Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Matt Chat Thread

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
91,499
RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker [Steve gets a Kidney but I don't even get a tag.] Pathfinder: Kingmaker
He doesn't have time to edit his interviews into episodes, eh.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
91,499
RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker [Steve gets a Kidney but I don't even get a tag.] Pathfinder: Kingmaker
First half hour:

Toaster repair
Humor in games (risky because people might not like it)
VR games
David's past working on America's Army
Wasteland 3 Collector's Edition box (Brian says it might be inXile's last)
Challenges of working during COVID (David says it wasn't so bad because the important creative work was already done)
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
91,499
RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker [Steve gets a Kidney but I don't even get a tag.] Pathfinder: Kingmaker
Second half hour:

POLITICS in Wasteland 3 (they cut some stuff that unexpectedly became relevant in 2020)
Moral dilemmas
Combat mechanics innovations - making combat faster by implementing concurrent enemy actions and making it more lethal
Ongoing balance improvements - making enemies not waste their attacks on your followers

And then Q&A begins:

Wasteland 1 and the Bobby in Highpool quest
Future games from inXile (too early to talk about) and future Wasteland 3 content (DLC will add more areas, more reactivity, more music, more Polly lines! Pets seem to be a thing they're thinking about)
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
91,499
RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker [Steve gets a Kidney but I don't even get a tag.] Pathfinder: Kingmaker
Final half hour, more Q&A:

Troy & Brandi from Wasteland 3 (Brian doubts it'll work out for them)
Working with Krome on the remakes
Will inXile be able to make games under Microsoft that they couldn't before? No, it's more about them being able to make the games better.
Brian talks about creating a new kind of soundtrack in Wasteland 3 with Tarantino collaborator Mary Ramos
Meantime - sounds like it won't happen. Brian is concerned about how many games he has left in his career before he retires and Meantime isn't high up on his to-do list.
Missing games from the Interplay Collector's Edition from the 1990s - Interplay didn't own all the rights
Switching between Unity and Unreal - it made sense to use Unity for Wasteland 2 because of the asset store. The president of Epic Games donated to the Kickstarter and was pissed off about it, lol. It also made sense to reuse the engine for the sequel, but inXile had Unreal experience so they used it for Bard's Tale IV. Brian isn't sure inXile will use Unity again.
The Bard's Tale franchise and the failure of Bard's Tale IV - grognards hated it! inXile wanted to be ambitious and it didn't work out. There was a similar thing with the Bard's Tale ARPG but that eventually became quite popular after being released on mobile to an audience with fewer preconceptions.
Centauri Alliance sequel (Michael Cranford game from Broderbund) - Brian: "lol wut"
Reviving an IP while appeasing the oldschool fanbase - Brian talks about using dialogue keywords in Wasteland 2 to keep it true to the original. For Wasteland 3 it felt safe to move on to standard dialogue options. Could they have done that already in Wasteland 2? Maybe
T:ToN Director's Cut - Brian: "Nooo". Besides the developers have moved on and it would also be difficult technically because of Unity engine updates and such.
Pyke asks about working with Pyke (cool guys, Brian says)
And finally, an old anecdote from Trent Oster about him messing with Brian's toy Star Trek tricorder back at Interplay

Matt's next interview is with Pyke, but it might be a while.
 

Roguey

Codex Staff
Sawyerite
Joined
May 29, 2010
Messages
31,754
Wasteland 3 Collector's Edition box (Brian says it might be inXile's last)

Unsurprising given how they couldn't even afford discs.

T:ToN Director's Cut - Brian: "Nooo". Besides the developers have moved on and it would also be difficult technically because of Unity engine updates and such.

Where's the Avellone comic, Fargo?
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,351
Lol at "defund the marshals". In a game, unless you want to break the 4th wall, you can't explain that you wrote this a while ago, so I can see why they changed it. Since it's related to current-events and activism, it's different from general politics which is worth keeping when there's no axe to grind.
It's best to know that you will always misunderstood by atleast someone, but you should be as clear as possible to avoid it.
 
Last edited:

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
8,927
Location
USSR

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
8,927
Location
USSR
It took me literally a minute to understand what you're talking about.

It's MARSHALS.
The voiced version is the same, I don't see how it took you a minute to get it.
It's been fixed.
"Defund martial what? Martial arts?
Maybe he made a typo, maybe it's materials? Defund what materials?
[minute later]
OHHHH. FUCK."
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,086
Codex 2012 MCA
Matt was in the most Retro Hour Podcast, didn't listen to it yet but knowing those guys, they probably ask the most obvious and asinine questions imaginable. I occasionally listen to it if they have some interesting quest on, so I might listen to this one.
 

grimace

Prophet
Joined
Jan 17, 2015
Messages
1,647
Matt was in the most Retro Hour Podcast, didn't listen to it yet but knowing those guys, they probably ask the most obvious and asinine questions imaginable. I occasionally listen to it if they have some interesting quest on, so I might listen to this one.



https://theretrohour.com/classic-rpgs-and-adventures-with-matt-barton-the-retro-hour-ep248/

An audio only interview.

"One for RGP and adventure fans this week as we talk to gaming historian, author and host of Matt Chat on Youtube, Dr Matt Barton. Plus, Neil from RMC and John Shawler join us to talk This Week In Retro!"
 

:Flash:

Arcane
Joined
Apr 9, 2013
Messages
5,185
The preview image makes him look like a hunchback, because his chair has the same colour as his shirt.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom