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KickStarter Monomyth - A first person action RPG/dungeon crawler

Discussion in 'General RPG Discussion' started by RatTower, May 7, 2017.

  1. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Just try the demo.
     
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  2. V_K Arcane

    V_K
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    Yes, at $1000 level at minimum. Everyone who knows their RPGs already done that.
     
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  3. Mortmal Arcane

    Mortmal
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    It's never worth backing, that for any game, you end up paying the same price , that if the game ever release . Wait no, you pay more as the game usually get heavily discounted not long after or on gamepass. The only good reason is if you like the guy and want to suppot him, prevent him to starve.
     
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  4. DJOGamer PT Arcane

    DJOGamer PT
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    :hmmm:

    This is an obscure indie meant for PC, not a ShitBox title you dolt
     
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  5. The Wall Dumbfuck! Dumbfuck

    The Wall
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    As I said, Codex is declining and turning into Discord. This is fifth example today of moron who doesn't even read title of thread (further then three first words) let alone post above him, and getting familiar with what others have said on last few pages or what's state of the game is out of question and moron's mental league

    People used to think before pressing [ENTER]
     
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  6. Mortmal Arcane

    Mortmal
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    Nope codex is turning exactly like reddit, go with the crowd or you get negative karma. I'll never go with the enthusiastic dumb crowd, kickstarters are most often just advertisement or barely some preorder ,most of the time the amounts does not cover anything,certainly not pay a team. In this rare case it may eventually pay a lone dev a year of expanses , it's charity or patronage .
    But from the wallet point of view its never worth it , you are taking a risk , no guarantee it release , no guarantee it wont be a 4 hours game either. Nothing goes faster on sale on steam than a rpg.
     
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  7. Harthwain Magister

    Harthwain
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    Kickstarter is essentially an investment into something you find interesting. From that perspective it is worth backing (although it's still possible to fail, or end up being a scam), because it is your only direct way of supporting projects you want to see happening. The alternative is not backing them (and saving yourself some money), but you will never get anything worthwhile from that and will have to rely on whatever the industry wants to throw at you, so I would rather have Kickstater games as a possibility, even if we may end up being disappointed by the end result.
     
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  8. Nyast Arbiter

    Nyast
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    Kickstarter is, has always been, and should always be, considered as a donation. You're not pre-ordering a game, you're giving money to a developer to help him realize his dream. If you're not convinced by his abilities or the potential of his project, nobody forces you to pledge. It's not a "risk" if you're treating it as a donation, which it should be. If you're looking for the best bang for the buck, then yeah, just wait until the game's at a discount in a few years.
     
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  9. geno Learned

    geno
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    How many years do you think this one will be delayed? I say 2024 is a safe bet.
     
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  10. SharkClub Cipher

    SharkClub
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    Strap Yourselves In
    NO. GRUG MUST POST NOW. GRUG NEED DOPAMINE HIT OF BROFIST JUST FOR UTTERING AN OPINION. GRUG MASH ENTER. OOGA BOOGA ZUG ZUG.
     
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  11. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.kickstarter.com/projects/836367155/monomyth/posts/3263784

     
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  12. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    In a way it is very complete already.

    But the potential for "polish" is almost infinite. It is kind of a Grimoire situation. There are some micro-issues remaining?
     
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  13. garren Arcane Patron

    garren
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    Played around a little, just wanted to mention two issues I immediately noticed, sorry if this has been mentioned before. I'd really life a quick button for lighting or extinguishing a torch, I know you can ready it in your hands and switch the loadout but I prefer to put it in the inventory, a quick button to do that would make things smoother. Also, I tried making bread and noticed you can't drag&drop the dough into the fireplace ala Arx, would be a nice feature to be able to combine things in the world with drag&drop without the extra clicks.
     
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  14. Narushima Savant

    Narushima
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    Hold the bread/fish in front of you, then left-click to throw it onto the grille.
     
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  15. Bastardchops Scholar

    Bastardchops
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    This looks good.
     
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  16. Kalarion Arcane Patron

    Kalarion
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    Strap Yourselves In Shadorwun: Hong Kong BattleTech Pathfinder: Kingmaker
    Finally got around to trying out the demo, I was only able to play about an hour and I'll have to put a pause on it for the moment.

    - Game already looks gud, no glaring issues or holes in the world etc. Everything seemed to work as advertised so far. I expected as much since I've been following the thread for a couple years now.
    - My box with 2-3 year old parts on Win 10 ran it just fine. I didn't get very far though, maybe that changes further in.
    - Combat seems decent, I second the people saying that hitboxes are a little misleading right now. I did enjoy having to crouch in order to whack slimes with my club :D
    - Interactivity is good so far, I like the fact that it's pretty intuitive to figure out what's just props/toys and what's going to be important. Kept my inner packrat/item experimentation autist in check.

    Most of my negative impressions have already been said by others:

    - The motion sickness is real. RatTower please, for the love of God, turn off movement sway. This was the reason I had to stop playing, it was making me nauseous and giving me a headache. Never had this happen to me in a game before, it was super disorienting.
    - I second whoever said the movement areas were unintuitive. I was surprised multiple times by not being able to move to places I thought I would be.
    - I think this is a minor bug, but I may just not understand what's going on: in the courtyard area leading to the first shrine, there's a barrel that can be broken that holds one of those blue glowies that indicates an item to pick up. Only I can't interact with it and I can't move close to it (it seems like the barrel I broke is keeping me from doing so maybe?).
    - The level up screen, and the process of levelling up itself, is a little weird. As I understand it, you buy stat points directly with your experience, which then allows you to click the level up button to get your skill points? I'd suggest giving the process an easier flow. Something like, Light up Level Up button > Click button to get both attribute and skill points. You could make clicking Level Up either give you all available points up to the maximum level you can attain at that point, or one click > one level.
    If you want the process to stay as is, maybe one of those tutorial blurbs could pop up explaining what to do the first time you go to a shrine after getting enough experience for a level?

    Anyways, I had fun. I've never been able to get into interactive 1st person RPGs (I was too dull-witted and uncoordinated to consistently cast spells in Arx Fatalis, for instance), but I could definitely see myself finishing this one. Backed.
     
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  17. xuerebx Augur

    xuerebx
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    Holy shit, I thought I was just tired or something!

    Anyway, despite the motion sickness, I've backed too.
     
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  18. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.kickstarter.com/projects/836367155/monomyth/posts/3268026

     
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  19. Old Hans Cipher

    Old Hans
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    it has the best difficulty system. most people just don't even realize its there. easy difficulty is called "heavy armor and tower shield"
     
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  20. Sacibengala Savant

    Sacibengala
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    Fatroll, b*tches!
     
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  21. Infinitron I post news Patron

    Infinitron
    Joined:
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.kickstarter.com/projects/836367155/monomyth/posts/3269359

     
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  22. geno Learned

    geno
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    This made me reinstall Arx Fatalis (I only played like half of the game back then on Xbox) and what an awesome game Arx is. Just the quest design puts the game on another league and most of other RPGs to shame.
    Best of luck to Rattower but he's facing a beast. I get Monomyth tries to be its own thing and AF is just one of many influences but I feel like I l'll watch it under AF shadow. This said, I made my pledge because there are not enough games like this.
     
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  23. Thal Augur

    Thal
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    Now you made me install it.
     
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  24. Narushima Savant

    Narushima
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    The quick bug-fixing is quite impressive. This game is in good hands.
     
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  25. FreshCorpse Arbiter Patron

    FreshCorpse
    Joined:
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    Strap Yourselves In
    I've long since finished the demo but yeah it's very reassuring. He already has a largely working piece of software and is clearly able to iterate quickly on it.

    The only thing that strikes fear into my heart are his stretch goals which just look absurdly ambitious for the money he's asking. But I work in business software where the costs are astronomical, largely because of the huge number of people involved. He only has one person and that is a benefit as well as a risk.
     
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