I spent more hours with Oblivion and Skyrim (the two games i have played the
least amount of time, like ever) than i did with Underrail. Yes, that bad, that disappointing. Seventeen years of wait..for..this..pff
Yes, i actually said that, lol
Might be i'm slowly saying goodbye to games/gaming, might be my standards got a bit too high for a market apparently at least satisfied with carrots and wheels, despite all the decades having elapsed. Bogs and mires, the sheep follow still. Don't know, frankly it is irrelevant either way
-- I never liked playing the RNG. Which is why i
never liked hate backgammon, casino and luck related games, etc. Not an RPG-centric issue. It is just even more highlighted in a game of this genre, as you are basically accepting the ultimate paradox, that of 'role playing' the consequences of your choices..when said choices are being left to chance? Apparently everyone's fine with that, you can even discern the slightly large percentage of people enjoying this aspect if you read through the lines?
-- I cannot appreciate how RNG gets to determine when, where and how long after i am first capable of utilising it i get to find 'x' or 'y' crafting component. I sure as hell cannot appreciate, or even comprehend how you folks do, the fact that in one playthrough i get a 55 quality component at level 1, whereas in another (same exact build) i can have 30 hours clocked in and never having encountered it at all. At all. Why the fuck am i leveling then? Why the fuck are my skill points limited and i am (rightly) encouraged to have a build in my head? It's just ..luck.. in the end isn't it?
-- I could never tolerate respawns in a single player RPG, and i cannot here either. I am not a 12yr old fucktard needing constant ceasless pew pew to feel like my dick grew longer, i am definitely not an akshun type of play3r (moar killzz! wow!!11) and above all, i am very very
not appreciating the fact that with certain builds it can often amount to my needing to hit base and re-re-stock prior to re-re-initiating my trip to wherever it was i originally wanted to go. Fun!
On a different level, i always found respawns detracting from the sense of accomplishment clearing an area up gives you. Sense this time as in literally, forget XP and levels. Am talking 'clearing' something up, your reward being (in the long run) that of having unrestricted/unchallenged access to and fro a location. Nice, logical, believable, satisfactory. Apparently not for most of you.
-- I find it rather moronic that on top of this, said respawns also get to affect the totally broken, moronic sense of the game's economy (sense as in how Styg
thinks he's balanced it out) by being an indirectly ..direct.. source of components. It's not even grind exactly, it's worse. You even gotta wait for it. Or encounter it when you don't want or need it.
-- I thought dump stats were bad (not sure if i still do, game depending) and apparently so did Styg; except he went on a 180 and introduced the exact opposite issue. Crafting is an absolute must, except it's passed on as 'optional'. Why bother? And if you want to keep it a must, besides re-considering how your skill allocation should work???, how about re-considering the respawns? Because in this case, we have both the respawns,
and the RNG to contest with. See merchants and stock.
-- Tied to the above, but worthy of its own section; How about loot by the way? Useless unless you are a crafter. Don't see anyone minding that either for some reason. Even the dumbest, most superficial excuse one could offer, ie money, is gone out the window. You get so much money, even housing upgrade won't deplete it. Loot is an utter fucking catastrophe. Components, components, components, occasionally a shit gun your local merchant will laugh at, even he has better for sale. RNG notwithstanding.
-- Again tied to Styg's solution of 'anti-dump stats'. Certain feats are an absolute must, 100% best choice for a build, while others are so fucking useless, no one would use them. Ever. Not even for dump stat, as unlike those, they only detract. Again why bother. Lacking dump skills is one thing, adding useless ones is.. quite another.
. This is not the 'try your build and experiment' case, where yes, theoretically you could fail and need start over. This is a case of bloating the feats page after having added the ones he knew we'd all pick up. Except, be it due to haste or inexperience, we get the extras we have.
. This is not Fallout 1/2, where a semi-intelligent mixing of dump stats and feats could pull you through. Min-maxing is encouraged in Underrail.
-- Area transition. Insta-travel from anywhere to any a place is bad, but that doesn't mean we cannot exercice good measure. Select locations/waypoints where some form of fast/map travel was possible would have greatly helped. Not because it would make the game 'easier', but because it would have made it less boring. Simple as that. It's boring to walk through an area you cleared for the upteenth time, whether it has or has not respawns.
-- Certain choices in enemy placement are very, very obviously the result of how should i put it? Think of a milennial edgelord (yes, they do exist) making his game.
. Mobs mobs mobs, even where it makes no sense. Just so there are mobs. Hardzorz. Like rathounds inside vents, or mobs right outside an exit-only passage (ie purposefuly placed so that you stumble upon them). Except they did not make my passage any 'harder'. Just more annoying. There where it makes no sense, harmless or almost harmless just so time is wasted on encounters so safe for me to undertake there is absolutely no chance i'd lose them, ie no stress, ie no point in having them. No gratification..just:
. Trash. Now we get to the reasoning. Trash. There for the clearing, before the 'meat' of the combat. So many 'trash' mobs in this game. Ring a bell? Does to me. So do respawns. Seen both in a different genre. Yes, that one. There at least, mechanics and concepts like these are directed to the likes of Scrooge and Angthoron. Ok. But here? Fuck me Freddy.
You factor all these in? So, so disappointed. From 99/100 fanboy state-ready to honestly, no exaggerating at all, entirely disheartened/annoyed/uninterested in continuing.
Worthy of mention that for someone's first attempt at an RPG, yes, the above may be overly strict a critique. Granted. Except i am only here to do that..that's my job, play and say. Wishes and feelings and commie-derived utopias of theory over outcome i leave to others. Even so, no regrets. He deserves the money. I just can't honestly say i will ever bother with this game, let alone finish it. Despite its positive elements. Shoot me