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Maze Slaughter - roguelike FPS from ex-Piranha Bytes devs

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,084
I guess the competent guys from Piranha Bytes decided to try gamedev on their own :)
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
inb4 some glue huffing Epic executive decides to pay top dollar to get this trash on their garbage store.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Updated Menus. Looks very sleek and professional.

dominik-geuer-ms-mm-04.jpg


dominik-geuer-ms-mm-07.jpg


dominik-geuer-ms-mm-06.jpg
 
Last edited:
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
The graphics are obviously pre-alpha. Sascha Heinrichs is a very talented 3D designer that teaches professionally in colleges, so I can't imagine the final product looking anything like this.

sascha-henrichs-highresscreenshot00002-1.jpg


sascha-henrichs-highresscreenshot00115.jpg


Maze Slaughter is developed in Unreal Engine 4 by the way, not Unity.
 

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