Tags: Jagged Alliance 3D; MISTLand
Thanks to Snap, a Russian speaker from <a target=_blank href=http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=forum;f=47>Strategy First forums</a>, here are more <a href=http://www.rpgcodex.com/gamedetails.php?id=257>Jagged Alliance 3D</a> and <a href=http://www.rpgcodex.com/gamedetails.php?id=166>Jagged Alliance 3</a> bits translated from <a target=_blank href=http://www.mistgames.ru/>MISTland</a>'s Russian forum:
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<ul><li>JA3D will use an updated graphical engine of <a target=_blank href=http://www.mistgames.ru/eng/projects/projects/alfa/news.shtml>Alfa: Antiterror</a>, MISTland's other tactical game. However, AI and other game logic will be developed from scratch.</li>
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<li>The project leader will be Yaroslav Astakhov, who is also the project leader for Alfa.</li>
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<li>Tactical features of JA2, such as movement, shooting, concealment, etc., will be preserved and even expanded.</li>
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<li>JA3D will not be turn-based outside combat like Paradise Cracked</li>
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<li>The weapons list will be expanded compared to UB. More heavy weapons are promised, but sci-fi weapons, like rocket rifles, are not planned.</li>
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<li>Strategy First has considerable creative control over the project</li>
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<li>The emphasis of this project will be on great looks and entertainment, as opposed to being aimed at the most hard-core fans (Wildfire was cited as an example of the latter).</li></ul>
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The last bit sounds a little worrying, although Wildfire was indeed too hardcore to me.
Thanks to Snap, a Russian speaker from <a target=_blank href=http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=forum;f=47>Strategy First forums</a>, here are more <a href=http://www.rpgcodex.com/gamedetails.php?id=257>Jagged Alliance 3D</a> and <a href=http://www.rpgcodex.com/gamedetails.php?id=166>Jagged Alliance 3</a> bits translated from <a target=_blank href=http://www.mistgames.ru/>MISTland</a>'s Russian forum:
<br>
<ul><li>JA3D will use an updated graphical engine of <a target=_blank href=http://www.mistgames.ru/eng/projects/projects/alfa/news.shtml>Alfa: Antiterror</a>, MISTland's other tactical game. However, AI and other game logic will be developed from scratch.</li>
<br>
<li>The project leader will be Yaroslav Astakhov, who is also the project leader for Alfa.</li>
<br>
<li>Tactical features of JA2, such as movement, shooting, concealment, etc., will be preserved and even expanded.</li>
<br>
<li>JA3D will not be turn-based outside combat like Paradise Cracked</li>
<br>
<li>The weapons list will be expanded compared to UB. More heavy weapons are promised, but sci-fi weapons, like rocket rifles, are not planned.</li>
<br>
<li>Strategy First has considerable creative control over the project</li>
<br>
<li>The emphasis of this project will be on great looks and entertainment, as opposed to being aimed at the most hard-core fans (Wildfire was cited as an example of the latter).</li></ul>
<br>
The last bit sounds a little worrying, although Wildfire was indeed too hardcore to me.