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Morrowind is utter tripe

honko

Educated
Joined
Dec 26, 2015
Messages
94
Location
Smuggler's Notch, VT
Firstly, I am a longtime RPG veteran. Having played games, such as. Fallout 1, Fallout 2, Arcanum, Fallout New Vegas, Oblivion and of course system shock. So when I say I am fairly well versed in the quality and merits of what makes a GOOD "rpg". Rather then, what make an RPG infact utter tripe.

When I was a young lad. I played this game that has henceforth been known as Morrowind. Firstly I was shocked, apalled, nay, even dsigusted by the lack of role playing experience in this game. The whole of the game seemed to assume, that as an educated gamer and RPG veteran. I would be content with simply traversing the barren hellscape of the land known as morrowind. At first as I stepped off the boat and realized there was no true RPG system in this game. I was disgusted. Nevertheless I decided to press onward through the opening city. However, Every settlement I happened across had almost no population. The world was completely static and desolate.

Each character I encountered had so artistic soul or creativity into their personality. They were simply empty shells there for text exposition. Nevertheless I pushed forward into this "game" of sorts. When I happened upon a chance combat encounter. I quickly discovered to my horror how awful the combat system truly was. You simply spam your right click! Of course how genius!. This coupled with the general poor skill system, coupled with the absolutely dreary world. In my expert opinion this game is clearly of poor quality and value.

In conclusion; I find it extremely fitting that the game world is covered in giant mushrooms. Mushrooms of course grow in shit, if anyone is unaware of this. Is there perhaps anyone willing to debate or challenge this game based upon its true virtues? Or are Morrowind fans only capable of reacting with emoji's. It's quite comincal indeed that this absolute tripe of a game has such a simple minded following.

As I have said before; Morrowind is UTTER Tripe.
 
Joined
May 28, 2021
Messages
179
Location
Nairaland
Filtered by early game Morrowind, sad! By level 10 you are doing crazy shit and by level 30 you are a unkillable monstrosity that can literally fly, paralyze anyone, shoot out massive magic balls of instant death, jump or teleport across the country, get so high you become Flash Gordon, the possibilities are endless. You can pretty much shape your character to be how you want, and the factions offer a staggering plethora of roleplay options. There are even two churches, the Tribunal Temple or the Imperial Cult, depending on which religious faction you want to side with. And within those are several options again like Almoner and Sergeant.

tl;dr early game can be obtuse but this game lets you be damn near anyone, my last character was an unassuming agent of House Hlaalu who wore no armor, used a dagger, and speech to accomplish various shady tasks. Few massive scale RPGs like Morrowind will let you pull this off comfortably i.e. without cheesing.
 

honko

Educated
Joined
Dec 26, 2015
Messages
94
Location
Smuggler's Notch, VT
Filtered by early game Morrowind, sad! By level 10 you are doing crazy shit and by level 30 you are a unkillable monstrosity that can literally fly, paralyze anyone, shoot out massive magic balls of instant death, jump or teleport across the country, get so high you become Flash Gordon, the possibilities are endless. You can pretty much shape your character to be how you want, and the factions offer a staggering plethora of roleplay options. There are even two churches, the Tribunal Temple or the Imperial Cult, depending on which religious faction you want to side with. And within those are several options again like Almoner and Sergeant.

tl;dr early game can be obtuse but this game lets you be damn near anyone, my last character was an unassuming agent of House Hlaalu who wore no armor, used a dagger, and speech to accomplish various shady tasks. Few massive scale RPGs like Morrowind will let you pull this off comfortably i.e. without cheesing.

Perhaps Fallout 1 and 2 are too difficult for you ;)

Hence you need to play utter triple like Morrowind
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,043
Location
The Satellite Of Love
The game itself is pretty awful, as with all Elder Scrolls games it all comes down to whether or not you're interested in exploring the world for its own sake. The most fun you can have in Morrowind is in reading the in-game books, and looking at the different architectural styles.

Just have fun with the stupidly easy-to-break systems. Inhale like 50 skooma and fly into low orbit.

System Shock isn't an RPG!
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,185
Location
Bjørgvin
Morrowind had many flaws, many of which can be fixed with mods. But the biggest flaw - the utterly static gameworld where only the player moves - is not fixable.
Imagine if MW had NPCs and fauna as in Gothic, which was released 1-2 years earlier.
 

Kainan

Learned
Joined
Jul 24, 2020
Messages
191
I didnt mind it being barren and static as it fitted such hostile environment and thousands of years of history and slow change.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,539
Location
Nottingham
Firstly, I am a longtime RPG veteran. Having played games, such as. Fallout 1, Fallout 2, Arcanum, Fallout New Vegas, Oblivion and of course system shock. So when I say I am fairly well versed in the quality and merits of what makes a GOOD "rpg". Rather then, what make an RPG infact utter tripe.

When I was a young lad. I played this game that has henceforth been known as Morrowind. Firstly I was shocked, apalled, nay, even dsigusted by the lack of role playing experience in this game. The whole of the game seemed to assume, that as an educated gamer and RPG veteran. I would be content with simply traversing the barren hellscape of the land known as morrowind. At first as I stepped off the boat and realized there was no true RPG system in this game. I was disgusted. Nevertheless I decided to press onward through the opening city. However, Every settlement I happened across had almost no population. The world was completely static and desolate.

Each character I encountered had so artistic soul or creativity into their personality. They were simply empty shells there for text exposition. Nevertheless I pushed forward into this "game" of sorts. When I happened upon a chance combat encounter. I quickly discovered to my horror how awful the combat system truly was. You simply spam your right click! Of course how genius!. This coupled with the general poor skill system, coupled with the absolutely dreary world. In my expert opinion this game is clearly of poor quality and value.

In conclusion; I find it extremely fitting that the game world is covered in giant mushrooms. Mushrooms of course grow in shit, if anyone is unaware of this. Is there perhaps anyone willing to debate or challenge this game based upon its true virtues? Or are Morrowind fans only capable of reacting with emoji's. It's quite comincal indeed that this absolute tripe of a game has such a simple minded following.

As I have said before; Morrowind is UTTER Tripe.

"When I was a young lad?"

How old were you, 2? Coz this reads like it's been written by a frustrated 15 year old.

And that's coming from someone who's dyslexic and can't write for shit.
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
Firstly, I am a longtime RPG veteran. Having played games, such as. Fallout 1, Fallout 2, Arcanum, Fallout New Vegas, Oblivion and of course system shock. So when I say I am fairly well versed in the quality and merits of what makes a GOOD "rpg". Rather then, what make an RPG infact utter tripe.

When I was a young lad. I played this game that has henceforth been known as Morrowind. Firstly I was shocked, apalled, nay, even dsigusted by the lack of role playing experience in this game. The whole of the game seemed to assume, that as an educated gamer and RPG veteran. I would be content with simply traversing the barren hellscape of the land known as morrowind. At first as I stepped off the boat and realized there was no true RPG system in this game. I was disgusted. Nevertheless I decided to press onward through the opening city. However, Every settlement I happened across had almost no population. The world was completely static and desolate.

Each character I encountered had so artistic soul or creativity into their personality. They were simply empty shells there for text exposition. Nevertheless I pushed forward into this "game" of sorts. When I happened upon a chance combat encounter. I quickly discovered to my horror how awful the combat system truly was. You simply spam your right click! Of course how genius!. This coupled with the general poor skill system, coupled with the absolutely dreary world. In my expert opinion this game is clearly of poor quality and value.

In conclusion; I find it extremely fitting that the game world is covered in giant mushrooms. Mushrooms of course grow in shit, if anyone is unaware of this. Is there perhaps anyone willing to debate or challenge this game based upon its true virtues? Or are Morrowind fans only capable of reacting with emoji's. It's quite comincal indeed that this absolute tripe of a game has such a simple minded following.

As I have said before; Morrowind is UTTER Tripe.
Hi Maxie
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,690
Is there perhaps anyone willing to debate or challenge this game based upon its true virtues?
You are trying way too hard to make this attempt appear genuine. Sounds a lot more like somebody's sleeper account. But I am willing to indulge you.

Firstly, I am a longtime RPG veteran. Having played games, such as. Fallout 1, Fallout 2, Arcanum, Fallout New Vegas, Oblivion and of course system shock. So when I say I am fairly well versed in the quality and merits of what makes a GOOD "rpg". Rather then, what make an RPG infact utter tripe.
You make an appeal from authority argument in your first sentence, mentioning a bunch of well known RPG Codex favourites. You claim it means you're "fairly well versed in the quality and merits of what makes a GOOD >rpg<" and... fail to provide any argument where ANY of the aforementioned RPGs is contrasted with Morrowind. Call me skeptical, but it looks a lot like you are merely attempting to make your opinion sound more educated by bringing up the classics rather than showing us your deep understanding of "the quality and merits of what makes a good RPG".

Firstly I was shocked, apalled, nay, even dsigusted by the lack of role playing experience in this game. The whole of the game seemed to assume, that as an educated gamer and RPG veteran. I would be content with simply traversing the barren hellscape of the land known as morrowind. At first as I stepped off the boat and realized there was no true RPG system in this game. I was disgusted. Nevertheless I decided to press onward through the opening city. However, Every settlement I happened across had almost no population. The world was completely static and desolate.
And you "realized there was no true RPG system in this game" because...? Also, how big is population is settlements in other RPGs? How MOBILE are the people? This is exactly what I mean by you not providing the actual arguments to back up your opinion.

Each character I encountered had so artistic soul or creativity into their personality. They were simply empty shells there for text exposition. Nevertheless I pushed forward into this "game" of sorts. When I happened upon a chance combat encounter. I quickly discovered to my horror how awful the combat system truly was. You simply spam your right click! Of course how genius!. This coupled with the general poor skill system, coupled with the absolutely dreary world. In my expert opinion this game is clearly of poor quality and value.
Why was the skill system poor? The skill system was a bit more complex than "spam your right click!", although it's very easy to sum it up as such. In fact, I would argue that Morrowind is an example of how you put RP in G. Because it isn't enough for the player to aim well - you had to be proficient enough for your blows to land on your opponent (and vice versa). Was that simple? Sure. But separating the player from the character is one of the staples of the role playing genre.

In conclusion; I find it extremely fitting that the game world is covered in giant mushrooms. Mushrooms of course grow in shit, if anyone is unaware of this.
In case you didn't realize this until now, your post is pretty shitty in itself - as proved by my response - so I am going to give you an appropriate rating. Morrowind does have its flaws and there are good arguments to be made against it, but you are obviously not the right person for that, Mister "Educated Gamer And RPG Veteran".
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,624
fail to provide any argument where ANY of the aforementioned RPGs is contrasted with Morrowind

I'll answer for him, avoiding Oblivion and System Shock (which I have not played).
  • The character creation of Fallout, Fallout 2, and especially Arcanum, have much more of an impact on the game than Morrowind's could ever hope to. This is because leveling up in Morrowind is a rather easy task (and indeed, you become a God by the end of the game), and because there's no noticeable difference between Morrowind's choice of gear contrasted to that of the three games I mentioned. In essence, Morrowind's "character building" boils down to one choice: do you want to play boring Morrowind, or do you want to break Morrowind by becoming a spellcaster with alchemical knowledge? If you play Morrowind as a melee fighter, you may as well play a game with good melee combat, or one that makes different skills feel different.
  • Morrowind's quests aren't anywhere near as replayable as those of FO1, FO2, F:NV, and Arcanum's. So not only do you have to deal with emotionally dead characters, but you also have to deal with quests that don't really offer multiple ways to complete them. And, what's more, usually the multiple ways to complete them don't offer anything in the way of "writing", the way quests do in the games I mentioned. What does this mean? That Morrowind's "multiple" ways to solve a quest don't really affect the story of the quest. A stark contrast compared to siding with Gizmo vs Killian in Fallout, or killing the Legion/delivering the Legion's message/attacking the Mojave Outpost in New Vegas. All multiple ways to solve a quest successfully, all leading to different stories.
Also, how big is population is settlements in other RPGs? How MOBILE are the people?

The problem with Morrowind's settlements is that they are bigger than they are useful. Most NPCs in these settlements, I kid you not, roughly 75% of them, may as well not be there. This wouldn't be a problem if they were rightfully pushed back as background characters as many RPGs do (NPCs in all games I mentioned before have basic "barks" that tell the player "I'm not important, move on"). However, because you can interact so much with Morrowind's NPCs, it makes it even more obvious that they are filler. After asking questions about 20 different topics to a given NPC, you would expect something that made them stand out from the rest.

What's more, the 3D first-person perspective makes them feel even more static than they already are. Uncanny valley effect, if you would. Same reason why wonky animations in a game look absolutely retarded and unnatural when mimicked by a person in real life.

Why was the skill system poor?

Because Morrowind's skill system affects chances of success and nothing else. This is fine in an isometric game, but as a first person game where you are forced to spam left click (not right click, btw, but that was OP's mistake) you would hope that you would be doing something else once you reach 90 Long Blade or shit like that. Look at Gothic: different skill levels meant that the game played differently. Piranha Bytes could have been content with simply making your attacks do more damage, but they weren't.

I see this

Because it isn't enough for the player to aim well - you had to be proficient enough for your blows to land on your opponent (and vice versa). Was that simple? Sure. But separating the player from the character is one of the staples of the role playing genre.

and ask: why, oh why did Bethesda think that something as retarded as "aim your mouse in the direction of your enemy" was such a high IQ task that they felt the need to shoehorn traditional RPG combat mechanics (dicerolls) where you tire your left finger out when they could have simply done something much more, or else, keep Morrowind isometric and let combat be automated like it is in nearly any other RPG?

WHO THE FUCK CAN FIND THIS GAME'S COMBAT FUN, WRITING ENGAGING, AND WORLD INTERESTING TO EXPLORE? I expect Reddit (no offense intended) to think like this much like how they praise Skyrim as the best game ever, but not the Codex.
 

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