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Game News Mechajammer Kickstarter Update #31: Spring Status Report

Discussion in 'News & Content Feedback' started by Infinitron, Jun 3, 2021.

  1. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Mechajammer; Whalenought Studios

    It's been eight months since the last Kickstarter update for Mechajammer, which as we've learned is pretty normal for Whalenought. However, the game's backer beta continued to be updated during that time and it's actually pretty fun now. In today's Kickstarter update, Joe and Hannah reveal that some sort of release date announcement is planned for this month and that the beta build will soon be released to all backers. The update also includes details about the game's soundtrack, a look at some of the weirder vehicles that they've created, and information about backer reward fulfillment. Here's an excerpt:

    There’s fun news about the game coming this month along with release dates, and we’ll be expanding testing for feedback to all of you. A huge thanks to all the alpha/beta backers for their input getting us this far, and shout out to Allen M for encouraging us down the warpath of the tick/tile way back when we were toying with the broader companion micromanagement. It has paid off splendidly. The feedback we’ve received from beta testers has been incredibly helpful as we’ve finalized the gameplay systems, and we've added an in-game bug reporting button recently as well.

    There’ll be a campaign update for alpha/beta backers this weekend that we hope you can take a punch at, so if you have some time to check it out that would be wonderful. The forum has build notes you can comment on as well as the in-game reporter. Once everyone has their mitts on it, all you backers have exclusive access to the forum and can share your thoughts and dreams you have in those build notes, and about the game.

    One of the remaining musical endeavors we’re doing are with the 13 gangs occupying the city, whom are going to have a unique score to go with them as you decide to level their facilities or strong arm an alliance for a pool of allies to buy. These are both fun to design as the main "dungeons" of the city (though most aren't in actual dungeons, sans Faith and a few others, most are offices or various city buildings), they all have their own flavored map for some puzzle of infiltration, NPC enemies and companion pools to (potentially) buy from, and enemy agents to (potentially) kill for level advancement.

    Kevin has been making some absolutely wonderful tracks, emphasizing the game's focus of drenching you in ambience and getting just the perfect amount of camp for the gangs.

    [slam this link for some jams]

    [ In order ]
    • Tanked (dungeon crawl Mad Max style on the outskirts of the colony walls, things currently going wrong for you)
    • Dim (just dynamite ambience)
    • Fueled (some of the local bars and dives to find companions for hire and information)
    • Inside the Hive (The Hive gang, creep factor getting amplified, don't want to KO around here)
    Finding the right company for a limited run vinyl version of the soundtrack that we’d like to send out early as well, as Kevin should be finishing the tracks this summer.

    We’ve also been adding a plethora of vehicles, I think we're up to 30 now, including a rickshaw that up to 2 companions can jump in the back in (for shooting while driving), and Barry’s starting vehicle of choice for your gang which rivals the mystery machine, spawnable from your base.

    We desperately need a wiki-like page devoted to the ruleset and items in the game that you could peruse (and that will also be part of the physical rewards), and we’re planning to get to that this summer so we don’t have to go outside.
    We'll see about that release date announcement.
     
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  2. flabbyjack Arcane

    flabbyjack
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    I'll take two copies thanks.
     
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  3. Tyranicon A Memory of Eternity Developer

    Tyranicon
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  4. Falksi Arcane

    Falksi
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    Please rename the game back to it's none-homo name of Copper Dreams.

    It's current name conjures up images of an Anime Toejam & Earl rip off.
     
    Last edited: Jun 6, 2021
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  5. Jedi Exile Arcanum Patron

    Jedi Exile
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    Project: Eternity Shadorwun: Hong Kong
    My biggest gripe with this game was art style, but on new screenshots it looks better.
     
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  6. grimace Prophet

    grimace
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    Yes. I've been keeping up with the Alphas.




    With the campaign (story mode?) we would do well to summon Whalenought_Joe and whalenought_hannah for some additional Matt Chatting.

    https://www.youtube.com/c/MattBarton/search?query=whalenought



    It's been 5 (five) years?!


    Sensuki still around? Could update the interviews?

    https://www.youtube.com/results?search_query=sensuki+whalenought




     
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  7. Diggfinger Cipher

    Diggfinger
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    Excited to see how the main campaign turns out. Hope vibes form the early build remains.
     
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  8. MrBuzzKill Cipher

    MrBuzzKill
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    For anyone too lazy to go to the Kickstarter page, here is a gif of the game they posted. Ngl, looks pretty sweet

    [​IMG]
     
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  9. Harry Easter Self-Ejected

    Self-Ejected
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    Yeah, I was afraid they would keep the blocky PS1-graphics, but the new style looks so good. I want it.
     
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  10. Kalin Unwanted Dumbfuck Zionist Agent

    Unwanted
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    The ever-changing story.
     
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  11. Alter Sack Savant

    Alter Sack
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    Until the next complete art overhaul in a few months.
     
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  12. Spockrock Augur

    Spockrock
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    Copper Dreams had awesome art, I'd pay for both games if they were separate products: Copper Dreams and Mechajammer
     
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  13. MrBuzzKill Cipher

    MrBuzzKill
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    Yeah I actually liked EACH of their art styles, honestly would love to get my hands on those development builds
     
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  14. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Which one?
     
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  15. MrBuzzKill Cipher

    MrBuzzKill
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    It's kind of a shame how relatively poorly their previous game seems to have sold, in my opinion it was one of the best indie RPGs of the 2010s. I thought it deserved way more attention than it got. Hopefully with this they'll finally get their big break.
     
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  16. Harry Easter Self-Ejected

    Self-Ejected
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    Yeah, Serpent in the Staglands is very nice and beautiful, just a bit cryptic how your choices influence the ending. Oh well, let's hope for this little gem.
     
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  17. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    no
     
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