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Incline Melan's new RPG zine Echoes From Fomalhaut

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Codex Year of the Donut
Do you ship to USA?
 

Melan

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Yup, and that's where the majority of my orders is going. It tends to take orders 10-14 days to ship from the date of postage. US shipping is a flat 8 USD for zines (any quantity), and 28 USD (the hardbacks/boxed set, which are heavier).
 

Melan

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EMDT82_cover_SML.png


I am pleased to announce the publication of Weird Fates, vol. 02, a 40-page anthology of four mini-modules by Laszlo Feher. With cover art by Cameron Hawkey, and illustrations by Graphite Prime, Vincentas Saladis, the Original Masters and the Robot Overlords, this collection presents adventures concerned with the strange and unusual, this time mostly in weird dungeons (although an odd, gloomy ruined town is also featured). Each of these scenarios would be suitable as one-shots, or digressions inserted into the ongoing campaign, suitable for 4th to 7th level characters.

“A compilation of four short, open-ended adventure outlines leading to uncanny locales and perplexing situations, this zine offers scenarios that could serve as one-shots or digressions from longer campaigns. Herein, you can visit a comet-struck town living in perpetual gloom, abandoned by its inhabitants but sought by rich eccentrics; resolve an ancient family feud in a place of unravelling time; seek the resting place of a saint in the Undercity to avert a most unusual calamity befalling the City’s dead; and travel beyond space and time to a sanctuary of learning… where the books read you. Some assembly required!”

The print version of the module is available from my Bigcartel store; the PDF edition will be published through DriveThruRPG with a few months’ delay. As always, customers who buy the print edition will receive the PDF version free of charge.

(Note that an adventure module called The Well of Frogs, and Echoes From Fomalhaut #11 are also in the works, and should be expected in June. So if you wish to spend some coin on shipping, take that into account.)
 

Melan

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I am pleased to announce the publication of the eleventh issue of my fanzine, Echoes From Fomalhaut. This is a 64-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with cover art by Vincentas Saladis, and illustrations by Cameron Hawkey, Graphite Prime, the Dead Victorians, and the Robot Overlords. This issue contains...
  • Elven Grave: The ruined tomb of an elven lord and his entourage, still ripe for plunder, but only if you beat other parties to the score. Levels 5–7, 19 keyed areas.
  • From Brahalt to Hlute: Hex-crawl guide to two isles in the Twelve Kingdoms, describing prosperous castles, druid-haunted forests, windswept shores, and gloomy hinterlands of devastation and ruin – in 89 keyed locations.
  • Monsters of the Isles: Eight monsters commonly encountered in the Twelve Kingdoms, and other inhospitable northern lands.
  • Eimir: The Abbey’s Secret: An outpost of Law stands on Brahalt’s eastern coast, a fortified refuge of industrious monks surrounded by a ragtag settlement for those who serve them. What lies behind the impregnable walls, and in the tunnels beneath? Discover in this scenario with 18+31 keyed areas.
  • Curious Local Customs: Tables to generate odd communities and their eccentric rulers – not just for the Twelve Kingdoms.
  • Two double-sided poster maps providing annotated GM’s hex maps for the Twelve Kingdoms, the dungeons included within this zine issue, and a players’ map of Eimir and its environs.
I am also pleased to announce...

The Well of Frogs, a 32-page city and dungeon adventure for 1st to 2nd level characters by Istvan Boldog-Bernad, The Well of Frogs module describes a neighbourhood of the crumbling city of Cassidum, its teeming alleyways the haunts of thieves and lowlives. But below the surface lie worse things still, left over from the days of the old empire or repurposed by dangerous eccentrics. Visiting the underground could not be easier: the Well of Frogs, in the middle of the infamous Piazza Dei Rospi, lies in plain sight, and nobody will prevent the brave and very foolish from descending into its maw. This is a module which has killed a respectable amount of player characters in playtest, more at its debut at North Texas RPG Con, and is ready to kill again. It can be used as a one-off, or as a nexus point for an extended campaign.

The adventure features illustrations by Dorottya Fulop (who also did the cover), Ferenc Fabian, Vincentas Saladis, Graphite Prime, as well as the Dead Victorians and the Robot Overlords. A foldout map sheet is included with city and dungeon maps.

“Down below, beneath Cassidum’s stinking alleys and crumbling palaces, lie twisting passages and musty chambers with the secrets of the old days, and the subterranean dens of lowlife scum. But now, sordid disappearances haunt the Piazza dei Rospi, while the Literators’ Guild and Barbers’ Guild wage a bloody turf war for the surrounding streets. The key to these mysteries is a richly carved marble well decorated with the carvings of four ugly bullfrogs, whose depths hide things worse still. Some who descend shall win riches and battle-glory, while others will only find horrid death… down in The Well of Frogs!

The print versions of the fanzine and the module are available from https://emdt.bigcartel.com/

Please note that your print order also makes you eligible for free PDF copies of your ordered items when they become available (should be a few months after the print edition). PDFs will be delivered via DriveThruRPG to your regular e-mail address, unless you request otherwise.
 

Zed Duke of Banville

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Couldn't resist:

otusi1dwellersofthefo4nfiw.png

DD%20I1%20Cover.png
DD%20S3%20Froghemoth.png

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Erol Otus cover for adventure module I1 Dwellers of the Forbidden City by David Zeb Cook

Erol Otus color illustration of a Froghemoth in adventure module S3 Expedition to the Barrier Peaks by Gary Gygax

Denis Beauvais cover for adventure module DA2 Temple of the Frog by Dave Arneson & David Ritchie

Mark Nelson interior illustration for adventure module DA2 Temple of the Frog by Dave Arneson & David Ritchie

David Sutherland's (probably) interior illustration for the AD&D Monster Manual by Gary Gygax
 

Melan

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Speaking of frogs, here is more of them.

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I am pleased to announce the publication of two adventure modules, The Webs of Past and Present and Cloister of the Frog-God.

The Webs of Past and Present is a 28-page dungeon module by Gabor Csomos for 4th to 5th level characters, with 39 keyed areas. The module features cover art by Graphite Prime, and interior illustrations by Ferenc Fabian, Cameron Hawkey, the Dead Victorians, and the Robot Overlords. It takes adventurers to the decaying elven pleasure-palace of Túr Eridenal, now a monster-haunted ruin still clinging to its past glories. Exploration-oriented gameplay in an open-ended environment is combined with complex puzzle-solving, a ticking clock, and evil flying elven heads. The booklet comes with a fold-out GM’s map of Túr Eridenal. This adventure was the winner of the 2001 No Artpunk Contest, a mighty accomplishment.

“A group of adventurers took a job they were unable to finish. They went into the ruins of Túr Eridenal, an abandoned elven palace of some kind, and never returned. The characters’ mission is to find out what happened to them, rescue the survivors, and – if possible – finish the job they started. Besides the predatory creature the adventurers were hunting, the ruins are overrun with all kinds of monsters, and corrupted by a sinister curse. There are survivors, however, whom the party may rescue if they are smart... even more than just some lost adventurers. All shall be caught in… The Webs of Past and Present!

* * *

I am also pleased to announce the publication of Cloister of the Frog-God, a 40-page wilderness and dungeon module for 4th to 6th level characters, with 15 + 77 keyed areas and more frogs than you can shake a stick at. The module features cover art by Denis McCarthy (who also did a bunch of the interiors), and interior illustrations by Andrew Walter, Matthew Ray, Stefan Poag, the Dead Victorians, and the Robot Overlords. The module’s wilderness section describes the Marshlands, a labyrinth of waterways, strange denizens, and swamp monsters. However, it is the frog-cultists who truly rule the land from a half-ruined cloister complex, sitting on top of ancient catacombs that reach far down – and just as far back in time, before the coming of Man. The cloister is a large, interconnected dungeon environment with multiple access points, different sub-sections, and challenges to test both the cautious and the daring. The booklet comes with a fold-out GM’s map of the Marshlands, as well as the Cloister complex.

“The cloister has stood on a desolate ridge overlooking vast swamps since time immemorial. Dedicated to the great and terrible Tsathoggus, this edifice of evil was destroyed again and again through history, only to re-emerge from its slumber once the forces of Law grew lax and the terrible deeds of the frog-cultists became forgotten. Now a new order rises among the old walls, while older evils stir in stone grottoes and underground sanctuaries. Spies visit the settlements of the marshlands, and offerings make their way to the cloister where the monks hold their vigils as their ancestors have, guarding a nightmare that refuses to die.”

NOTE: This is a scenario whose two parts have been released before, and are now combined into a single adventure. The Cloister dungeons were published as a chapter in Frog God Games’ Rappan Athuk (and are reprinted with permission), while the Marshlands were published in Echoes From Fomalhaut #04. The current edition has been re-edited for greater accessibility.

* * *

The print versions of the modules are available from my Bigcartel store; the PDF edition will be published through DriveThruRPG with a few months’ delay. As always, customers who buy the print edition will receive the PDF version free of charge.
 

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