to see the different outcomes of choices, because the game is just meh.
     
    ^ Top  
  2. Fez Erudite

    Fez
    Joined:
    May 18, 2004
    Messages:
    7,954
    Worst and shortest Bioware RPG so far then?
     
    ^ Top  
  3. Wyrmlord Arcane

    Wyrmlord
    Joined:
    Feb 3, 2008
    Messages:
    28,873
    Well, it's difficult to say how long a game is, because are we assuming that the player did all the sidequests or skipped them completely?

    People said STALKER was 60 hours. I never bothered with the boring side-missions(Find Chunk Of Meat Artifact), and I am pretty sure I finished it in around 10 hours.

    Torment is a fairly long game if you try to do every sidequest you find, probably 60 hours. But if you focus solely on the main quest, it will be over in 5.
     
    ^ Top  
  4. WalterKinde Scholar

    WalterKinde
    Joined:
    Dec 27, 2006
    Messages:
    524
    According to those i have talked to ,around 25hrs is the max for ME if you have less than stellar rpg skillz.
    This is including all the sidequests.
     
    ^ Top  
  5. Kingston Arcane

    Kingston
    Joined:
    Jan 13, 2007
    Messages:
    4,388
    Location:
    I lack the wit to put something hilarious here
    Well, depends on how you look at it. RPG-wise its definitely an improvement in the choice and consequence department, with interesting choices terribly implemented. Dialogue skills do work, there's charm and intimidate but I don't think they differ much in the outcome. You can be nice or nasty but the effect is always the same, I think. You can't piss someone off so that they don't give you an item when they would if you were nice. So its a bit cosmetic. But there is definitely a difference of using dialogue skills or not using them, getting you extra items or solving quests diplomatically. The story, however, is the shittiest in the Bio games I know, as are the characters. Combat isn't exactly boring but it isn't thrilling either, its just a way to pass the time.

    I was really disappointed by the amount of sidequests. I was hoping for BG2 amount of quality content when in fact there are only a few sidequests on the main planets. A couple in the citadel, a couple in the warzone and iceworld, and that's pretty much it. Then there are the sidequest planets by they feel completely arbitrary. There is a quest where you go to someone else's ship but that quest is five minutes long and consists of killing zombielikes.

    The enemies don't change much throughout the game either, which was a bummer. Most of the time you are fighting robots, sometimes you might get to kill some humanoids and then are some weird tentaclemonsters aswell. Quite a letdown in this department.

    Mako looks great but handles like ass. I don't understand why the controls are so bad. You tap left and it does a full turn, tap right it does another. Sometimes you are just zigzagging forward, almost going in circles. It speeds up too fast aswell. And its got some pretty fucked up wheels, they stick to anything, allowing you to climb mountains in the weirdest angles, unless there's a magical barrier that makes the vehicle flop over. You won't understand how horrid the controls are until you play it.

    The game just feels shallow, there is no substance behind the glitter. Heh, its like watching a movie. In a game, you're supposed to experience the world, go behind the canvas, but not here. Nothing falls to place. It doesn't feel like a coherent world, its just a few slices and that's all you're getting. Why its getting 95% scores is boggling. Its not neccessarily a bad RPG, but just a bad game.
     
    ^ Top  
  6. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    I personally *like* the story (so far). I don't think it is the shittiest Bio game to date. Story wise, I like it better than KotOR. The Xenophobic Christian Ashley and her back story about her Grandfather was interesting, and fits her character. I found Tali'Zorah and the Quarian race interesting as well. The 2 side quests involving Wrex and Garrus, while interesting, were kind of dull.

    I HAD hoped that if you had certain characters with you on certain missions you might get a bit more insight with them. Such as I kept brining Tali'Zorah and Liara on missions. I fully expected Liara to comment on more about the Protheans and for Tali to comment on the Geth, but they did not. No matter who you bring with you, the NPC's will just spew off some random talk about the mission, or events that just happened.

    No argument here. It almost seems like they finished the 15 hour Main plot and then just tacked on there dull side quest planets.

    Agreed. However in the Main Plot, you are fighting the Geth and hired Krogan's, which makes sense story wise. But yea, maybe a bit more variation would have been nice.

    100% agree.

    I think you nailed it. It DOES feel shallow. An OK RPG, but quite a shallow game.

    It makes me think, that most of the dev time was in creating the engine (which is quite good), but at the expense of some good content.

    With the engine done now, perhaps they can flesh out the game more in Mass Effect 2.
     
    ^ Top  
  7. Kingston Arcane

    Kingston
    Joined:
    Jan 13, 2007
    Messages:
    4,388
    Location:
    I lack the wit to put something hilarious here
    I'm still not sure. They're pretty much on the same level, which doesn't say much for either.

    Ashley is one of the better characters for sure. Tali'Zorah I just found too generic. The mysterious race of people with their traditions and blah blah. None of the aliens appear to have alien cultures. I still find Wrex to be the most enjoyable character, macho no-nonsense is fun, and when you get him in your party (at C-Sec) the cutscene is pretty fun to watch.

    Also, why do you get all the party members so early on. When you leave the Citadel you have, what, all but Liara? I liked BG's party progression much more, especially because the characters weren't all that balanced and some had pretty shitty stats. Here all are balanced and you will always have a balanced party.

    Those long elevator rides would have been perfect for some party banter, but instead they utter two or three lines. I don't recall a four-line conversation there.

    They were using Epic's Unreal Engine 3. So I'm not sure where all that time went. They probably added some new lighting systems (for that classic lens flare effect for instance), but I can't see where all that time went. :shrug:
     
    ^ Top  
  8. OsirisGod Scholar

    OsirisGod
    Joined:
    Jan 7, 2007
    Messages:
    115
    Location:
    Romania
    I did most side quests i found and i must say this game was short and somewhat borring , but since the number
    of RPG titles that i have seen this year is so low i'd have
    to call it decent.

    Overall to me it felt like KOTOR , played like KOTOR (except some extra tactical shit) , and had retarded
    and semi usefull party members (except Liara , fuck
    she rocks).

    I thought the game was suposed to be a choice and
    consequence with an overhyped dialog engine but in
    the end the diffrent choices allways seemed to do the
    same shit. Charisma maxed was nice though , reminded
    me of fallout making the choice Blue and Red based on
    Good or Evil dialog path.

    In the End , decent game but far from 9.5 it got on review site.

    Edit: Btw took me maybe 20 hrs max to finish it and the side quests are the same shit all over(go to planet X enter building ( ! ) kill or charisma someone then reiterate) i just did them to get enough levels to max all skills i wanted to test.
     
    ^ Top  
  9. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Agreed, This is where I think BIO dropped the ball. Had the spaced out the NPC's you meet, they could have fleshed out the characters a bit more as you travel with them.
     
    ^ Top  
  10. Licaon_Kter Augur

    Licaon_Kter
    Joined:
    Mar 8, 2006
    Messages:
    346
    Location:
    Between the keyboard and the chair.
    no investigations and fun stuff like KOTOR had? only the "frogger" minigame? :(
     
    ^ Top  
  11. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Yes, exploration is well... boring. It just leads to more l00t, usually a battle or discovering artifacts or rare minerals (which don't do shit other than give you XP and money). I DID do all of the side quests (following a walkthrough). HOPING there might be a nice well written/done one. There isn't. They did a far better job on side quests in KotOR than in Mass Effect.
     
    ^ Top  
  12. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    22,175
    KOTOR, and JE took about 30 hours. ME took 40 hours. And, that's without counting reloads. Hence it is longer. Sorry, 'tis the truth.

    And, quite frnakly, while we can go in circles about play time; only a moron cans eriosuly think that KOTOR is in any way, shape, or form better than ME. ME is eaisly better than that overrated game.
     
    ^ Top  
  13. MetalCraze Arcane

    MetalCraze
    Joined:
    Jul 3, 2007
    Messages:
    21,104
    Location:
    Urkanistan
    notice how many people already wrote in this thread about how the game is only 20 hours long. max.
    40 hours? you must be very slow
     
    ^ Top  
  14. Jasede Prestigious Gentleman Arcane Patron Sad Loser

    Jasede
    Joined:
    Jan 4, 2005
    Messages:
    23,422
    Please consider that a lot of people will actually sit down and listen to -every- line of voice-acting. Yes, I completed KOTOR 1 and 2 in 20-22 hours each- but I skipped absolutely every voice-acting and speed-read the lines.

    I bet 20 hours of playtime for some people is sitting down and listening patiently for the NPCs to babble their thing. Only Kreia ever made me want to listen. Great actress she had.
     
    • Brofist Brofist x 1
    ^ Top  
  15. MetalCraze Arcane

    MetalCraze
    Joined:
    Jul 3, 2007
    Messages:
    21,104
    Location:
    Urkanistan
    I've listened to all lines of voice-acting.
    the thing is - they are ridiculously short in ME. you will very rarely have deep conversation in ME with characters speaking something bigger than 1-2 liners.
    I didn't skip dialogues I didn't hear before, but I've had my mind wondering off while listening to dialogues many times. ME simply doesn't make you care about something.
    the whole storyline can be described as:
    "from the very beginning of the game you start to chase Saren - finally you defeat him and save the galaxy on the way". there's no subplots, no deep back/secondary stories. just one line worthy of Lexx/Andromeda episode.
     
    ^ Top  
  16. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    22,175
    You spend a lot of time on a game you hate so much. LMAO
     
    ^ Top  
  17. MetalCraze Arcane

    MetalCraze
    Joined:
    Jul 3, 2007
    Messages:
    21,104
    Location:
    Urkanistan
    did I say I hate it? it is too bland for that. I wrote my reason why I play it. and besides the game is too short to get annoying. it's like with any other action game - you play it just to play it. except it is an action with wannabe roleplaying elements. and besides ME costs fairly cheap here.
    basically Win-Win. and I also will have something to bitch about.
     
    ^ Top  
  18. Fat Dragon Arbiter

    Fat Dragon
    Joined:
    May 24, 2007
    Messages:
    3,499
    Location:
    local brothel
    Show Spoiler
    It's been some months since I last played ME, but I think Saren only commits suicide if your dialog skills are high enough to persuade him to do so.

    Well, at least he had the brains to make sure the fucker was actually dead. It pisses me off when in horror movies the survivors just leave the big bad laying on the floor without putting another bullet into his briain to make sure that the dog has in fact been put down.
    Show Spoiler
    Saren is dead. Remember that stuff about implants he was talking about before he dies? Sovereign uses those to take control over his corpse, so you're actually fighting Sovereign, not Saren. Still lame as fuck though.

    Probably. I enjoyed ME, but I agree with most others here that it is far from being there best work. Still, I really enjoyed that side quest where you can have the Commander punch a smart ass news reporter in the face on live galactic tv. :)
     
    ^ Top  
  19. MetalCraze Arcane

    MetalCraze
    Joined:
    Jul 3, 2007
    Messages:
    21,104
    Location:
    Urkanistan
    I started with words about Kingston's comment about an ending for a reason - he was talking about this lame persuasion stuff - "you can't stop reapers" - "but we can" - "ah ok". and then he blows his brains out. I simply continued this one.

    as for the "implants" part - yes Saren is -technically- dead. yet two point-blank headshots even didn't damage any circuits? even more - what's left from Saren started to show some kewl acrobatic moves - just like your generic boss monster in a generic B-"horLOL" movie.

    in an A movie 1 headshot is enough. I mean - it's a headshot from the point-blank range plus the game even shows his brains flying out. I can't imagine someone in an good horror movie doubt that a living creature may survive this.

    the good thing in ME was a story of that dead race - it really added some epicness to the story. at first. but then when you see how your fleet easily stops the whole invasion that was wiping out the whole galaxy for countless millenia - you remember that story and go like "what?"
    yes I've said fleet stops the invasion. Shepard basically did nothing to stop it rather than giving fleet a shot at the main ship which was destroyed too easily afterwards.
    a true galaxy saviour.
     
    ^ Top  
  20. Crichton Prophet

    Crichton
    Joined:
    Jul 7, 2004
    Messages:
    1,101
    Maybe there's some kind of translation issue here, but you seem to be confusing the Reaper Invasion fleet, which never makes it into our space because Shepherd and Co hack the Citadel, and the Geth fleet which is led by one Reaper ship.

    The Alliance can (and do) blow the Geth out of the water, but they can't scratch the one Reaper ship until Shepard shoots it's avatar. (Why does that weaken it? Force feedback? Who knows?)

    The real WTF is all the talk about being at war with the Reapers in the final cutscenes when ostensibly no one knows how to reach the Reapers or where exactly they are in "Dark Space".
     
    ^ Top  
  21. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    22,175
    "but then when you see how your fleet easily stops the whole invasion that was wiping out the whole galaxy for countless millenia - you remember that story and go like "what?"

    You are a fuckin' idiot. You can't even pay attention because you are moron who doesn't even undertsand basic stuff. ONE Reaper is destroyed. ONE. Those are Geth ships being destroyed. Moron.

    Whata fuckin' tool. How can anyone take your seriously when your criticism is full of shit. At least know what you are talkin' about.

    Go jerk off to the overrated KOTOR. Thanks.
     
    ^ Top  
  22. MetalCraze Arcane

    MetalCraze
    Joined:
    Jul 3, 2007
    Messages:
    21,104
    Location:
    Urkanistan
    I alread said that it's hard to pay attention to such boring bland and non-existent story. so basically Volly - I've made 1 mistake but Mass Effect still sucks.
     
    ^ Top  
  23. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    I just finished Mass Effect, and it has it's good points and it's bad points. *I* liked it, and I actually will probably play through it again.

    I did most all the horrible side quests, and since I am a dialog whore, I did listen to all the dialog. I ended my game at 49 hours.

    It still seemd short, but I think it was in that all those boring side quests were just... boring.

    What? A PORTION of the fleet wiped out the Geth and ONE Reaver at massive lost of life/ships. ONE Reaver and a fleet of Geth is not " the whole invasion that was wiping out the whole galaxy for countless millenia". Did you even listen to what the Prothian VI said how the Reavers wipe out all life?

    You are such a fucking idiot. I really wish we had the ignore function on these forums again.
     
    ^ Top  
  24. Starwars Arcane

    Starwars
    Joined:
    Jan 31, 2007
    Messages:
    2,632
    Location:
    Sweden
    I'm still playing the game. Surprisingly enough (what with it being a Bioware game), what I enjoy the most is actually the interactions with the party members. While some of them do harbor the classic dark secrets, I actually find them quite believable and some of the best Bioware has done. The Carth guy and Ashley especially feel pretty believable.
    It's to bad that the interaction are pretty limited. Maybe having something like the KOTOR2 Ebon Hawk thing going on, where the characters interact with each other on the ship, would've been a good move here.
     
    ^ Top  
  25. MetalCraze Arcane

    MetalCraze
    Joined:
    Jul 3, 2007
    Messages:
    21,104
    Location:
    Urkanistan
    me too. your retarded inability to read more than what you want to read, which was proven in NWN2 SoZ thread, is really annoying. otherwise you would've probably noticed me saying that some parts of the dialogues were so boring that my mind was wondering off making me think about something else + translation which didn't help much.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.