You removed death creatures from lairs, keeps and the like?
MoM spellbook said:Note that fantastic creatures and heroes cannot be possessed.
kyrub said:You removed death creatures from lairs, keeps and the like?
1. First of all, to avoid misunderstanding, it is not changed for every lair.
2. Did you test the outcome? I did the "correct" version at first, and then I thought for two hours the patch was unfonctional... Because Death prevailed incredibly! I tested several games setup, with repeated outcome.
It seems that the game random number generator tends to prefer bigger results when re-used - and these are dead lairs.
I find the chaos-nature version much better.
3. Below is a table that partially explains my feelings.
tower - any color
ch node - chaos
na node - nature
so node - sorcery
ancient temple - 75% death, 25% life
fallen temple - 75% death, 25% life
ruins - 75% death, 25% life
cave - 50% chaos, 50% nature (original should have been 33% death, 33% chaos, 33% nature)
dungeon - ditto
a keep - ditto
lair - ditto
Trash said:PS: Massively enjoying the game once again with your patch. AI seems a lot better at making my life miserable. I feel like I'm 15 again.
I was thinking more along the lines of keeping them in the same res, just making the drawing field bigger and thus the res higher, much like Drog's Arcanum resolution patch. If that's even possible of course.kyrub said:@Skyway
I play in Dosbox window mode, the only way out. I agree, that it would be great if somebody took those mini images and reconstructed them with higher pixels. Then I think I could reintroduce them in the game.
kyrub said:So I made another update, version 1.40c.
THIS should be the real stuff. :wink:
Skyway said:Windowed mode is also far from perfect, because with the bearable scaling the window is too small and with the bigger window the pixels are far from ideal.
I'm thinking about getting old 17" LCD from my nephew if he still has it for my old PC though but so far I have to stick to AoW