Azrael the cat
Arcane
Ok setting myself to get shot down here (by the way - I'm concocting a l33t necromancy spell to resurrect my 'tragedy in rpg' thread into an undead vampirous monster that will suck the blood of the codex and regurgitate it multi-stomach-cow style into some kind of marketable fruit drink promoted by overly happy teenagers....wait where was I going with this...
..Oh yeah - I am VERY HESITANTLY recommending the adventure game Culpa Innata.
Having said that - I'm enjoying the hell out of it so far. Dialogue driven. Great setting (a tad cliched orwellian, but well-implemented). Very non-linear adventure game. Yes - NON-LINEAR....ADVENTURE game. Characters, paths, solutions, quests can all differ between games depending on your approach.
But I say hestitantly because:
- whilst some sites have given it 100%, others (eg IGN) have slammed it as unplayable boring trash (43%).
-general fear of suggesting something not already sanctioned by the hivemind (is this like D'n'D paladin thingy, where I have to carry out a deed of atonement in order to appease the hivemind for my blasphemy? It doesn't seem fair - none of the dialogue options told me in advance that the codex would lock up and exclude further questing)
- game very obviously aimed at females (female main char, world in which females are dominant sexually and socially, where men are expected to play it coy, plenty of sex references, no direct violence)
- MANY reviewers have been put off by the massive amounts of dialogue, and the fact that most quests and puzzles are dialogue based. Very few inventory-puzzles in the game - mostly about asking people the right questions.
- you can only interrogate each person for a certain number of questions per day (taking up too much of their time lowers citizen efficiency), The questions range from sensible to stupid (eg focusing entirely on someone's hair cut and sex life - sex life actually is relevant in some cases, to find out the murder victims love interests and connections). Lots of reviewers complain about these conversations being endless and inane - nope, that's just part of the puzzle - you are expected to (gasp) THINK about what questions to ask, in order to get useful info to progress the case.
- some reviewers complain about the QUALITY of dialogue. Again, there's an element of 'ask a stupid question, get a stupid answer' back to this. But I found the oddity of some dialogue in keeping with the setting - maybe it's a subjective thing, but I accepted people talking about each other in terms of their 'having good analytical skills' given the setting where that sort of scientology-esque self-help self-classification has been elevated into a government-manded religion. I found the dialogue fine. That isn't an answer to those who found it god-awful - frankly I have no good answer for that. Maybe they are right. But i have 'some' reason to be confident in my opinions on language - I'm a PhD student and casual lecturer in philosophy,have been a professional stage actor with a fair amount of shakespeare experience - I am genuinely sorry for that boasting, and that does NOT IN ANY WAY invalidate the views of those who thought the dialogue was shit, but I am confident that my tastes aren't so wierd either.
Anyway - am I the only one who enjoyed this game. Seriously - I'm loving it (it pulled me away from some very enojyable star trailling, which I'll go back to when I've done with culpa innata). Any other comments?
..Oh yeah - I am VERY HESITANTLY recommending the adventure game Culpa Innata.
Having said that - I'm enjoying the hell out of it so far. Dialogue driven. Great setting (a tad cliched orwellian, but well-implemented). Very non-linear adventure game. Yes - NON-LINEAR....ADVENTURE game. Characters, paths, solutions, quests can all differ between games depending on your approach.
But I say hestitantly because:
- whilst some sites have given it 100%, others (eg IGN) have slammed it as unplayable boring trash (43%).
-general fear of suggesting something not already sanctioned by the hivemind (is this like D'n'D paladin thingy, where I have to carry out a deed of atonement in order to appease the hivemind for my blasphemy? It doesn't seem fair - none of the dialogue options told me in advance that the codex would lock up and exclude further questing)
- game very obviously aimed at females (female main char, world in which females are dominant sexually and socially, where men are expected to play it coy, plenty of sex references, no direct violence)
- MANY reviewers have been put off by the massive amounts of dialogue, and the fact that most quests and puzzles are dialogue based. Very few inventory-puzzles in the game - mostly about asking people the right questions.
- you can only interrogate each person for a certain number of questions per day (taking up too much of their time lowers citizen efficiency), The questions range from sensible to stupid (eg focusing entirely on someone's hair cut and sex life - sex life actually is relevant in some cases, to find out the murder victims love interests and connections). Lots of reviewers complain about these conversations being endless and inane - nope, that's just part of the puzzle - you are expected to (gasp) THINK about what questions to ask, in order to get useful info to progress the case.
- some reviewers complain about the QUALITY of dialogue. Again, there's an element of 'ask a stupid question, get a stupid answer' back to this. But I found the oddity of some dialogue in keeping with the setting - maybe it's a subjective thing, but I accepted people talking about each other in terms of their 'having good analytical skills' given the setting where that sort of scientology-esque self-help self-classification has been elevated into a government-manded religion. I found the dialogue fine. That isn't an answer to those who found it god-awful - frankly I have no good answer for that. Maybe they are right. But i have 'some' reason to be confident in my opinions on language - I'm a PhD student and casual lecturer in philosophy,have been a professional stage actor with a fair amount of shakespeare experience - I am genuinely sorry for that boasting, and that does NOT IN ANY WAY invalidate the views of those who thought the dialogue was shit, but I am confident that my tastes aren't so wierd either.
Anyway - am I the only one who enjoyed this game. Seriously - I'm loving it (it pulled me away from some very enojyable star trailling, which I'll go back to when I've done with culpa innata). Any other comments?