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Game News Monomyth coming to Kickstarter on July 27th

Infinitron

I post news
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Tags: Monomyth; Rat Tower Software

Back in January we reported that Monomyth, the promising indie Ultima Underworld/Arx Fatalis successor whose development we've been following since 2017, would be coming to Kickstarter this year. It took RatTower a little longer than expected to conclude his academic work and set up his business, but he's now ready to announce that the Kickstarter campaign will be launching on July 27th. As promised, the campaign will launch with a public demo that will include the entire first part of the game. Here's the new Kickstarter trailer, which offers a look at exploration, combat, environmental interaction, and of course, baking bread.



Greetings, dungeon-crawling enthusiasts!

Today I bring you some great news:

Monomyth will be coming to Kickstarter on the 27th of July, 2021, at 7 pm CET / 1 pm EST.

As a part of this Kickstarter campaign, you will be able to try a demo of Monomyth yourself! In this demo you will travel to the Serpent's Bastion, an outpost of Lysandria, and a bulwark against the many dangers that lurk in the wastelands surrounding the ancient fortress.

You will be able to create your own character and customize its stats to your liking. The demo will feature dialogue, puzzles, combat, and the full tutorial area of the game - though, it won't hold your hand too much and there is enough room for exploration.

Why a Kickstarter?
You may wonder, why now? Why a Kickstarter after all these years. The answer is, that Monomyth is now entering a phase of development where certain costs arise (equipment, software tools, legal fees, etc), and some assets - most of all the music - have to be done by contractors. While I do a lot of assets myself I am not a musician, so, besides financing core development, that is where the money would go.

So, when will Monomyth be released?
There is still some content to be made, some dialogue to be written and some assets to be created. Feature-wise Monomyth is already on a good track. There will still be some changes to NPCs and the AI.

Monomyth is scheduled for Q2, 2022.

Originally I wanted to go for early 2022 - and I still think that is realistic - but I do not wish to delay it yet another time in case something unforeseen pops up. I tried to calculate a realistic goal and added a little bit. This time is actually a hard deadline. If you followed past updates you know that this is now my full-time job, and given how it went over the last couple of months I would really like it if it stayed that way.​

As stated, the final release of Monomyth is scheduled for Q2 2022. RatTower already has plans for what he might be doing afterwards, which you can read about it in the full announcement.
 
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
For any poor codexers, I have no interest in this game, but I will be pledging to help a fellow 'dexer and the first person to DM me will get my copy

Edit: PLEASE don't be cheap. If you can afford it, please do not DM me. Help out a fellow man.
 

Curratum

Guest
Please, God, make it decent!

Please. I CREATED a KS account specifically for Underworld Ascendant. Let that sink in.

If this isn't good, I'll hang myself from the rafters and it will be on your consciousness, RatTower!
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,103
For any poor codexers, I have no interest in this game, but I will be pledging to help a fellow 'dexer and the first person to DM me will get my copy

Edit: PLEASE don't be cheap. If you can afford it, please do not DM me. Help out a fellow man.

I was tempted on reaching out, as a third world hobbo that I am, but I reminded that I'll probably and should buy this on release instead of Kickstarter. And If I get this for free right now, I'll not buy it later and I'll feel bad for that.

The King's Field are one of the the best series that I've most enjoyed in my life, if this gives me any of that feeling, I'll be a very happy hobbo.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,485
Location
California
Please, God, make it decent!

Please. I CREATED a KS account specifically for Underworld Ascendant. Let that sink in.

If this isn't good, I'll hang myself from the rafters and it will be on your consciousness, RatTower!
conscience
 

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
I'm sold. Actually I was sold before the Kickstarter.

But please, get rid of that enchanted axe effect! It reminds me of Morrowind in worst possible way.
 
Last edited:

zwanzig_zwoelf

Graverobber Foundation
Developer
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Please, God, make it decent!

Please. I CREATED a KS account specifically for Underworld Ascendant. Let that sink in.

If this isn't good, I'll hang myself from the rafters and it will be on your consciousness, RatTower!
The private alpha was pretty good. Still needed work and a few layers of polish to be presentable to the general public, but it was already good in that state.

I won't be pledging to the KS, but I'll buy it when it comes out.
 

Tacgnol

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I would be concerned about the scope of this, but RatTower seems like a well adjusted individual who has considered the scope of the project carefully.

I will happily back this when it appears on KS.

If this does end up doing really well on KS and going over target, then please be careful to set realistic stretch goals. It seems like the downfall of many a promising KS has been feature creep due to going over target.
 

zwanzig_zwoelf

Graverobber Foundation
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If this does end up doing really well on KS and going over target, then please be careful to set realistic stretch goals. It seems like the downfall of many a promising KS has been feature creep due to going over target.
"We'll add one additional month of development per ~$10,000 raised over target to deliver a bigger, better, and more polished product." would be a ballsy and realistic stretch goal.
 

Tacgnol

Shitlord
Patron
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Messages
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If this does end up doing really well on KS and going over target, then please be careful to set realistic stretch goals. It seems like the downfall of many a promising KS has been feature creep due to going over target.
"We'll add one additional month of development per ~$10,000 raised over target to deliver a bigger, better, and more polished product." would be a ballsy and realistic stretch goal.

Yes, the less specific the better. The only stretch goal a KS should ever have is "More dev time".

Promising the world and the kitchen sink always seems to end badly.
 

PrettyDeadman

Guest
If this does end up doing really well on KS and going over target, then please be careful to set realistic stretch goals. It seems like the downfall of many a promising KS has been feature creep due to going over target.
"We'll add one additional month of development per ~$10,000 raised over target to deliver a bigger, better, and more polished product." would be a ballsy and realistic stretch goal.
Additional months of development should be added after game release.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,656
Location
Le Balkans
If this does end up doing really well on KS and going over target, then please be careful to set realistic stretch goals. It seems like the downfall of many a promising KS has been feature creep due to going over target.
"We'll add one additional month of development per ~$10,000 raised over target to deliver a bigger, better, and more polished product." would be a ballsy and realistic stretch goal.
Additional months of development should be added after game release.

They are, with paying customers as free quality control and bug testing, sadly.
 

Curratum

Guest
I would be willing to pledge as much as 20 bucks into this thing. Not because I only think it will be worth no more, but because of fucking Underworld Ascendant.

That butthurt will never heal. Ever.
 

PrettyDeadman

Guest
If this does end up doing really well on KS and going over target, then please be careful to set realistic stretch goals. It seems like the downfall of many a promising KS has been feature creep due to going over target.
"We'll add one additional month of development per ~$10,000 raised over target to deliver a bigger, better, and more polished product." would be a ballsy and realistic stretch goal.
Additional months of development should be added after game release.

They are, with paying customers as free quality control and bug testing, sadly.
Very nice, this gives me confidence.
 

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