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Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios - now in BETA

Discussion in 'General RPG Discussion' started by Infinitron, Sep 28, 2015.

  1. cb.spike Novice

    cb.spike
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    They are just in their manic phase. We´ve been there many times with them to know better.
     
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  2. grimace Erudite

    grimace
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    There was a lot of promotion before, during, and immediately following the Copper Dreams Kickstarter.

    How soon do you expect to see a pre-order option made available?

    Social media, replying to emails, doing interviews all drain a creative person. Anything that disrupts the creative flow state slows down production.
     
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  3. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They are suspiciously active. I don't like this. I'm scared.

     
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  4. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    And now a tweet roundup Kickstarter update: https://www.kickstarter.com/projects/1649838104/copper-dreams/posts/2917561

     
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  5. buffalo bill Prophet

    buffalo bill
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  6. buffalo bill Prophet

    buffalo bill
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    game has some nice death animations
     
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  7. buffalo bill Prophet

    buffalo bill
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  8. grimace Erudite

    grimace
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    [​IMG]






    https://www.kickstarter.com/projects/1649838104/copper-dreams/description



    Show Spoiler

    This is going to make for one hell of a Matt Chat.
     
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  9. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I mean, they already changed the graphics and the name. Might as well change the gameplay, too.
     
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  10. rusty_shackleford Arcane

    rusty_shackleford
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    I preferred when this game was called no truce with the furies
     
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  11. grimace Erudite

    grimace
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    To be fair, the game-play from the first Alpha build til the first Beta build has been iterative.


    • isometric
    • party-based
    • turn-based

    We are seeing the gameplay described from day one of Kickstarter.

    Show Spoiler


    We are at the "find the fun" portion of development. Probably. Maybe. Could be?
     
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  12. buffalo bill Prophet

    buffalo bill
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  13. buffalo bill Prophet

    buffalo bill
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    Show Spoiler
    the tweet-stream has been pretty constant
     
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  14. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Is gameplay now fully real-time?
    Trailer and Twitter videos remind me of Almost Alive (another post-apoc vaporware RPG).
     
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  15. CyberWhale Arcane

    CyberWhale
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    I hope they release this pretty soon. I also hope they go back to developing Copper Dreams afterward.
     
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  16. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Wasn't there stand alone expansion coming for SitS too?
     
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  17. CyberWhale Arcane

    CyberWhale
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    Yeah... I wouldn't waste time on that, better to release a new sequel at this point.
     
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  18. Lady Error █▓▒░ ░▒▓█ Patron

    Lady Error
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    buffalo bill
     
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  19. buffalo bill Prophet

    buffalo bill
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    In combat, it is just like a traditional roguelike--events only occur when you take actions, and time is broken into rounds (I am not sure of more specific details, e.g. how/if movement speed is determined, which can get pretty complicated in different roguelikes). The biggest difference from most roguelikes I am familiar with is that projectiles have different speeds, and you can sometimes step out of the way of slow-moving projectiles unless you have initiated a different action, or can fire a projectile toward the anticipated movement path of an enemy.

    My gripes about movement controls are related to the overall roguelike nature of combat. I ALWAYS want to move only one tile at a time, and mouse input for this ABSOLUTELY SUCKS. Also, out of combat the game reverts to real time, but I maintain that it would be better for it not to do this, and they should add a wait key or keys to keyboard movement controls for situations where you want to observe enemy movement or whatever.
     
    Last edited: Aug 14, 2020
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  20. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    I'm disappointed that they replaced the Mobius style art, with the boring brown and grey one.
     
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  21. Citizen Arcane

    Citizen
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    I liked previous PS1 metal gear solid artstyle more
     
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  22. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker

     
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  23. a bear named spigot Arcane

    a bear named spigot
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    it's never coming out
     
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  24. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    It's about the journey, not the destination.
     
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  25. Metro Arcane Beg Auditor

    Metro
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    Should have renamed it to Mechavapor.
     
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