Thal
Augur
- Joined
- Apr 4, 2015
- Messages
- 413
Exploration is one of the game's biggest strengths, and that counts as gameplay. Exploration is also one of the few elements which BOTH Morrowind and Gothic 1 & 2 excel at.
Is it, though?
There's nothing of interest in Morrowind's dungeon, for the most part. And by "most part", I mean 95% of them. Dungeons are usually boring as fuck; the occasional rare equipment piece doesn't turn a bad dungeon into a good one.
You don't go to Morrowind's dungeons looking necessarily for artifacts or interesting stuff. You go to smuggler caves for Soul Gems and money, to Daedric ruins for Daedra Hearts, to Dwemer Ruins for early game heavy armor, to Ancestral Tombs to recharge your magicka if you're Atronach. Most of these dungeons are compact as they should be, since there is nothing special about them. And occasionally you stumble upon something you weren't looking for.