Muty
Prophet
- Joined
- Apr 8, 2009
- Messages
- 1,462
Luzur said:i keep getting end of stream while trying to login on Codex server.
eh?
Did you install the mods?
http://www.mediafire.com/?4g6j7lihlhas913
Luzur said:i keep getting end of stream while trying to login on Codex server.
eh?
KakerMix said:Specifically THIS one. Its a little wonky, the texture work uses vanilla stand-ins, the GUI itself is fucked up (want an extension of your map going west? Whoops! East instead :haw: ) but it's awesome just the same.
Also just updated is RailCraft which is already in TechnicMP, but this new version has elevator rails (!) and BuildCraft tanker carts (!!!) so now a way to transport liquids without a billion buckets, those janky teleport pipes OR some broken airship mod.
KakerMix said:54.4 crowns said::fap:
Regarding updating...would you post patches for minor updates and add-on's.
Actually, my main concern is when the next revision of technicMP comes out, will the blockid's remain consistent. Or will there be major shifts like it was when you upgraded technic pack from version3 to 4.
The people on RPGCodex are lazy fucks that can't be bothered to start on a new map every month or so.
Block IDs should be static now. The big reason there was a huge shift between v3 and v4 Technic was because a lot of mods shifted out and around. Notch also took up some block IDs that used to be free, further complicating things.
As it stands now, v4 (and Technic MP as well) have a solid list of things that shouldn't shift around unless the mod itself changes things (ala Minefactory Reloaded). If we add anything it will go into free blocks that we have set aside.
Killer-of-Lawyers said:54.4 crowns said:The guy that runs the server i play on was thinking of adding craftbukkit(for the webmap, NPC's and various other small functions). He has got it to work, but i just wonder if there are any pitfalls i should warn him about.
We also came with the idea about modding the mod pack installer, to make our own local client version.
So that we can update the newest mods at our whim.
He then complicates the matters by wanting to add Mo'creatures.
It is SMP but I think you had your reason for not including in TechnicMP.
Now excuse me while i try to twist his arm to get him to paste in our structures to the new map.
It didn't get included because it requires bukkit, and we don't have tekkit yet.
We're waiting on the farming mod.
yeah, what gives.Hoaxmetal said:The requested URL /mc/RPGCodex_MCInstaller.zip was not found on this server.
Temaperacl said:Odd behaviour - the server seems to be in the same state again (unreachable).
Both times occured immediately after hitting a cat (That is, I've hit a cat with a sword 2 times and both times the server became immediately unresponsive).
Zed said:Is that so? I'd rather not play with a bunch of mods. I kind of liked the "skill up" mod but I generally don't like usermade content. You guys have fun, I'll join some other MC server once retail version or whatever hits. Or just play SP.