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Microsoft Store & PC Game Pass Thread

passerby

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I have even btter prediction. 12% cut is actually still wayy too fucking big. 2-3% cut is where it should be.

lol. Food markets operate at 1-2% margins wit hall that extra stuff like buildings, physical goods and so on. And somehow digital shop who only pays for a bit of bandwith and HDD space + some servers for their site apparently can't function without 30% cut.

Well, 2-3% is what cheapest online payment processors like CCs, Paypal, etc charge highest volume tier clients and there are some infrastructure costs, so at 5% it's break even imo, add 2% profit and 7% is the lowest that can still be profitable.
 
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Jaedar

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We'll have to see if it's sustainable.

lol. Food markets operate at 1-2% margins wit hall that extra stuff like buildings, physical goods and so on. And somehow digital shop who only pays for a bit of bandwith and HDD space + some servers for their site apparently can't function without 30% cut.
I'm pretty sure the 1-2% is after costs. Steam is at 30% before taking any costs into account. As has been mentioned, you'll lose more than 2% on transaction/money handling alone. Also afaik food shops have wildly differing profit margins on different products, some being sold at cost or at loss to attract customers or because it's wares people often compare when deciding where to shop and some is at 100%+ markup because shoppers aren't as sensitive to the price.

You also can't directly compare it because food is an essential product so you are essentially guaranteed to sell products for huge amounts of money every week.

I think it's also worth pointing out that steam offers some added value (forums, guides, reviews, discovery queues, achievements, "social media" type stuff, access to customers over the entire world with a wide variety of currencies etc...) that is completely unmatched by any other store. Taking a 12% cut is all well and good, but if your storefront is so shitty as to be unuseable (as all of microsofts pc gaming stuff I've interacted with has been) then you will quickly realize that it's better to sell 100k copies with 70% profit than 20k with 88% profit.
 
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There’s also the fact that literally everyone on the planet needs food and that demand is going to remain steady at 100%. Literally no one needs computer games, they’re a luxury good. Comparing the two industries is idiotic.
 

passerby

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Taking a 12% cut is all well and good, but if your storefront is so shitty as to be unuseable (as all of microsofts pc gaming stuff I've interacted with has been) then you will quickly realize that it's better to sell 100k copies with 70% profit than 20k with 88% profit.

Of course Steam can charge 30% and it's still the best platform to sell on due to it's semi monopoly status, but that was not what this discussion was about, some sheep argue it wouldn't be sustainable at 12%.
While I'm convinced it'd be still profitable even at 7%, if the part of the payment processing of services more costly than CCs and Paypal was transfered to customer like Epic does.
 

Silentstorm

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It's for PC only but consoles have more expensive games so it's not a shock there wasn't any cut for that.

As for Game Pass, it's great if you just want to have a ton of options but don't want to actually buy a game you may regret getting or treating it as giant demos, it does lead to casually trying some games you usually wouldn't play...like Descenders which i quickly uninstalled or Carto which is a cute puzzle game but i quickly found myself disliking how it introduces random new elements that work the opposite of every previous solution through some random hints from NPC's that can be way too easily misinterpreted, not that the game is hard so far, but it's clear some comments are only there for you to take a few more minutes to do the solution.
 
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Ebin Store

https://bit-tech.net/news/gaming/pc...ted-to-return-its-first-profits-until-2027/1/

BabyishShallowAfricanhornbill-max-1mb.gif
 

Perkel

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Of course Steam can charge 30% and it's still the best platform to sell on due to it's semi monopoly status, but that was not what this discussion was about, some sheep argue it wouldn't be sustainable at 12%.
While I'm convinced it'd be still profitable even at 7%, if the part of the payment processing of services more costly than CCs and Paypal was transfered to customer like Epic does.

CC processing cost doesn't really matter because it is adjusted in price of product itself unless somehow you can buy stuff on Steam with cash. Competition also doesn't use magic CCs without cost.
 

DemonKing

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Found out recently you can exchange Lego VIP points (for buying stuff from the Lego store) for Gamepass Ultimate access. It's supposed to only be two weeks a pop but they give you a bonus month if you hit the automatic renewal which you can immediately cancel. Given you only have to spend a tiny amount of points for two six weeks access buying one reasonably sized Lego set will net you about half a year of access (even more if you buy during a double points promotion). Actually using the points towards another Lego set is terrible value in comparison - using the same amount of points you could either get $7.50 off a Lego set or four months of Ultimate.
 

Infinitron

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https://www.theverge.com/2021/5/2/22415712/microsoft-xbox-store-cut-epic-games-court-documents

Microsoft explored reducing its Xbox store cut to shake up console gaming
Confidential Microsoft documents reveal some big plans

acastro_210429_1777_0004.0.jpg


Microsoft had been planning to cut its Xbox store cut to just 12 percent, according to confidential documents filed in the Epic Games vs. Apple case. The software maker details its store fees and changes in a document from January, where it also lists the 12 percent cut to PC games it announced this week. While most of the important parts of the document are redacted, one page reveals Microsoft also wanted to reduce its 30 percent store cut on the Xbox console side.

A table reveals “all games will move to 88 / 12 in CY21,” which means Microsoft had been planning a significant cut to Xbox transactions for some point in the 2021 calendar year. While Microsoft has announced its PC cut, which is also listed in the same table, the company has stayed quiet about any Xbox plans. A change to 12 percent would be significant, particularly because Microsoft, Sony, and Nintendo all currently take 30 percent on digital game sales.

TVaAAxV.png

Microsoft’s confidential plans from January.

A Microsoft spokesperson initially said “we have no plans to change the revenue share for console games at this time,” in a statement to The Verge on Saturday, before issuing a clearer statement on Sunday.

“We will not be updating the revenue split for console publishers,” says a Microsoft spokesperson. Microsoft still refuses to answer whether the document is inaccurate, or simply that plans changed.

This document is part of the Epic Games vs. Apple trial that commences on Monday, and there could be questions over Microsoft’s fee plans here. Both Epic and Apple are calling on Microsoft’s Lori Wright, VP of Xbox business development, as a third-party witness next week.

The documents also reveal that Microsoft had been planning to adopt this lower store rate on the PC side with an important caveat. “There is a proposal currently under Gaming Leadership Team consideration to adopt 88 / 12 as a public PC games revenue share for all games in exchange for the grant of streaming rights to Microsoft,” reveals the document. We asked Microsoft whether this proposal went ahead, but the company refused to comment in time for publication. Microsoft is planning to cut its share of revenue for PC games to 12 percent in August, but it’s not clear if the streaming rights clause is still included.

QRSIzcT.png

Microsoft may have a caveat for the PC gaming cut.

The streaming rights clause would mean developers have to ensure games are available on xCloud for this improved revenue cut. Cloud gaming rights, and in particular Xbox Game Pass, have becoming an emerging battle ground for console exclusivity rights in many contracts recently. Nvidia also generated pushback from publishers and developers after publishing some games to its GeForce Now cloud gaming service without permission.

As we noted yesterday, Microsoft has also been quietly backing Epic Games’ action against Apple. Microsoft has previously defended its 30 percent cut for Xbox digital game sales, and Epic Games has been happy to keep it in place. “Game consoles are specialized devices optimized for a particular use,” said Rima Alaily, deputy general counsel at Microsoft, last year.

Alaily argues that the “business model for game consoles is very different to the ecosystem around PCs or phones,” because Microsoft subsidizes the hardware and consoles “are vastly outnumbered in the marketplace by PCs and phones.” An Epic Games executive also revealed in a court deposition this week that the company has never sought to negotiate with Microsoft to avoid using its commerce engine on Xbox. Despite defending its Xbox cut, Microsoft did admit last year that the company has “more work to do to establish the right set of principles for game consoles.”

Elsewhere, another confidential document shines a light on exclusivity with Xbox games. S.T.A.L.K.E.R. 2 is listed with a three-month console exclusivity deal, Tetris Effect: Connected with six months of exclusivity on connected updates, and The Gunk with perpetual exclusivity to Xbox.

G6ckBUj.png

The court documents also detail Xbox exclusivity deals.

Update, May 2nd 6:50AM ET: Article updated with additional streaming rights details.


Update, May 2nd 3:50PM ET: Article updated with new comment from Microsoft that makes it clear this cut is no longer happening.
 

markec

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In shock to no one another shop bites lower %.

I wonder how those assholes of people saying 30% is "right" gape after pretty much every shop lowered it down aside from consoles and Steam*

I have even btter prediction. 12% cut is actually still wayy too fucking big. 2-3% cut is where it should be.

unknown.png

Sure Steam can afford only 2-3% cut but why should they? They offer a far superior service then anyone else and even far more bigger customer base then anyone else. You dont need to go on Steam, itch.io takes no fee but not many people will go there.

In the end all this posturing means nothing to Valve since it means nothing to the customers.
 

Infinitron

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Third party apps, including from...the Epic Games Store: https://blogs.windows.com/windowsdeveloper/2021/09/28/microsoft-store-more-apps-more-open/

Microsoft Store: More apps, more open
W11-P1-Store-Hero-Image.jpg


In June, we introduced the new Microsoft Store on Windows, redesigned from the ground up to meet the needs of customers across a variety of app experiences. We also opened up the Microsoft Store on Windows to developers using different types of frameworks, packaging technologies, and commerce platforms – in alignment with our commitment to choice, fairness, and innovation.

The new Microsoft Store will launch to the public alongside Windows 11 on October 5th. It will also be available to Windows 10 customers in the coming months.

As we continue our journey, we are grateful for the response from the app developer ecosystem, and we will continue to listen to their feedback. Today, we would like to recognize some of the new apps that are now available in the Microsoft Store and share some updates to our policies for third-party stores.

Opening to more apps
Developers told us they love not having to re-write their existing desktop apps or change their business models in order to be part of the Microsoft Store on Windows. Since June, hundreds of app developers have registered to our preview program to bring their desktop apps onboard. An initial wave of new desktop apps that you can try today on the Windows 11 Insider Preview includes communication platforms like Discord, Zoom Cloud Meetings, and KakaoTalk, and creativity-focused tools such as Luminar AI, Music Maker, and VLC. Desktop productivity applications, like TeamViewer, Adobe Acrobat Reader DC, and LibreOffice, are also available for download and are joined by new additions from inside Microsoft, like Microsoft PowerToys, Visual Studio Code, and Visual Studio Community.

Furthermore, several high-quality Progressive Web Apps (PWA) are also now available in the Microsoft Store on Windows, including Reddit, Wikipedia, TikTok, Lyft, Quizlet and Tumblr. PWAs on Windows allow developers to bring the best of their web experiences even closer to their customers, for example by easy access in the taskbar or Start menu, icon notification badging, or matching the user preference on light/dark theme mode. Clipchamp, available for free on the Microsoft Store, is a video editor with a deep feature set and seamless web-sharing workflow. Now part of the Microsoft family, Clipchamp is a great example of what Windows developers can deliver using PWA as a foundation.

PDP_wipe_09-28-21_alt_1920x1080.gif

Opening to other stores
Our commitment to being an ‘open Store for an open platform’ isn’t just about the various technical underpinnings of how apps are built. It’s also about making sure our business terms are fair and help promote innovation. For instance, the Microsoft Store on Windows no longer requires app developers to share revenue with Microsoft, when apps manage their own in-app payment systems.

In that spirit, today we’re announcing another significant update to our Microsoft Store on Windows policies, which will allow third-party storefront apps to be discoverable in the Microsoft Store on Windows. Just like any other app, third-party storefront apps will have a product detail page that can be found via search or by browsing – so that users can easily find and install it with the same confidence as any other app in the Microsoft Store on Windows. Today, we are sharing that Amazon and Epic Games will bring their storefront apps to the Microsoft Store over the next few months, and we look forward to welcoming other stores as well in the future.

image2-1.png

As we shared back in August, we’re excited about the journey we’re on to bring Android apps and games to Windows 11, including the ability to discover and search the Amazon Appstore catalog directly in the Microsoft Store. This will start as a preview for Windows Insiders soon; we will share soon more details about the system requirements and market availability of the preview experience, and we look forward to the engagement and feedback with the Windows Insiders community.

Opening to other browsers
In June, we updated our policies for browser apps, enabling developers to bring their own browser engines (instead of relying on the OS’ web platform) and continue to innovate with their user experience. Today we are welcoming two browsers, joining Microsoft Edge in the Microsoft Store on Windows: Opera and Yandex Browser.

Opera_PDP_4.6_G3.png

Opening to your apps
Our journey has just started, and we look forward to continuing to work together with the developer ecosystem to deliver even more great experiences for the Microsoft Store on Windows. You can learn how to publish your app to the new Microsoft Store on Windows here, as well as catch the latest docs and best practices to reach new customers.
 

Infinitron

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Good:



https://www.theverge.com/2021/11/11/22776024/microsoft-xbox-app-windows-folder-install-uwp-options

Microsoft’s Windows store is finally becoming more Steam-like for games
The Xbox app will soon let you install PC games freely

Microsoft will finally allow Windows users to install PC games from the Microsoft Store or Xbox Game Pass for PC to any folder of their choice with unrestricted access. The move will allow PC gamers to access the folders of games and mod them freely, or let Windows users move games freely to any folders or drives of their choice.

Sources familiar with Microsoft’s plans tell The Verge that the changes are part of an Xbox app update for Windows that’s currently being tested internally. The Xbox app update will finally address a big pain point of installing games from Xbox Game Pass for PC, where players would run into issues with the Microsoft Store, the restricted WindowsApps folder, or just the inability to fully control where games were installed.

While Microsoft has supported mods for certain titles in the Microsoft Store previously, opening up the folder access to games will now enable more games to support mods without players needing to enable this in games.

The Microsoft Store has traditionally restricted access to where games are installed using Windows-based folder permissions that make it difficult to backup games or move them freely. This is a headache if you ever need to reinstall Windows and you install games to a secondary drive, or if you uninstall a game installed from the Microsoft Store and it still uses up disk space.

Other PC game launchers like Steam or Battle.net allow players to backup games and restore and verify them. Microsoft’s new Xbox app update includes an option to verify and repair files, which will presumably be used to support backing up games. There are also new options to browse to where files are installed, change the drive where games are installed, and pick custom folders for installs.

We asked Microsoft about its internal test of this updated Xbox app, and surprisingly the company confirmed its more open approach to installing PC games from the Microsoft Store.

“With great PC games like Back 4 Blood, Age of Empires IV, Forza Horizon 5, and Halo Infinite on day one with Game Pass, we wanted to provide players with more options to customize their experience in the Xbox app,” says a Jason Beaumont, partner director of experiences at Xbox. “We’ll continue to share updates as we launch additional features.”

Hours after we published this article, Microsoft also released a video detailing the changes. Xbox Insiders will be able to test a new version of the Xbox PC app soon, and we’re expecting the updated app to appear in beta ahead of the launch of a free-to-play version of Halo Infinite multiplayer on December 8th.

Update, November 11th 10:40AM ET: Microsoft released a video detailing these changes hours after we published this article. We’ve updated the article to include Microsoft’s video.
 

Kem0sabe

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Finally, i especially like that they are finally enabling modding the game files. On games like Football manager, which is now a yearly release on day one for gamepass, its essential for its fanbase to be able to add player faces, team kits, leagues fixes, etc... it got to the point that people with gamepass bought the game again on steam just so they could play with mods.
 

Perkel

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The biggest update is that their downloder is actually working properly. That thing was such a piece of shit that it wouldn't download games, choke completely, abysmal speeds, download but not finish and so on.
 

Silentstorm

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Suprised that the gifts weren't mentioned here, but basically random Microsoft store and Xbox owners got free credit through their emails, 50 to 100 bucks to spend on Microsoft Store or Xbox games, needless to say, i went to check my e-mail and got nothing


Wondering if anyone here was a lot luckier than me.
 
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Trying it out now on the Insider Hub, this is pretty much essential for some games. For example, Game Pass just added Final Fantasy 13-2 to but the game is unplayable on most PC's without the "FF13 Fix" mod, which fixes the game's vsync and framerate issues, as well as fixing the game's lock-ups/freezes whenever some HUD elements appear onscreen. Without the ability to use that mod, it's essentially unplayable on Game Pass, so I'll be trying it out right now.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamesn.com/pc-game-pass-strategy-games

Microsoft says strategy games are key for PC Game Pass, and it wants more

PC-Games-Pass-strategy-games-580x334.jpg


It seems Microsoft loves strategy games. I mean who doesn’t, right? But it’s not like your average RTS game gets the kind of mainstream attention that Halo or Cyberpunk gets. And yet, I recently sat down with Microsoft’s general manager for portfolio planning and analysis, Matt Percy, to talk about how valued these experiences are for Xbox Game Pass for PC.

Now known as PC Game Pass, the ‘Netflix for games’ service has certainly proven to be a very potent arrow in Microsoft’s quiver, and strategy games are reportedly an important component to its success. It’s not all about Forza Horizon 5 or Halo Infinite, it’s about Total War: Warhammer III and Microsoft’s own Age of Empires IV as well.

Some fun facts about PC Game Pass: strategy games made up about 15% of the launch portfolio, with grand strategy game Imperator: Rome one of the genre’s leading names on the service. Now, there are over 40 strategy games, and Percy couldn’t be happier. “Strategy games have become some of the most popular titles in our portfolio,” he tells us. “They’re consistently in the top ten games every month and they drive as much as 20% of our monthly engagement on PC.”

“Our goal for Game Pass has always been to offer gamers more choice,” Percy explains. “And give creators more choice as well. We think we’re having a really positive effect on the [strategy] genre on PC, because you’re making it more accessible to people.”

Percy has more stats to back him up on this as well. Apparently, after joining Game Pass people play 20% more games outside of the service, as well as trying 30% more genres. “It’s wild to me that somebody comes in maybe for a Halo and then discovers what they really loved is Darkest Dungeon all along,” Percy explains.

Longevity is key to most games, but strategy games seem especially good at this thanks to either long-running DLC support, passionate modding scenes, or ideally both. But unless you’re one of Microsoft’s first-party games then there’s no guarantee you’ll be on Game Pass forever, so migrating fans from the service is going to be an important final challenge.

Percy reiterates that Microsoft is very upfront about what’s coming and what’s leaving Game Pass in any given month, as well as offering discounts on purchasing Microsoft Store versions of a game, with additional discounts for DLC. It’s also important to the team that the Game Pass experience be as “consistent” with other platforms as possible.



Total War: Warhammer III will be the next big strategy game to come to PC Game Pass, although Victoria 3 is going to drop too when it arrives. In August Civilization-challenger Humankind launched as a day one Game Pass game and recently Slitherine put Warhammer 40,000: Battlesector onto the service – and the list keeps growing. Considering this is one of my favourite genres, it’s wonderful to see this kind of attention.

For Percy, it comes back down to being able to offer choice, and giving Game Pass subscribers more of what they want. And through the subscription model he hopes that developers get the freedom to focus on what they do best: “Make the game that you want to make,” he says.

“Make the game that you feel comfortable making – there’s a home for it in the service. I think that’s a really fun thing to be able to say… We want developers to be able to make the games they want and find the audience’s that those games deserve.”
 

BLOBERT

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BROS I HAVE FAGPASS

NOT BAD I POP MORE MOLES THAN NORMAL

STILL FUCKING PISSED I BOUGHT GOAT SIMULATOR AND GOOSE SIMULATOR FOR MY KIDS BEFORE I BOUGHT FAGPASS
 

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They announced new things coming to Game Pass and Cloud: https://news.xbox.com/en-us/2022/06/09/whats-next-for-gaming/

Most notable thing:

Get More Out of Your Xbox Game Pass Membership
We’re excited to share that later this year, it’s our intent to roll out the ability for Xbox Game Pass Ultimate members to play, from the cloud, select games they already own or have purchased outside the Xbox Game Pass library.

We’re also revealing the first details of Project Moorcroft, a program that brings the fun and discovery of playing new, curated demos of upcoming games to our Xbox Game Pass members.
  • The program will begin rolling out within the next year, beginning with a focus on providing independent developers from around the world more opportunities to build excitement for their games.
  • Participating developers will be able to see how their demos perform, and be compensated, enabling them to bring their creativity to Xbox and reach new audiences with Game Pass.
 
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FYI, Xbox Cloud is streaming using an actual Xbox.
That might be a "duh" to people who haven't tried gamepass yet, but the gamepass itself is marketed as "Xbox Game Pass" despite it including PC games.
Even games that work with a mouse+keyboard on an actual Xbox won't work with your mouse+keyboard, you'll need a gamepad. There's also a chrome/edge extension that lets you map a kb+m as a gamepad, but eh...

That's how it was when I tried it out, anyways.

As an addendum to the other services I tried, I tried out Microsoft's XCloud service after being alerted that it's now in public beta.

It's streaming what I assume is some xbox whatever, NOT a regular computer. I don't actually own a controller(ish, I'll see if I can dig my old one up, I just don't know where I left it) so I'm using a chrome extension to emulate a controller with kb+m:
https://chrome.google.com/webstore/detail/keyboard-mouse-for-xbox-x/nmfedkijhhigaikbadoijiolmjjgoimd

It does come with its own games unlike Stadia/GFN, and there's quite a few games to pick from -- seems to be a decent library of about 150-200 games. If you don't own a console, this is actually a way for you to play some games you don't have access to.
You can see when I press the move, the character takes a bit to respond. But when I press jump, the jump happens near instantly. So the latency actually seems to be fine. However, the picture quality isn't great... after recording it I realized this might actually not be a network issue but a potato issue, as I'm playing it at 1440p :M

https://streamable.com/dw0hmu

NOTE: the video itself is not good to judge the quality as streamable heavily compresses it.


The key overlay is from my side as an OBS extension, NOT their side. So you're experiencing the same exact delay I was experiencing. The quality was OK, starts out a bit fuzzy but after about 30 seconds it's decent enough.

GeForce Now remains by far the best streaming service I've tried. I don't know what magic Nvidia is using, but streaming will never be usable unless others are able to copy it. If for some reason you must use one of these services and already have a large steam library, stick with GFN. GFN got kneecapped hard with the publisher thing though.
Again, the one major complaint I expected to be near impossible to resolve -- latency -- seems to actually be nowhere near the issue I thought it would be.

Perhaps I should move all these to a "Rusty reviews various streaming services" thread, hmm. As a side note, anyone know the best website for hosting videos that doesn't compress the shit out of them? Bitchute destroys my videos.



OTOH, I experienced very little latency.
 

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Codex 2014
Providing something useful using user data they collected. https://www.eurogamer.net/xbox-app-...machine-can-run-a-game-before-you-download-it

Xbox App on PC will now predict if your machine can run a game before you download it​

Feature rolling out to users now.


Microsoft is rolling out an updated version of its Xbox App for PC that includes an at-a-glance indication of whether your machine will likely be able to run a game before you download it.

The feature, which should be particularly useful to Game Pass subscribers reckoning with the service's sizeable library of titles, is being referred to as the Game Performance Fit Indicator.

Essentially, each time you look at a game via the Xbox App, you'll see a short message offering a prediction of how well Microsoft expects it to run on your machine, generated by comparing a title's performance on PCs with similar specs to yours.


Xbox App on PC's new Game Performance Fit Indicator in action.


Microsoft says the new feature is starting to roll out to users now, but notes that, while it continues to gather performance data for different games, checks may not appear for all titles.

Alongside the Game Performance Fit Indicator, Microsoft has highlighted a number of other app improvements in its announcement post, including backend changes designed to make for smoother and more reliable user experience.
 

Wirdschowerdn

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Xbox Game Pass Business Model Doesn’t Seem to Work While Nintendo’s Switch Online Does, Says DFC Intelligence


Aernout van de Velde • Feb 1, 2023 08:02 AM EST


Xbox Game Pass Nintendo Switch Online

According to games industry market research firm DFC Intelligence, Microsoft’s Xbox Game Pass doesn’t appear to be a sustainable long-term business model.

That’s what the research firm writes in a new article about the gaming subscription services from Microsoft, Sony, and Nintendo. Microsoft recently published its financial results for Q2 of FY23, but although Xbox Game Pass subscriptions have grown further, subscription numbers don't necessarily tell the entire story. The problem with Game Pass, according to the DFC, is that Microsoft is giving away too much content in order to generate its revenue. Meanwhile, although not nearly as good as Xbox Game Pass and PlayStation Plus, Nintendo appears to have found the sweet spot with Switch Online when it comes to offering decent value for consumers.

“The problem with Game Pass is the business model does not appear to work”, the research firm writes. “Comparing subscriber numbers is not necessarily fair because the services have significantly different prices. However, what is clear is how well Nintendo’s subscription service works as an enhancement to the overall business model of selling hardware and software. In contrast, Game Pass appears to be trying to be its own end where Xbox hardware sales are not important.”

“When one does the math, Game Pass is making probably three times the revenue Nintendo Switch Online currently generates and probably getting close to matching PlayStation+ revenue because it is priced higher. However, Microsoft is giving away a lot to generate that revenue and it does not appear to be a sustainable long-term business model.”


The article then goes on to explain why DFC Intelligence believes that Nintendo Switch Online is compelling for both consumers and Nintendo as a company.

“The last part of giving away AAA first-party content is the kicker. Nintendo’s online service includes extra content for Mario Kart 8 and Animal Crossing: New Horizons. However, these titles respectively sold 48 million and 40 million units at full retail price. In other words, these two titles generated more revenue than a year of Game Pass.”

Nintendo’s Switch Online service is believed to work as an enhancement to Nintendo’s overall business model.

"The bottom line is that game subscription services seem to work well as a value-add proposition. Nintendo has shown that with Nintendo Switch Online. There are tens of millions of users that will pay $60+ for a game and a cheap mediocre online service. Taking it to the level of a Game Pass requires not only significantly more expenditure but requires giving up a large established revenue stream."


Do you agree with the DFC? Is Microsoft’s business model sustainable in the long run and how about Sony’s and Nintendo’s? Hit the comments down below.
 

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