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KickStarter Monomyth - A first person action RPG/dungeon crawler - now in Beta

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
416
RatTower Will all backers have access to the Beta or just those above a certain tier?
Closed Beta Access was part of the Lysandrian Minister backer level.
That's a bit of a dilemma because the more testers the better, but Beta Access generally seems to be considered a mid-tier reward.

Are you saying you consider a $600 pledge to be "mid-tier"?

Honestly, that's a ridiculously high bar just to allow Beta access.

I actually mixed up my own backer level names :oops:
It's the "Seventh Oath Cleric" reward at $125.
 

Narushima

Cipher
Joined
Jun 14, 2019
Messages
1,097
According to the Kickstarter page, access to the closed beta is actually at the "Seventh Oath Cleric" level (€ 125). Oops, beaten to the punch by the Ratman.

That might have been a mistake, because now you have only 25 people in that pool, which is people at that level + the one below it in the list, despite the fact that "Lysandrian Minister" is more expensive but listed above, so shouldn't get access (???).
And you're stuck with those, because giving beta access to other tiers would feel like you've cheated those who paid more.

I've never had people do beta testing for me, but I would guess that about 10 to 15% of testers will give you any sort of actionnable feedback.
And actually, about that, I did beta test Driftmoon, and the devs had created a shortcut right in the game that would take a screenshot and open a text box to describe the issue. You just had a button to click and it would be sent to them directly. That was a great way to do it, and I did send them a bunch of reports.
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
416
According to the Kickstarter page, access to the closed beta is actually at the "Seventh Oath Cleric" level (€ 125). Oops, beaten to the punch by the Ratman.

That might have been a mistake, because now you have only 25 people in that pool, which is people at that level + the one below it in the list, despite the fact that "Lysandrian Minister" is more expensive but listed above, so shouldn't get access (???).

That's just a weird thing Kickstarter does with its layout once certain tiers are filled (similar on Geneforge's page).

This is the correct reward list:

BfKdXhR.png
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,516
Location
The Swamp
You're going to let random people create characters and questlines in the game?

How is that going to work? I hope you have veto power over anything dumb.
 

Ysaye

Savant
Joined
May 27, 2018
Messages
655
Location
Australia
You're going to let random people create characters and questlines in the game?

How is that going to work? I hope you have veto power over anything dumb.

Rattower has sent some correspondence on that process a while back (can't remember if it was only to relevant backers or not) around those who are in those categories working with him him and within certain defined parameters. I also (would like to) think that most people in those categories of backers don't care too much about being specifically involved in item creation; they just want to see the project succeed.
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
416
You're going to let random people create characters and questlines in the game?

How is that going to work? I hope you have veto power over anything dumb.

Yes. I wrote down a couple of rules to avoid rubbish quests/names/etc. (basically, anything you add has to fit within the setting).
A few people came to me with their ideas before backing and I already told them that their fetishes won't make it into the game, so that shouldn't be a problem either :D
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,204
You're going to let random people create characters and questlines in the game?

How is that going to work? I hope you have veto power over anything dumb.

Yes. I wrote down a couple of rules to avoid rubbish quests/names/etc. (basically, anything you add has to fit within the setting).
A few people came to me with their ideas before backing and I already told them that their fetishes won't make it into the game, so that shouldn't be a problem either :D
No enchanted piss forest :negative:
 

mediocrepoet

En français: poètemédiocre!
Patron
Joined
Sep 30, 2009
Messages
5,396
Location
Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,074
Finished Demo, some thoughts and question.

1. First, important question: does "Search" skills work? I got 5 from start, seems to do nothing.
2. And how skill points are awarded, i cant figure how exactly.
3. Also mana seems not regenerate, how much skill in Arcane connection is needed to regen?
4.Plenty of secrets, found around 20-25. Game really rewards exploration.
Spend 5 hours looking for cool things, but probably missed some loot/secret places.
For example, there 2 bows in area, i found only 1 (hint: torch). Where is 2nd?
5.How many dig spots? Found 2, key and ring.
6.What exactly glass sphere is showing in mage room on top?


Demo lengh: Full exploration is around 3 hours. Completionist around 4-5.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,074
Also game is awesome, highly recommended. I cant think of modern game now like this one. Maybe Thief and Dishonored, but less "actiony" and more RPG.
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
718
Location
San Antonio, TX
Strap Yourselves In Shadorwun: Hong Kong BattleTech Pathfinder: Kingmaker
Finished Demo, some thoughts and question.

1. First, important question: does "Search" skills work? I got 5 from start, seems to do nothing.
2. And how skill points are awarded, i cant figure how exactly.
3. Also mana seems not regenerate, how much skill in Arcane connection is needed to regen?
4.Plenty of secrets, found around 20-25. Game really rewards exploration.
Spend 5 hours looking for cool things, but probably missed some loot/secret places.
For example, there 2 bows in area, i found only 1 (hint: torch). Where is 2nd?
5.How many dig spots? Found 2, key and ring.
6.What exactly glass sphere is showing in mage room on top?


Demo lengh: Full exploration is around 3 hours. Completionist around 4-5.

...
- The level up screen, and the process of levelling up itself, is a little weird. As I understand it, you buy stat points directly with your experience, which then allows you to click the level up button to get your skill points?...

That's from a dozen pages ago, so I don't blame you for not having seen it. I agree that it's confusing to figure out with no prompting.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,074
Finished Demo, some thoughts and question.

1. First, important question: does "Search" skills work? I got 5 from start, seems to do nothing.
2. And how skill points are awarded, i cant figure how exactly.
3. Also mana seems not regenerate, how much skill in Arcane connection is needed to regen?
4.Plenty of secrets, found around 20-25. Game really rewards exploration.
Spend 5 hours looking for cool things, but probably missed some loot/secret places.
For example, there 2 bows in area, i found only 1 (hint: torch). Where is 2nd?
5.How many dig spots? Found 2, key and ring.
6.What exactly glass sphere is showing in mage room on top?


Demo lengh: Full exploration is around 3 hours. Completionist around 4-5.

...
- The level up screen, and the process of levelling up itself, is a little weird. As I understand it, you buy stat points directly with your experience, which then allows you to click the level up button to get your skill points?...

That's from a dozen pages ago, so I don't blame you for not having seen it. I agree that it's confusing to figure out with no prompting.

Yes, level-up mechanics (especially skill point gain) need to be explained in-game.
 

curds

Prophet
Joined
Nov 24, 2019
Messages
884
Manuals are nice but I think in modern games there is no reason to not explain everything in-game with tool-tips, etc. It's not like you get the pleasure of having a physical tome open while you play, you're just alt-tabbing to a PDF which is no fun.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,074
Any way to get into beta without being kickstarter?

And how much beta content has compared to full game?
 

mediocrepoet

En français: poètemédiocre!
Patron
Joined
Sep 30, 2009
Messages
5,396
Location
Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,204

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