I might get slated by proud white gamers white knighting their 'proper rpg' here but I find Trails of Cold Steel 1-3 one of the most underrated rpg series ever made in Japan.
I might get slated by proud white gamers white knighting their 'proper rpg' here but I find Trails of Cold Steel 1-3 one of the most underrated rpg series ever made in Japan.
I might get slated by proud white gamers white knighting their 'proper rpg' here but I find Trails of Cold Steel 1-3 one of the most underrated rpg series ever made in Japan.
Anyway - I agree with Zed's statement that most of the games on the Codex Top 100 list that are pre-1998 are underrated.
I can understand why Codexers on the main board choose not to play this series (even though the tropes that people think they would be getting into are often inverted and/or self parodied in this game series); after all there is all of the following in it which Codexers hate:
...
(3) There be school girls in short skirts;
Divine Divinity - Yeah, the combat is kinda shit, but unlike Larian's more recent efforts, this was a serious RPG with an interesting world and cool gameplay, and none of the stupidity of D:OS's
OK, could you name the best dungeon crawler "RPG" ever
Dragon's Dogma - more RPGy japanese attempt with the genre, without "j-" inclusion.
Messy, hectic and spectacular, especially high level magic that almost looks like old VHS fantasy movies.
Inquisitor was made by a grim Eastern Europeans for a decade, just like The Age Of Decadence, features a several books worth of text, just like The Age Of Decadence, have even better (though outdated) 2D isometric sprite graphics, yet virtually no one ever heard of it, even on Codex. Probably because there is no COOL TURN-BASED COMBAT, only stupid Diablo-like clicking. Or maybe because it is not that good in the end.
Anyway, it's on eternal sale for a $1 on Steam, lol.
P.S. If I remember correctly Vault Dweller wanted to do the inquisition-themed game after Colony Ship. This is the only existing example of this afaik.
I've seen it. People like that tend to monologue. It's super annoying. You have to cut in to remind them to be short and on point.Walls of bollocks text. Seriously, has anyone got a mate who talks to them like that? Because you'd fall asleep around them if they did.
Yeah I've been out for drinks with MCA a few times and he really gets going. He also kept asking me if I was married, which was kind of weird.Walls of bollocks text. Seriously, has anyone got a mate who talks to them like that? Because you'd fall asleep around them if they did.
I don't get it.but I find equally funny when they complain about:
(1) There are no modern RPGs that try to add new innovative features into turn based, spatial based RPGs or try to address the issue of long drawn out encounters or the number of encounters;
(2) There are no modern RPGs put any effort into creating a deep lore based world with grey politics and motives by different groups within that world;
(3) There are no modern RPGs set in Steam-punk settings;
(4) There are no modern RPGs which put the main player character "in their place" (ie. they don't let the main character become a god, or show the downsides or relativeness of being a "hero"); and
(5) There are no modern RPGs where the majority of the NPCs have a life and get on with their daily activities despite whatever the main character is doing.
Yes! It's quite good RPG, actually. I have no idea about translation though, probably lots of folk charm were lost but it's decent even combat wise.Konung
Codexers hate:
Fucking gays.(3) There be school girls in short skirts;
Also haven't seen anyone talking about Rage of Mages or its sequel. Both are pretty good RPGs with strategic elements.
It's hard to compare tbh because despite being technically within one series, Evil Islands is vastly different game and not only graphic wise. EI mostly revolves around main character and his build.How do you compare them with Evil Islands?Also haven't seen anyone talking about Rage of Mages or its sequel. Both are pretty good RPGs with strategic elements.