Humanophage
Arcane
- Joined
- Dec 20, 2005
- Messages
- 4,779
Gameplay looks like this:
On steam: https://store.steampowered.com/app/489520/Minion_Masters/
You construct a deck of 10 units, buildings, and spells out of about 270 cards. There are also heroes with their abilities. Much of the gameplay is about positioning units and their formations. The battlefield is fairly large in comparison to games like Clash Royale, so it is less fast-paced and actiony. Some of the units have limited control - e.g., you can direct where the big cannon of a tank shoots.
Although the game is free, there is no pay2win. It's Danish, so it's not a cash grab by desperate devs who have to eat. Rare cards can be easily accessed via guilds, gained on your own at random, or crafted. All cards are the same for all players, so you can't "upgrade" cards for them to become stronger. You can see that the top decks have a reasonable amount of diversity, both in terms of units and in terms of mana cost:
The two main modes are 1vs1 and 2vs2. 2vs2 is nice because it forced you to adapt. There is also draft, similar to games like Hearthstone, except it is cheap in in-game currency. Another mode is Mayhem, where you get various bonuses depending on the week (e.g., all your units get an illusion copy). The typical match lasts around 2 to 6 minutes. The matchmaking depends on your elo, which is a hidden stat based on your win rate that can be checked here (so don't be surprised that you're beating everyone early on).
Overall, a pretty good game at the current stage. Has a Roman saluting emote that says "white power
".
On steam: https://store.steampowered.com/app/489520/Minion_Masters/
You construct a deck of 10 units, buildings, and spells out of about 270 cards. There are also heroes with their abilities. Much of the gameplay is about positioning units and their formations. The battlefield is fairly large in comparison to games like Clash Royale, so it is less fast-paced and actiony. Some of the units have limited control - e.g., you can direct where the big cannon of a tank shoots.
Although the game is free, there is no pay2win. It's Danish, so it's not a cash grab by desperate devs who have to eat. Rare cards can be easily accessed via guilds, gained on your own at random, or crafted. All cards are the same for all players, so you can't "upgrade" cards for them to become stronger. You can see that the top decks have a reasonable amount of diversity, both in terms of units and in terms of mana cost:

The two main modes are 1vs1 and 2vs2. 2vs2 is nice because it forced you to adapt. There is also draft, similar to games like Hearthstone, except it is cheap in in-game currency. Another mode is Mayhem, where you get various bonuses depending on the week (e.g., all your units get an illusion copy). The typical match lasts around 2 to 6 minutes. The matchmaking depends on your elo, which is a hidden stat based on your win rate that can be checked here (so don't be surprised that you're beating everyone early on).
Overall, a pretty good game at the current stage. Has a Roman saluting emote that says "white power


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