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Mirror's Edge Catalyst

Self-Ejected

theSavant

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Joined
Oct 3, 2012
Messages
2,009
Augmentations. Run faster, jump farther, kickbox harder...
 

mastroego

Arcane
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Apr 10, 2013
Messages
10,250
Location
Italy
I absolutely love Mirror's Edge and finished the game up to 10 times or smth and on every available platform, yet I remain sceptical, I still fear the freerunning will be dumbed down in some way.

Also stealth, what's next, crafting?

Come on, no weapons, speed, agility...
Stealth isn't SO much of a stretch.
Still, skepticism is healthy, and I absolutely loathe that they changed the VA.

Well, the original is still there anyway.
In the Steam account I mean, I think I'll reinstall it come to think of it.
 

Inspectah

Savant
Joined
Jun 29, 2015
Messages
468
Looks like shit.
I can't really coment on the original Mirror's Edge though, tried playing it but had to stop to puke every 5 minutes
 

Icewater

Artisanal Shitposting™
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Freedomland
Project: Eternity Wasteland 2
I absolutely love Mirror's Edge and finished the game up to 10 times or smth and on every available platform, yet I remain sceptical, I still fear the freerunning will be dumbed down in some way.

Also stealth, what's next, crafting?
Given what runners are and how they work, stealth makes more sense than shooting but that was actually in the first game.
 
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Ulminati

Kamelåså!
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DiNMRK
I'm just worried the actual missions will be super linear corridory with mandatory slow sections. Speed was what I liked in the first game. also, the jumps look a lot more forgiving in the videos they showed so far, with plenty of stuff to grab if you mistime them.
 
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theSavant

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Oct 3, 2012
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Wasn't it claimed to be open world (or open town), so you can choose your own way to the destination? Through I guess some parts - such as the skyscraper - are limited in freedom...
 

Spectacle

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True of course, but I loved the constant fast gameplay and think that's what the game should be all about
The original had a number of slower sections where you had to use your eyes and brain to find the path onwards, where the "runner vision" would just highlight some vent opening by the ceiling and let you figure out how to get there. Those made for a nice occasional change of pace, and is what I'm most worried they'll remove to make the game "more accessible".
 

mastroego

Arcane
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Apr 10, 2013
Messages
10,250
Location
Italy
Yeah, exactly, great bits those.
You ran and ran with the guards breathing down your neck and finally would enter some obscure, deserted technical room where you could feel temporarily safe and take your time to find a way out.

Ok, darn it, definitely reinstalling it now.
Should have time to play it next week...
 

pippin

Guest
If stealth means they aren't going to force me to fight, then I welcome this change. But I'm curious to see how they implement that, since you are making noise constantly.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Stealth? The game was a big parkour race. How would stealth factor in when you're jumping across rooftops and swinging from the ceiling?
 

Athelas

Arcane
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Jun 24, 2013
Messages
4,502
Stealth? The game was a big parkour race. How would stealth factor in when you're jumping across rooftops and swinging from the ceiling?
You mean why the enemy A.I. would remain oblivious to your presence when your method of traversal is anything but stealthy?

Because that would make it like most other stealth games on the market.
 

mastroego

Arcane
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Apr 10, 2013
Messages
10,250
Location
Italy
The Gods are my witnesses that I wanted to stay positive, but... a STORY "trailer"?
Can't they just make a good game with a good story without, you know, overdoing it and overselling it?

So this is going to be the n-th pretentious re-interpretation that completely misses the point of the original material, after all?
:?
 

pippin

Guest
Problem is ME1 didn't had a story. Yeah, I know there were cutscenes here and there, but nothing was really explained. There was supposed to be an oppresive government and shit, but the cities were clean, there was evidence of good employment numbers, public transport worked ok, etc. For all I know, you could have been delivering bombs for ISIS.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Mirror's Edge is now a parkour and whiny overprotective boyfriend relationship simulator
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
From the trailer there doesn't seem to be any more/better story than in the first one. But they've added a bunch of characters arguing over bullshit to create "drama" :decline:

But what I really want to know is how much they've dumbed down the actual gameplay. Will this be fun to play, requiring reflexes, observation and thinking, or will it be call of duty on rooftops?
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,043
Location
The Satellite Of Love
Weird of them to focus on the story when that's what most people (everyone?) thought to be the weakest aspect of the first game.

As long as they make some fun and creative levels on par with the first game then it'll still be a :d1p:
 

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