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Game News Mechajammer Kickstarter Update #38: Gameplay Trailer

Discussion in 'News & Content Feedback' started by Infinitron, Nov 17, 2021.

  1. Infinitron I post news Patron

    Infinitron
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    Tags: Mechajammer; Whalenought Studios

    Following last weekend's announcement of a release date for Mechajammer, Whalenought have put together a trailer of their own. It's a pretty fun trailer, with cool music, lots of pixelated cyberpunk violence, and goofy live action appearances by Joe and Hannah. Check it out:


    Seems like between Whalenought and their publisher, we might see more of Mechajammer in the next two weeks than we saw of it for entire years.
     
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  2. sigard Learned

    sigard
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    gfx is vomit inducing so i bet op will be brofisted into heaven
     
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  3. aratuk Arbiter

    aratuk
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    Unpopular opinion around these parts, but I think it looks great. Distinctive pseudo-isometric 3D.

    UI elements like the inventory are especially cool. From what I can see so far, I’m glad they took the time to experiment, and I hope it didn’t mean they had to rush it out the door in the end.
     
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  4. gaussgunner Arcane

    gaussgunner
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    Show Spoiler
    They did.

    Show Spoiler
    I don't know that for a fact, but c'mon.. they experimented for 6 years, changed everything the game was supposed to be in the kickstarter, then got a publisher. They were rushed.

     
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  5. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
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    Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker Pathfinder: Kingmaker
    I both hate and love the way the game looks. It looks original and stylish. But at the same time fartsy and fugly. I literally can't sort out my impression of it. It's ambiguous.
     
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  6. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    If you don't like how it looks for now, don't worry, still time for 2-3 complete overhauls before the release date, that's in early Dec.

    Also, it looks better than the concept I backed originally, but somewhere in the middle there was a better aesthetics going around, probably the 3rd or 4th iteration.
     
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  7. daveyarsegallant Magister Wumao

    daveyarsegallant
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    When it was called Copper Dreams, the art style was much better.
     
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  8. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Which one?
     
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  9. daveyarsegallant Magister Wumao

    daveyarsegallant
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    Fair point.
     
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  10. Falksi Arcane

    Falksi
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    Still interested enough to give it a go, but Copper Dreams the name and the original art style excited me way more.

    Respect to them for trying something original, but it'd be nice to see the game we were originally expecting at some point too.

    After Serpent in The Staglands 2 of course.
     
    Last edited: Nov 18, 2021
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  11. gaussgunner Arcane

    gaussgunner
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    Yeah, the original Copper Dreams style (from the kickstarter launch, not whatever prototypes they made before that) was perfectly fine. Better than SITS and better than most or all that followed, especially this final (? ? ?? ? ???) look.
     
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  12. aratuk Arbiter

    aratuk
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    Hadn't heard of this publisher before, but apparently they're also publishing Ostronauts (the new game from the Neo Scavenger dev) and the sequel to Out There. Not bad stuff!
     
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  13. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    *mecha sold separately
     
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  14. MrBuzzKill Cipher

    MrBuzzKill
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    Here's how the game looked in 2016:
    [​IMG] [​IMG]
    [​IMG] [​IMG]
     
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  15. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yea I like the current style over that retro PS1:ish(?) look of the original, but there were a few version in-between that were nicer, imo.
     
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  16. AdolfSatan Magister

    AdolfSatan
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    I've heard they're looking to hire the guy who did the collector's edition portraits for numanuma.
     
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  17. Glad Literate

    Glad
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    Am I the only one who prefers the current graphics rather than the generic sh*t from 2016? Dungeon Keeper style of 2D sprites is so cool.
     
    Last edited: Nov 18, 2021
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  18. Jinn Arcane

    Jinn
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    I think the current incarnation is definitely an improvement. I liked the PSX look, and it's what I initially pledged to on kickstarter, but this is just an aesthetic improvement overall. There were a couple art styles they played with throughout development that I probably preferred from a basic aesthetic standpoint (Mobius style probably my favorite), but I also get that there was a certain tone they were going for, and this might ultimately fit the game better in the long run.
     
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  19. Infinitron I post news Patron

    Infinitron
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    Whalenought_Joe whalenought_hannah After this is done, you should write a postmortem detailing all the art styles you cycled through during the game's development.
     
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  20. luj1 You're all shills

    luj1
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    Looks very original

    despite me being irritated by all the artstyle/name changes I have to give this a thumbs up

    one of few RPGs im looking forward to besides Space Wreck, KotC 2 and Colony Ship (now that Realms Beyond and Sigil are vaporware)
     
    Last edited: Nov 18, 2021
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  21. m_s0 Arcane

    m_s0
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    Actually, they should write a book about the entire development process: sort of a memoir mixed with a... basis for a postmortem. From the look of things, there's enough there for an interesting read: starting from the Kickstarter, the funding they got that somehow they managed to stretch into infinity etc. The art style changes following the gameplay evolution might the least interesting aspect of the development.

    This might also help to decompress after all those years? Serious suggestion, I'd read it.
     
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  22. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    I'm pretty certain it's all still in 3D but they are using a pixel shader with variations between environment and characters. I don't think it looks too bad.

    It could look a lot better after all that reworking.
     
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  23. 4249 I stalk the night Patron

    4249
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2
    One can definitely take your word on that subject.
     
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  24. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Have you played their earlier game, Cleve?
     
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  25. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    No, I just watched the trailers. Was the earlier version better ?
     
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