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Interview Matt Chat 425: Trent Oster on Neverwinter Nights


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Staff Member
Jan 28, 2011
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Beamdog; BioWare; Matt Barton; Neverwinter Nights; Neverwinter Nights: Tyrants of the Moonsea; Trent Oster

Matt Barton's RPG developer interviews used to be a frequent sight on our front page, but in recent times he's only done gameplay videos and extremely long podcasts with indie developers. Now he returns to his classic format for the first time in a year and half with a new multi-episode interview with Beamdog CEO Trent Oster. The entire first half of the first episode is dedicated to Trent's hobbies - racing and especially weaponsmithing. After he finishes playing with his knives, the interview moves on to the topic of Neverwinter Nights, including the recently released Tyrants of the Moonsea premium module, the challenges BioWare faced developing the game back in the day, and the legacy of its famous toolset.

Nothing too interesting yet, but as Matt always says, the best is yet to come.


May 27, 2011
My pathetic monkey brain cannot accept that most of my favorite people are still out there in the industry... just either not creating, or creating exploitative panderboxes, and without successors.

At least Carmack is still being a legendary optimizer, I guess.


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