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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Discussion in 'General RPG Discussion' started by Infinitron, Sep 28, 2015.

  1. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
    Joined:
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    Location:
    The Pit of Existential Despair
    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    I don't think 12 years is going to help when you tunnel vision on your basic mechanics to the point of "numbers, how do they work?"

    Like I said before, West End Games had a similar mechanic that gave an extra d6 at 3 pips because arguably 3 pips is about as good. How you don't realize that 5 or 6 pips is definitely better than 1d6 is beyond me outside of tunnel vision or straight mathematical illiteracy. Since at least one of them can program, I have to assume it's not mathematical illiteracy.
     
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  2. Gradenmayer Learned

    Gradenmayer
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    Wait they made it so that +5 modifier transforms into 1d6 roll once you level it? Holy shit... I thought they meant like 2d6 or smth.
     
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  3. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    Even if it was a 2d6, it's inelegant game design to change from a certain modifier (+x) to an uncertain roll, even if the average roll would be higher (2d6 would be 7-ish). Players would become accustomed to fixed/flat modifiers, and then have to adjust to going to a roll, without any significant improvement to gameplay.
     
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  4. Fowyr Prestigious Gentleman Arcane Vatnik

    Fowyr
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    Were you bitten by Blaine? :negative:
     
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  5. Mortmal Arcane

    Mortmal
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    I also backed godus and realms beyond on top of those two...It's too late for me , its over but for the new generations : Dont do kickstarters !
     
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  6. Thac0 Time Mage Patron

    Thac0
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    Much much worse than that. I learned how to calculate the average roll of a standard die in stochastics, 8 grade or so?
    Bottom face (1) + High Face (6) = (7) divivided by 2 = ((3.5))
    Not realising that even +4 is better than 1d6 borders on genuine retardiation for any techie, let along a game dev.
     
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  7. The Fish Arcane

    The Fish
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    I believe the wife does the coding and the husband does the art, we should have known.
     
    Last edited: Dec 5, 2021
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  8. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
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    What job gives bonuses to 2-handed edge?
     
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  9. Ninjerk Arcane

    Ninjerk
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    are you playing honorabu streetu samurai?
     
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  10. Generic-Giant-Spider Arcane

    Generic-Giant-Spider
    Joined:
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    Every fantasy game ever.
    Okay Darkozric I apologize for mocking your HARD PASS.

    shells out $20 in change

    walks down the street calmly.

    abruptly kicks trashcan over

    FUCK
     
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  11. daveyarsegallant Arcane Vatnik Wumao

    daveyarsegallant
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    Runs about in mindless PTSD induced panic for all eternity.
     
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  12. agris Arcane Patron

    agris
    Joined:
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    Should have made it a meta rpg character trait; PTPST.

    You run at the first sign of sewers, ghosts and sexy leprechauns.
     
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  13. wishbonetail Learned

    wishbonetail
    Joined:
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    Here i was hoping for a Shadowrun but, it seems, it will be another Disjunction instead, at most.
     
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  14. Jinn Arcane

    Jinn
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    Nov 8, 2007
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    3,873
    I wanted to give the game a bit more of a try, see if I could get to the open-world section and try to track down some quests. Managed to kill Three-Arm. Knock-out is insanely overpowered, but also the only way I could possibly win that fight. I was using a knife, which I have zero skill in. Pretty silly all around.

    Anyway, looted all the stuff around the warehouse district and was actually starting to have a bit fun, until I went back to where I was supposed to be and found the drawbridge I had lowered earlier was now up, with no way to put it down again from the side of it I was on. So basically, I'm trapped and can't progress in any way now. Yeeeesh. So much is wrong with this release, from what I just described with that combat encounter to the insane bugs. I just don't get it.
     
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  15. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    It's somewhat upsetting that with the recent wave of cyberpunk games, we didn't really get any good RPGs out of the deal. There's a few minor titles by indies that are worth looking at, and there's the upcoming Cyber Knights by the Trese Brothers, and maybe Colony Ship, which may not be exactly cyberpunk but definitely has the vibe.
     
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  16. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    This is the most solid contender by far.
     
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  17. daveyarsegallant Arcane Vatnik Wumao

    daveyarsegallant
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    The original cyberknights is very bare bones though. I get that's it's free to play, but there's not much plot once you get past the prologue.
     
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  18. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Absolutely does not compare. Check out star traders frontiers instead.
     
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  19. V_K Arcane

    V_K
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    7,571
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    at a Nowhere near you
    Midnight Protocol looks interesting, even if its RPG-ness is dubious.
     
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  20. orcinator Liturgist

    orcinator
    Joined:
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    Location:
    Republic of Kongou
    It's out?
    It sucks?
    Damn.

    Did someone make a collage of the art styles?
     
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  21. CyberWhale Arcane

    CyberWhale
    Joined:
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    Location:
    Fortress of Solitude
    There is another terminal for lowering the bridge on this side, buy I can't find the password. Also unable to kill Three-Arm (looting him does provide a password for some terminal, not sure if it's for the previously mentioned one or not) because I can't knock him down, grenades and pistols don't do any damage, and knife is barely effective (I have invested heavily in it) so I would basically have to waste time running from the foe to abuse self-regeneration. Not interested in doing that, mostly because combat seems to be trash overall (would have preferred a classical turn-based ala Fallout or heck, even party-based jRPG blobber).

    Respawning enemies, locked doors and items in general make this a chore to play. When you add the god-awful decision of being unable to click on FOW areas this p.much ends up being unplayable. Esc doesn't work sometimes, and you can't even go to the main menu in some cases (started a New Game by mistake and had to force close the app and run it again to load a quick save). Hard pass at the moment, although I'm not sure if this will be worth a playthrough even with bugfixes/patches considering the boring combat and how barebones the story is.
     
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  22. Gradenmayer Learned

    Gradenmayer
    Joined:
    Jul 21, 2019
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    Kinda funny how this version played better than the release one
    :hmmm:
     
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  23. Ninjerk Arcane

    Ninjerk
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    Last edited by a moderator: Dec 5, 2021
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  24. Tyranicon A Memory of Eternity Developer

    Tyranicon
    Joined:
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    Copper Dreams looked sweet in it's Alpha stage, placeholder graphics and all. It's a shame that version of the game was binned.
     
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  25. Jinn Arcane

    Jinn
    Joined:
    Nov 8, 2007
    Messages:
    3,873
    Thanks, found it. Don't know how I overlooked it before. Felt like I had walked everywhere. Disregard my last post - the bridge raising wasn't a bug afterall, it was by design. Somewhat strange design, but design non-the-less.

    CyberWhale, here's the password for that terminal if you want it. For some reason you can't access the document you find in Three-Hand's office again after the first time (bug? UI element I'm missing? Some "printouts" show on your map, some don't). Luckily I wrote it down in my notepad just in case.

    Show Spoiler
    Username: ADMIN
    Passcode: YOQQG
     
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