Clockwork Knight
Arcane
DraQ said:And what's his problem with TK?
Morrowind is too retarded to notice that merchants should find something weird about items floating past them. Also, it makes Security even more useless when you combine it with Open spells.
BTB's readme said:• Telekinesis, like chameleon, was entirely because of how easy it made stealing, even without a decent sneak skill. The Telekinesis spell was nerfed to hell to match. Note that it will remain useful versus traps, regardless of magnitude, as you need only be out of normal activation range to avoid them.
UESP said:This spell can be used to avoid trapped chests and doors. Instead of using Security and a probe, you can set the trap off from a distance, and then dodge the effects. This will not work on doors that transport between cells, however.
This spell is also useful for stealing objects for characters with low Sneak skill, in cases where getting close enough to take it normally would cause you to be seen.
And I still think it's overpowered, as traps are one of the things that make dungeon delving interesting, and a TK is a cheap spell that gets rid of that danger.