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Interview Matt Chat 452: Brian Heins on The Outer Worlds

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Jun 15, 2020.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Brian Heins; Matt Barton; Obsidian Entertainment; The Outer Worlds

    The latest guest on Matt Barton's show is Obsidian Entertainment's Brian Heins, a veteran designer best known for his role as game director on Tyranny. The topic of this first episode however is The Outer Worlds, which Brian worked on as an area designer. It begins with a spirited defense of the pulp science fiction themes that both Fallout and The Outer Worlds are based on. There's a discussion of some of the novel features of the game's skill system and its unique flaw system. Brian reveals that there were many flaws that the team wanted to add but didn't have time to implement, including a Narcissism flaw that the player would have gotten if he refused to take a flaw three times in a row. He seems to hint that those sorts of flaws might be brought back in an upcoming expansion. The episode concludes with a discussion of the challenges of designing an RPG where you can kill anybody.


    However, the most interesting part of the episode is at the very beginning, where Brian reveals that he's now "content director" on an unannounced "large RPG" that is currently in early preproduction with a small team and won't be revealed for the next couple of years. He seems like a bright guy who is very much into his craft. There are two more episodes left to go, and I assume Tyranny is coming up next.
     
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  2. Diggfinger Cipher

    Diggfinger
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    That unannounced project has nothing to with what J. Sawyer is working on, right?

    Guess not, since Sawyer clearly said it's a small-scale project and here he mentions a 'large RPG'.
     
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  3. Zeriel Arcane

    Zeriel
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    He looks exactly what I'd expect a Outer Worlds developer to look like. Physiognomy is real.
     
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  4. Turbografx Educated

    Turbografx
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    Check out some of the other devs. No surprises.
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    lol, get real. You wish all of TOW's devs looked like Brian Heins and not like the nice ladies on the narrative design team. The guy's totally chill.
     
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  6. Nerevar N'wah Patron Repressed Homosexual

    Nerevar
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    Make the Codex Great Again! Pathfinder: Kingmaker
    Man TOW the steaming pile of SJW garbage with no content.

    I had completely forgotten about this game until I saw this.
     
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  7. Zeriel Arcane

    Zeriel
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    "nice ladies"

    Infinitron, is there something you want to tell us?
     
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  8. Thac0 Hopeless Optimist Patron

    Thac0
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    Show Spoiler
    [​IMG]


    This one? Senior Narrative Designer.
     
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