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Microissue tracking thread

Discussion in 'Golden Era Games' started by Valky, Nov 19, 2019.

  1. Valky Arcane Manlet

    Valky
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    I think it would be of benefit to everyone here and most importantly Cleveland Mark Blakemore to know of these things so that they can be resolved hopefully in a future update to Grimoire. Please feel free to contribute with your own conformations that these are present for you as well, or list any other defects you have discovered. I will try to keep this OP up to date as information and feedback becomes more available.

     
    Last edited: Dec 16, 2019
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  2. GandGolf Savant

    GandGolf
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    You can start by going through the bug thread on the Grimoire Steam forum to see what bugs are listed there and then try to see which of them you can reproduce in version 3 to find out which ones are still present. You could also add a page to the Grimoire wiki to list which bugs still have yet to be fixed.
     
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  3. Cleveland Mark Blakemore Golden Era Games Übermensch Developer

    Cleveland Mark Blakemore
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    Check, will look into these.
     
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  4. Dorateen Arcane

    Dorateen
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    I don't think Magic Missile is a bug. It is a group damage spell that targets all monsters in a row. Even the classic magic missile form D&D allows a higher level magic-user to redirect the projectiles to multiple targets. Working as intended, as far as I'm concerned.
     
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  5. Wayward Son Fails to keep valuable team members alive

    Wayward Son
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    Should I start a playthrough of grimoire instead of studying for finals
     
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  6. biggestboss Savant

    biggestboss
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    IIRC Wiz 7 Magic Missile works the same way
     
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  7. Dorateen Arcane

    Dorateen
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    Yes. I was wondering what happened to your party stuck in the Crowl prison.
     
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  8. Wayward Son Fails to keep valuable team members alive

    Wayward Son
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    That was back at release and that’s the hardest start. Difficulty combined with bugginess.
     
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  9. Valky Arcane Manlet

    Valky
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    "This missile is always targeted at a single monster." Is part of the spellbook description for the spell.
     
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  10. Dorateen Arcane

    Dorateen
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    MAGIC MISSILE SORCERY 2 4 ALL ENEMIES

    Also part of the entry in the Manual. The target is "All Enemies", referring to a Group. So the wording in the description might be off, but the in-game effects of the spell is correct.
     
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  11. Valky Arcane Manlet

    Valky
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    Updated the OP, magic missile was just a description text picoissue.
     
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  12. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    Smooth scrolling left and right turns are still an issue. Either the turns need to be much quicker (so you don't notice the broken geometry) or smooth scrolling should be turned off by default.

    Maybe have a new option of smooth scrolling steps (forward and back), but instantenous turns. And make that the default for new players.
     
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  13. FEDSMOKER herksmoker fedfucker Patron

    FEDSMOKER
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    i discovered by mistake that certain UI elements will overlap one another if you alt tab sometimes; i'll see if i can reproduce it
     
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  14. Valky Arcane Manlet

    Valky
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    I'm not sure I follow. Maybe I'm used to it now but smooth scrolling looks pretty alright to me.
    On the topic of things that could be improved though, allowing us to click and drag scrollbars in the UI instead of having to click the up/down arrows a few dozen times would be REALLY beneficial.
     
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  15. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    You don't get the image artifacts when turning left or right near a wall with smooth scrolling on? Even in the gameplay videos you can clearly see it and some people get confused by it.
     
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  16. Valky Arcane Manlet

    Valky
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    Yeah, I get that. I see what you mean, worth adding to the OP.

    Another issue, that I'm not sure on how to define, is the resolution setting of the game. It sounds like it does not work the same for everyone. E.G. the black bars if you try to use 1920x1080, or it not even properly getting to that point for some people. I personally added command line arguments to the game shortcut to force the game to run in 1024/768, which caused the game to be displayed on the full area of my monitor (originally 1920x1080) without any black bars.
     
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  17. Valky Arcane Manlet

    Valky
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    I expect the answer is that it was among the first areas in the game you made and as such never ended up going back to them later in the development, Cleve, but it is bugging my mapping autism that the village of crowl doesn't look like this. I.E. with the mantor garrison, bronze cauldron, crowl archives, and cathedral temple included in the map versus being separate maps as they are currently in game. It fits perfectly when I edited them in paint.
    [​IMG]
     
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  18. Valky Arcane Manlet

    Valky
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    Warning to anyone who has yet to visit the Bahomet Megalith. I've found that this issue is reproducible; if you step through the hole at the Megalith Spire to transport back to the Bahomet Megalith floor, and then exit the building to go outside, the skyboxes will be gone, as in the image below (solid blue color, no more clouds as the normal skies look, I tried then leaving to go back to sargasso and the skybox remained like this)
    [​IMG]

    To avoid this thankfully, I did try walking back through each floor of the Bahomet the way I climbed up instead of taking the shortcut to exit, and the skybox was normal when I went outside. Avoid the Megalith Spire shortcut.
     
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  19. GandGolf Savant

    GandGolf
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    Has the mana regeneration for Drows and Humans been fixed? Or that map (tabernacle of music?) that would crash the game when you tried to leave it?
     
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  20. Valky Arcane Manlet

    Valky
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    I have very slow regeneration for my drow and human casters to confirm in version 2.0.0.20
    However, I have the helm of the mollusk on my human and now he has the highest regen in my party thanks to the M+ on the item. The same should likely be true for other items like the rings of magic res which say M+ from improved identify.
     
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  21. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    Do you think people would finish the game if one of the critical areas produced a crash when leaving? As to humans and drows, it's a feature, not a bug.
     
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  22. GandGolf Savant

    GandGolf
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    The issue with the Tabernacle of Music map was reported on Apr 8 so it's quite possible Cleve changed something in the map that caused it to crash where it hadn't previously in one of the patches prior to that date. Cleve introducing a new bug wouldn't be surprising at all considering how sloppy he is in coding.

    And from what I remember he admitted that mana regen for Humans and Drows was indeed borked as he used a floor instead of a ceiling or something like that, but probably will consider it a feature rather than making any effort to remedy the problem.
     
    Last edited: Dec 6, 2019
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  23. Cleveland Mark Blakemore Golden Era Games Übermensch Developer

    Cleveland Mark Blakemore
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    One thing Grimoire always needed is a subregion index. Will implement in sequel.
     
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  24. Wayward Son Fails to keep valuable team members alive

    Wayward Son
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    Cleve I’ve resurrected my LP of your game. The necromancy will be finished and the thread fully risen once my semester ends. Make sure you keep up with it
     
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