These creeps always gave me the creeps
Q1 had awesome bestiary, but that's the only enemy there that actually made meAlmost forgot:
SOMEONE finally gave the Shambler some love! Was afraid I was going to have to dig up a pic. I still vividly remember the first time I met this guy in the Quake shareware -- after it killed me, I had to take a break I was so shaken up. In my defense I was 11, playing one of my first FPSs. Well, and the Shamblers are incredible monsters.
As a kid I was genuinely terrified to play Resident Evil because I figured the boss fights must be incredibly scary and difficult with the shitty controls at the time, as kids do, I passed it off as intentional, part of the horror factor. Now that I think about it... maybe I was a perceptive child.On the plus side, the controls are not as terribru anymore. The tank controls were especially bad in action-y scenes like the above.
As of this post, the Brofist vote is tied between Arcanum gnomes and the SkiFree snow monster with 23 Brofists each.
This suggests that the most evil game enemies are the ones that can't be defeated, are beyond the player's touch.
And their motherfucking cousins with deer skulls.
Doppelgangers in BG1. It was so cool to unmask those creeps. A great source of paranoia - I'm surprised more RPGs didn't use them.
...i dont even know what those are or what game they come from.