Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Might & Magic VI-inspired indie blobber Legendary Journeys now available on Early Access

Discussion in 'News & Content Feedback' started by Infinitron, Sep 8, 2020.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    84,942
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Blind Monkey Games; Legendary Journeys

    Free-roaming, non-grid based open world blobbers in the style of Might & Magic VI and Wizardry 8 are the most rare subtype of an already rare genre. There are a number of indie games currently in development that match that description, but Kevin French's Legendary Journeys might be the first to become properly available for sale as an Early Access title. It's a classic fantasy roleplaying experience about a party of adventurers who meet in a tavern and embark on a quest to assemble a mystic artifact. The game has been in development since at least 2015, though Kevin seems to have only begun publicizing it in earnest in 2018. Here's the latest gameplay video and an excerpt from its Early Access FAQ:



    Approximately how long will this game be in Early Access?

    Legendary Journeys is planned to be in Early Access between 12-18 months.

    How is the full version planned to differ from the Early Access version?
    The final version of the game will see the following:
    • All zones implemented
    • All spells and combat abilities implemented
    • All classes fleshed out
    • All Trade skill recipes implemented
    • The main story line in place (zones, dialog, items, etc)
    • Additional side content made available
    • Mechanics like skill checks will be fully implemented
    What is the current state of the Early Access version?
    The current version of the game includes the following and is in a playable state:
    • Most zones in Umbrea (starting realm) are completed
    • Start of the main quest is in place
    • Most spells are in game
    • Most combat abilities are in game
    • Some skill checks (lock pick, disarm trap, lore) are functional
    • Combat AI for monsters
    • Turn-Based combat mechanics in place
    • Loot - gotta have loot!
    • Status effects
    • Save/Load game system including an Auto-save feature
    • Trade skills - a few recipes for Alchemy are in game for potion brewing and available for brewing
    • 110 monsters are in game and spread throughout 26 zones (overland and dungeons)
    Legendary Journeys Early Access is available on Steam for $12, with a 10% launch discount until next week. For additional details about its development, check out the game's official website.
     
    • Brofist Brofist x 8
    • incline incline x 3
    • Informative Informative x 2
    • nice nice x 1
    ^ Top  
  2. KeighnMcDeath Arbiter

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,819
    Hope it hits GoG when full version. STEAM atm for me is a no go.
     
    • Agree Agree x 5
    • Brofist Brofist x 2
    • it is a mystery it is a mystery x 1
    • Old Old x 1
    ^ Top  
  3. Morpheus Kitami Educated

    Morpheus Kitami
    Joined:
    May 14, 2020
    Messages:
    378
    I don't care that this reeks of Unity store-bought assets, I'm excited for anything inspired by MMVI.
    That seems to be a bit of a non-traditional selection. I'm curious if this is a sign of something.
     
    ^ Top  
  4. Kruno Prophet Shitposter

    Kruno
    Joined:
    Jan 2, 2012
    Messages:
    3,693
    Can he at least increase the terrain texture quality, as in increased resolution?
    Everything else looks fine.
     
    • Agree Agree x 1
    ^ Top  
  5. KeighnMcDeath Arbiter

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,819
    Will it be modable for dummies?
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.