Monster Hunter Rise announced for Switch
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Capcom has announced Monster Hunter Rise for Switch. It will launch on March 26, 2021 worldwide.
Here is an overview of the game, via Capcom:
About
Monster Hunter Rise is an action RPG that will transport players to the colorful Kamura Village, an all-new serene mountain locale that attracts visitors with its unique culture and innovative hunting technologies. After hunters equip their armor and select from one of the various weapon types, all-new hunting grounds await, including the ancient Shrine Ruins and more. As players defeat monsters and progress through the game, items from fallen foes can be used to craft unique weapons and armor that will increase their chances of future success and survival. Hunters can tackle these challenges solo, or with up to three other players in local or cooperative online play.
Evolving the Monster Hunter series, Monster Hunter Rise will provide players with an inventive set of new tools to track down and defeat threatening monsters. For the first time ever in a Monster Hunter game, wire-based grappling actions can be performed by using a “Wirebug” while standing or in mid-air, adding an all-new level of aerial maneuverability to hunting strategies and attacks. The game will also debut new hunting partners called Palamutes, personalized and rideable “Canyne” companions that will provide players with a new set of attack options, while “Felyne” Palicoes will return as support characters for actions like healing.
Key Features
Game Editions
- Rise to New Heights – The debut of the new “Wirebug” mechanic allows for wire-based grappling actions that can be used to scale cliffs and other hard-to-reach areas, providing new traversal and aerial attack options.
- New and Returning Monsters – The game will introduce Magnamalo, a menacing new flagship monster, as well as other new monsters like the shape-shifting Aknosom, the amphibious Tetranadon, and more. Hunters can also expect to encounter numerous fan-favorite and returning species from previous Monster Hunter games.
- Canyne Companions – New hunting partners called Palamutes can be personalized and used to ride across the terrain, providing players with all-new traveling and attack options. On solo hunts, players can select both a Palamute and Palico to assist them, while multiplayer hunters can bring one or the other into the field.
- The Rampage – In addition to the plethora of solo and multiplayer quests, the immersive story mode will task aspiring hunters with discovering the secrets behind the puzzling “Rampage” events that threaten Kamura Village.
- Hunting Options – Play solo, or join up to three other hunters in local or online co-op play. The Nintendo Switch system also allows for hunting anywhere, anytime and with anyone!
- Seamless Gameplay – Featuring maps with no loading times, the continuous gameplay ensures that players will remain on their quests as soon as the hunt begins, without transitions between areas.
In addition to the physical and digital standard editions of Monster Hunter Rise available for pre-order for MSRP $59.99, a special Deluxe Edition and Collector’s Edition are also being offered. The Deluxe Edition for MSRP $69.99 will include the standard edition of the game (physical or digital), as well as a digital DLC pack voucher that can be redeemed for bonus in-game content such as a “Kamurai” full layered armor set, exclusive gestures, cosmetic items and more. The limited Collector’s Edition (physical only) for MSRP $99.99 will contain everything from the Deluxe Edition, in addition to physical items including a monster icon sticker pack, Kamura Mark enamel pin and an amiibo figure of Magnamalo, the flagship monster featured in the game.
Monster Hunter Stories 2: Wings of Ruin announced for Switch
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Capcom has announced Monster Hunter Stories 2: Wings of Ruin for Switch. It will launch in summer 2021 worldwide.
Here is an overview of the game, via Capcom:
Monster Hunter Stories 2: Wings of Ruin offers both RPG and Monster Hunter fans a unique new experience with a rich storyline featuring charming characters, challenging quests and friendly encounters with familiar monsters from the Monster Hunter series. Assuming the role of a young Monster Rider who can use a Kinship Stone to form strong bonds with monsters, players can gain experience and improve their skills to form deeper connections with these wonderful creatures. When ready, players can embark on memorable adventures filled with dramatic events and heartwarming friendships as the epic tale unfolds.
Most likely they want the game logic code to be shared with future crossplatform MH instead of maintaining two game branches, and the RE engine isn't that heavy weight by itself, much of a game performance depends on the assets used/amount of effects/polycount etc.Surprised to hear this game is running on RE Engine and not MT Framework like MHW, especially since this is a Switch game and I'd assume that older engine would run better on the weaker hardware than RE Engine would.
Choose generic title name addition:
Dark
Rise
Returns
Tales
Legacy
Etc.
If you spend 500+ hours killing monsters so you can kill more monsters than I'm sorry but your fucking retarded, play a good game with actual meaning and purpose like Final Fantasy II.
InfinitronIf you spend 500+ hours killing monsters so you can kill more monsters than I'm sorry but your fucking retarded, play a good game with actual meaning and purpose like Final Fantasy II.
Ok, who edited my post?
Demon will be released soon. Now you can mount and control monsters as a puppeteer like in Shadow of Mordor.
Riding tigrex really is going to be something.
Monster riding seems sort of gimmicky. I got to ride Arzuros while on the Drome-clone quest by just running up to him and doing a single wirebug attack. Attacked the -drome with him for a bit and then the timer ran out and Arzuros fucked off. Damage wasn’t all that impressive, maybe got the equivalent of two full golf swing combos. Rathian was hanging around the map during the Mizu fight but I ignored her entirely to see how things went on my own.
Well then It seems like might be more worth it on multiplayer as an amusing way of tanking. Does the mounted monster's attacks topple or trip foe monster easily?. You gain more aggro like having the taunt armor skill?.
After much idiocy and speculation floating around the PC version of Rise, I've decided to compile all of the info relating to this from the Capcom leaks. Quick Summary: Nintendo Exclusivity Terms Stories 2 and Rise Collab on PC Rise PC Plans/Mkt Rise Technical Specs
Rise (Snow) and Stories 2 (Rush) are slated to have a collab. One of the board meetings references evaluating extending this to the PC versions for each.
https://pastebin.com/aSBi3ktB
Marketing Strategy on a board meeting discusses the Nintendo exclusivity deal but cautions about locking to one platform https://pastebin.com/x47CK6dt The presentation it links to treats the PC version as certain.
There's technical specs for the PC version even. Uncapped Framerate. Mouse direct input (no joystick emulation). Optimized UI. Variable resolution and frame rate. Heavy warnings about not hard coding shit. https://pastebin.com/Ekn0b5Dn
Additionaly The MH Rise Demo has a string "/Render/PCTargetAPI: DirectX11", something that has no reason to exist on a switch only game. DX is a windows only thing.
Hi, Ichinose here.
We already showed you a bit of the ice region, but what is the #1 most forgotten item? Hot drinks! You won't have to look for them anymore because they're gone.
They removed Hot Drinks.
https://twitter.com/MH_Rise_JP/status/1354384909658251268
Hi, Ichinose here.
We already showed you a bit of the ice region, but what is the #1 most forgotten item? Hot drinks! You won't have to look for them anymore because they're gone.